ppsspp/Core/Util/GameManager.h

155 lines
4.4 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Manages the PSP/GAME directory contents.
//
// Not concerned with full ISOs.
#pragma once
#include <thread>
#include <atomic>
#include <optional>
#include "Common/Net/HTTPClient.h"
#include "Common/File/Path.h"
enum class GameManagerState {
IDLE,
DOWNLOADING,
INSTALLING,
};
enum class ZipFileContents {
UNKNOWN,
PSP_GAME_DIR,
ISO_FILE,
TEXTURE_PACK,
SAVE_DATA,
};
struct ZipFileInfo {
ZipFileContents contents;
int numFiles;
int stripChars; // for PSP game - how much to strip from the path.
int isoFileIndex; // for ISO
int textureIniIndex; // for textures
bool ignoreMetaFiles;
std::string gameTitle; // from PARAM.SFO if available
std::string savedataTitle;
std::string savedataDetails;
std::string savedataDir;
std::string mTime;
s64 totalFileSize;
std::string contentName;
};
struct ZipFileTask {
std::optional<ZipFileInfo> zipFileInfo;
Path url; // Same as filename if installing from disk. Probably not really useful.
Path fileName;
Path destination; // If set, will override the default destination.
bool deleteAfter;
};
struct zip;
class FileLoader;
struct ZipFileInfo;
class GameManager {
public:
GameManager();
bool IsGameInstalled(const std::string &name);
// This starts off a background process.
bool DownloadAndInstall(const std::string &storeZipUrl);
bool IsDownloading(const std::string &storeZipUrl);
// Cancels the download in progress, if any.
bool CancelDownload();
float DownloadSpeedKBps();
// Call from time to time to check on completed downloads from the
// main UI thread.
void Update();
GameManagerState GetState() {
if (InstallInProgress() || installDonePending_)
return GameManagerState::INSTALLING;
if (curDownload_)
return GameManagerState::DOWNLOADING;
return GameManagerState::IDLE;
}
float GetCurrentInstallProgressPercentage() const {
return installProgress_;
}
void ResetInstallError();
std::string GetInstallError() const {
return installError_;
}
// Only returns false if there's already an installation in progress.
bool InstallZipOnThread(ZipFileTask task);
// Separate kind of functionality from InstallZipOnThread, so doesn't re-use the task struct.
bool UninstallGameOnThread(const std::string &name);
private:
void InstallZipContents(ZipFileTask task);
bool ExtractZipContents(struct zip *z, const Path &dest, const ZipFileInfo &info, bool allowRoot);
bool InstallMemstickZip(struct zip *z, const Path &zipFile, const Path &dest, const ZipFileInfo &info);
bool InstallZippedISO(struct zip *z, int isoFileIndex, const Path &destDir);
void UninstallGame(const std::string &name);
void InstallDone();
bool ExtractFile(struct zip *z, int file_index, const Path &outFilename, size_t *bytesCopied, size_t allBytes);
bool DetectTexturePackDest(struct zip *z, int iniIndex, Path &dest);
void SetInstallError(std::string_view err);
bool InstallInProgress() const { return installThread_.joinable(); }
Path GetTempFilename() const;
std::string GetGameID(const Path &path) const;
std::string GetPBPGameID(FileLoader *loader) const;
std::string GetISOGameID(FileLoader *loader) const;
std::shared_ptr<http::Request> curDownload_;
std::thread installThread_;
std::atomic<bool> installDonePending_{};
std::atomic<bool> cleanRecentsAfter_{};
float installProgress_ = 0.0f;
std::string installError_;
};
extern GameManager g_GameManager;
struct zip *ZipOpenPath(Path fileName);
void ZipClose(zip *z);
void DetectZipFileContents(struct zip *z, ZipFileInfo *info);
bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info);
bool ZipExtractFileToMemory(struct zip *z, int fileIndex, std::string *data);
bool CanExtractWithoutOverwrite(struct zip *z, const Path &destination, int maxOkFiles);