mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Manages the PSP/GAME directory contents.
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//
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// Not concerned with full ISOs.
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#pragma once
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#include <thread>
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#include <atomic>
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#include <optional>
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#include "Common/Net/HTTPClient.h"
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#include "Common/File/Path.h"
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enum class GameManagerState {
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IDLE,
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DOWNLOADING,
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INSTALLING,
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};
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enum class ZipFileContents {
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UNKNOWN,
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PSP_GAME_DIR,
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ISO_FILE,
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TEXTURE_PACK,
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SAVE_DATA,
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};
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struct ZipFileInfo {
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ZipFileContents contents;
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int numFiles;
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int stripChars; // for PSP game - how much to strip from the path.
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int isoFileIndex; // for ISO
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int textureIniIndex; // for textures
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bool ignoreMetaFiles;
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std::string gameTitle; // from PARAM.SFO if available
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std::string savedataTitle;
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std::string savedataDetails;
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std::string savedataDir;
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std::string mTime;
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s64 totalFileSize;
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std::string contentName;
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};
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struct ZipFileTask {
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std::optional<ZipFileInfo> zipFileInfo;
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Path url; // Same as filename if installing from disk. Probably not really useful.
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Path fileName;
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Path destination; // If set, will override the default destination.
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bool deleteAfter;
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};
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struct zip;
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class FileLoader;
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struct ZipFileInfo;
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class GameManager {
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public:
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GameManager();
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bool IsGameInstalled(const std::string &name);
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// This starts off a background process.
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bool DownloadAndInstall(const std::string &storeZipUrl);
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bool IsDownloading(const std::string &storeZipUrl);
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// Cancels the download in progress, if any.
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bool CancelDownload();
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float DownloadSpeedKBps();
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// Call from time to time to check on completed downloads from the
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// main UI thread.
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void Update();
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GameManagerState GetState() {
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if (InstallInProgress() || installDonePending_)
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return GameManagerState::INSTALLING;
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if (curDownload_)
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return GameManagerState::DOWNLOADING;
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return GameManagerState::IDLE;
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}
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float GetCurrentInstallProgressPercentage() const {
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return installProgress_;
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}
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void ResetInstallError();
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std::string GetInstallError() const {
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return installError_;
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}
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// Only returns false if there's already an installation in progress.
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bool InstallZipOnThread(ZipFileTask task);
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// Separate kind of functionality from InstallZipOnThread, so doesn't re-use the task struct.
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bool UninstallGameOnThread(const std::string &name);
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private:
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void InstallZipContents(ZipFileTask task);
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bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot);
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bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info);
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bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &destDir);
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void UninstallGame(const std::string &name);
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void InstallDone();
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bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes);
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bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
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void SetInstallError(std::string_view err);
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bool InstallInProgress() const { return installThread_.joinable(); }
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Path GetTempFilename() const;
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std::string GetGameID(const Path &path) const;
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std::string GetPBPGameID(FileLoader *loader) const;
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std::string GetISOGameID(FileLoader *loader) const;
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std::shared_ptr<http::Request> curDownload_;
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std::thread installThread_;
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std::atomic<bool> installDonePending_{};
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std::atomic<bool> cleanRecentsAfter_{};
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float installProgress_ = 0.0f;
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std::string installError_;
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};
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extern GameManager g_GameManager;
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struct zip *ZipOpenPath(Path fileName);
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void ZipClose(zip *z);
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void DetectZipFileContents(struct zip *z, ZipFileInfo *info);
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bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info);
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bool ZipExtractFileToMemory(struct zip *z, int fileIndex, std::string *data);
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bool CanExtractWithoutOverwrite(struct zip *z, const Path &destination, int maxOkFiles);
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