ppsspp/GPU
Henrik Rydgård 3de70aa71e Depal from dynamic CLUT: When detecting bounds, be more conservative.
Followup to #16188 .

Further fixes the lens flare.

It confused me before that there are two sections of the track on
Sunset Drive where the sun is visible, but only on the second is the
lens flare sprite actually shown, which is rather weird.

Verified that exactly the same thing happens on hardware, so it's not a
glitch!
2022-10-09 20:53:28 +02:00
..
Common Depal from dynamic CLUT: When detecting bounds, be more conservative. 2022-10-09 20:53:28 +02:00
D3D11 GPU: Verify generated shader buffer length. 2022-10-05 21:41:09 -07:00
Debugger Merge pull request #16160 from unknownbrackets/vram-mirrors 2022-10-04 08:45:06 +02:00
Directx9 Merge pull request #16184 from unknownbrackets/depth-download 2022-10-09 16:37:42 +02:00
GLES GLES: Hook up depth download. 2022-10-09 01:08:04 -07:00
Software Merge pull request #16160 from unknownbrackets/vram-mirrors 2022-10-04 08:45:06 +02:00
Vulkan Vulkan: Disable geometry shaders for Mali <= 18. 2022-10-09 00:57:10 -07:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUCommon.cpp GPU: Ignore depth when masked and ALWAYS. 2022-10-08 17:49:25 -07:00
GPUCommon.h GPU: Use flags to fix triggered upload/download. 2022-10-03 20:17:25 -07:00
GPUInterface.h GPU: Consider depth buffers in block transfer. 2022-10-09 00:50:45 -07:00
GPUState.cpp GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
GPUState.h GPU: Normalize framebuf addresses. 2022-10-02 21:28:53 -07:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00