..
Common
Depal from dynamic CLUT: When detecting bounds, be more conservative.
2022-10-09 20:53:28 +02:00
D3D11
GPU: Verify generated shader buffer length.
2022-10-05 21:41:09 -07:00
Debugger
Merge pull request #16160 from unknownbrackets/vram-mirrors
2022-10-04 08:45:06 +02:00
Directx9
Merge pull request #16184 from unknownbrackets/depth-download
2022-10-09 16:37:42 +02:00
GLES
GLES: Hook up depth download.
2022-10-09 01:08:04 -07:00
Software
Merge pull request #16160 from unknownbrackets/vram-mirrors
2022-10-04 08:45:06 +02:00
Vulkan
Vulkan: Disable geometry shaders for Mali <= 18.
2022-10-09 00:57:10 -07:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU.h
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
GPU.vcxproj
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
GPUCommon.cpp
GPU: Ignore depth when masked and ALWAYS.
2022-10-08 17:49:25 -07:00
GPUCommon.h
GPU: Use flags to fix triggered upload/download.
2022-10-03 20:17:25 -07:00
GPUInterface.h
GPU: Consider depth buffers in block transfer.
2022-10-09 00:50:45 -07:00
GPUState.cpp
GPU: Restore matrices with dirtying.
2022-09-29 22:31:02 -07:00
GPUState.h
GPU: Normalize framebuf addresses.
2022-10-02 21:28:53 -07:00
Math3D.cpp
GPU: Fix SSE4 Vec3f normalize.
2022-09-26 00:24:12 -07:00
Math3D.h
softgpu: Reduce size of VertexData texture coords.
2022-09-12 21:10:46 -07:00