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188 lines
7.7 KiB
C++
188 lines
7.7 KiB
C++
#pragma once
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#include <vector>
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#include <mutex>
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#include <map>
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#include <functional>
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#include "Common/System/System.h"
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class Path;
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typedef std::function<void(const char *responseString, int responseValue)> RequestCallback;
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typedef std::function<void()> RequestFailedCallback;
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typedef int RequesterToken;
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#define NO_REQUESTER_TOKEN -1
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#define NON_EPHEMERAL_TOKEN -2
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// Platforms often have to process requests asynchronously, on wildly different threads,
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// and then somehow pass a response back to the main thread (especially Android...)
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// This acts as bridge and buffer.
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// However - the actual request is performed on the current thread, it's the callbacks that are "made threadsafe"
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// by running them on the main thread. So beware in your implementations!
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class RequestManager {
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public:
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// These requests are to be handled by platform implementations.
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// The callback you pass in will be called on the main thread later.
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// Params are at the end since it's the part most likely to recieve additions in the future,
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// now that we have both callbacks.
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// Pointers can be passed through param3 and param4 if needed, by casting.
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bool MakeSystemRequest(SystemRequestType type, RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback, std::string_view param1, std::string_view param2, int64_t param3, int64_t param4 = 0);
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// Called by the platform implementation, when it's finished with a request.
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void PostSystemSuccess(int requestId, const char *responseString, int responseValue = 0);
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void PostSystemFailure(int requestId);
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// This must be called every frame from the beginning of NativeFrame().
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// This will call the callback of any finished requests.
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void ProcessRequests();
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RequesterToken GenerateRequesterToken() {
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int token = tokenGen_++;
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return token;
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}
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void ForgetRequestsWithToken(RequesterToken token);
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// Unclear if we need this...
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void Clear();
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private:
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struct CallbackPair {
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RequestCallback callback;
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RequestFailedCallback failedCallback;
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RequesterToken token;
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};
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std::map<int, CallbackPair> callbackMap_;
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std::mutex callbackMutex_;
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struct PendingSuccess {
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std::string responseString;
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int responseValue;
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RequestCallback callback;
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};
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struct PendingFailure {
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RequestFailedCallback failedCallback;
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};
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// Let's start at 10 to get a recognizably valid ID in logs.
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int idCounter_ = 10;
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std::vector<PendingSuccess> pendingSuccesses_;
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std::vector<PendingFailure> pendingFailures_;
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std::mutex responseMutex_;
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RequesterToken tokenGen_ = 20000;
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};
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const char *RequestTypeAsString(SystemRequestType type);
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extern RequestManager g_requestManager;
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// Wrappers for easy requests.
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// NOTE: Semantics have changed - this no longer calls the callback on cancellation, instead you
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// can specify a different callback for that.
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inline void System_InputBoxGetString(RequesterToken token, std::string_view title, std::string_view defaultValue, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::INPUT_TEXT_MODAL, token, callback, failedCallback, title, defaultValue, 0);
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}
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// This one will pop up a special image browser if available. You can also pick
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// images with the file browser below.
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inline void System_BrowseForImage(RequesterToken token, std::string_view title, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_IMAGE, token, callback, failedCallback, title, "", 0);
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}
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enum class BrowseFileType {
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BOOTABLE,
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IMAGE,
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INI,
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DB,
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SOUND_EFFECT,
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ZIP,
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ANY,
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};
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inline void System_BrowseForFile(RequesterToken token, std::string_view title, BrowseFileType type, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FILE, token, callback, failedCallback, title, "", (int)type);
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}
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void System_BrowseForFolder(RequesterToken token, std::string_view title, const Path &initialPath, RequestCallback callback, RequestFailedCallback failedCallback = nullptr);
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// The returned string is username + '\n' + password.
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inline void System_AskUsernamePassword(RequesterToken token, std::string_view title, RequestCallback callback, RequestFailedCallback failedCallback = nullptr) {
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g_requestManager.MakeSystemRequest(SystemRequestType::ASK_USERNAME_PASSWORD, token, callback, failedCallback, title, "", 0);
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}
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inline void System_CopyStringToClipboard(std::string_view string) {
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g_requestManager.MakeSystemRequest(SystemRequestType::COPY_TO_CLIPBOARD, NO_REQUESTER_TOKEN, nullptr, nullptr, string, "", 0);
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}
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inline void System_ExitApp() {
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g_requestManager.MakeSystemRequest(SystemRequestType::EXIT_APP, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
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}
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inline void System_RestartApp(std::string_view params) {
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g_requestManager.MakeSystemRequest(SystemRequestType::RESTART_APP, NO_REQUESTER_TOKEN, nullptr, nullptr, params, "", 0);
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}
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inline void System_RecreateActivity() {
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g_requestManager.MakeSystemRequest(SystemRequestType::RECREATE_ACTIVITY, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", 0);
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}
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// The design is a little weird, just a holdover from the old message. Can either toggle or set to on or off.
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inline void System_ToggleFullscreenState(std::string_view param) {
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g_requestManager.MakeSystemRequest(SystemRequestType::TOGGLE_FULLSCREEN_STATE, NO_REQUESTER_TOKEN, nullptr, nullptr, param, "", 0);
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}
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inline void System_GraphicsBackendFailedAlert(std::string_view param) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT, NO_REQUESTER_TOKEN, nullptr, nullptr, param, "", 0);
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}
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inline void System_CameraCommand(std::string_view command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::CAMERA_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
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}
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inline void System_GPSCommand(std::string_view command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::GPS_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
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}
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inline void System_InfraredCommand(std::string_view command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::INFRARED_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
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}
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inline void System_MicrophoneCommand(std::string_view command) {
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g_requestManager.MakeSystemRequest(SystemRequestType::MICROPHONE_COMMAND, NO_REQUESTER_TOKEN, nullptr, nullptr, command, "", 0);
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}
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inline void System_ShareText(std::string_view text) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SHARE_TEXT, NO_REQUESTER_TOKEN, nullptr, nullptr, text, "", 0);
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}
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inline void System_NotifyUIEvent(UIEventNotification notification) {
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g_requestManager.MakeSystemRequest(SystemRequestType::NOTIFY_UI_EVENT, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", (int64_t)notification, 0);
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}
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inline void System_SetKeepScreenBright(bool keepScreenBright) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SET_KEEP_SCREEN_BRIGHT, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", (int64_t)keepScreenBright);
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}
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inline void System_SetWindowTitle(std::string_view param) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SET_WINDOW_TITLE, NO_REQUESTER_TOKEN, nullptr, nullptr, param, "", 0);
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}
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inline bool System_SendDebugOutput(std::string_view string) {
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return g_requestManager.MakeSystemRequest(SystemRequestType::SEND_DEBUG_OUTPUT, NO_REQUESTER_TOKEN, nullptr, nullptr, string, "", 0);
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}
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inline void System_SendDebugScreenshot(std::string_view data, int height) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SEND_DEBUG_SCREENSHOT, NO_REQUESTER_TOKEN, nullptr, nullptr, data, "", height);
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}
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void System_RunCallbackInWndProc(void (*callback)(void *, void *), void *userdata);
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// Non-inline to avoid including Path.h
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void System_CreateGameShortcut(const Path &path, std::string_view title);
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void System_ShowFileInFolder(const Path &path);
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