mirror of
https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
667 lines
19 KiB
C++
667 lines
19 KiB
C++
#include <algorithm>
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#include <cmath>
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#include <vector>
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#include <stddef.h>
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#include "Common/System/Display.h"
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#include "Common/Math/math_util.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Render/Text/draw_text.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Data/Text/WrapText.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "Common/Math/math_util.h"
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DrawBuffer::DrawBuffer() {
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verts_ = new Vertex[MAX_VERTS];
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fontscalex = 1.0f;
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fontscaley = 1.0f;
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}
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DrawBuffer::~DrawBuffer() {
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delete [] verts_;
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}
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void DrawBuffer::Init(Draw::DrawContext *t3d, Draw::Pipeline *pipeline) {
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using namespace Draw;
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if (inited_)
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return;
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draw_ = t3d;
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inited_ = true;
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}
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Draw::InputLayout *DrawBuffer::CreateInputLayout(Draw::DrawContext *t3d) {
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using namespace Draw;
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InputLayoutDesc desc = {
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sizeof(Vertex),
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{
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{ SEM_POSITION, DataFormat::R32G32B32_FLOAT, 0 },
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{ SEM_TEXCOORD0, DataFormat::R32G32_FLOAT, 12 },
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{ SEM_COLOR0, DataFormat::R8G8B8A8_UNORM, 20 },
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},
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};
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return t3d->CreateInputLayout(desc);
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}
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void DrawBuffer::Shutdown() {
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inited_ = false;
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alphaStack_.clear();
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drawMatrixStack_.clear();
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pipeline_ = nullptr;
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draw_ = nullptr;
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count_ = 0;
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}
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void DrawBuffer::Begin(Draw::Pipeline *program) {
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pipeline_ = program;
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count_ = 0;
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}
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void DrawBuffer::Flush(bool set_blend_state) {
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using namespace Draw;
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if (count_ == 0)
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return;
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if (!pipeline_) {
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ERROR_LOG(Log::G3D, "DrawBuffer: No program set, skipping flush!");
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count_ = 0;
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return;
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}
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draw_->BindPipeline(pipeline_);
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VsTexColUB ub{};
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memcpy(ub.WorldViewProj, drawMatrix_.getReadPtr(), sizeof(Lin::Matrix4x4));
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ub.tint = tint_;
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ub.saturation = saturation_;
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draw_->UpdateDynamicUniformBuffer(&ub, sizeof(ub));
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draw_->DrawUP((const void *)verts_, count_);
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count_ = 0;
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}
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void DrawBuffer::V(float x, float y, float z, uint32_t color, float u, float v) {
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_dbg_assert_msg_(count_ < MAX_VERTS, "Overflowed the DrawBuffer");
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#ifdef _DEBUG
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if (my_isnanorinf(x) || my_isnanorinf(y) || my_isnanorinf(z)) {
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_assert_(false);
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}
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#endif
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Vertex *vert = &verts_[count_++];
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vert->x = x;
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vert->y = y;
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vert->z = z;
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vert->rgba = alpha_ == 1.0f ? color : alphaMul(color, alpha_);
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vert->u = u;
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vert->v = v;
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}
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void DrawBuffer::Rect(float x, float y, float w, float h, uint32_t color, int align) {
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DoAlign(align, &x, &y, &w, &h);
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RectVGradient(x, y, x + w, y + h, color, color);
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}
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void DrawBuffer::hLine(float x1, float y, float x2, uint32_t color) {
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// Round Y to the closest full pixel, since we're making it 1-pixel-thin.
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y -= fmodf(y, g_display.pixel_in_dps_y);
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Rect(x1, y, x2 - x1, g_display.pixel_in_dps_y, color);
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}
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void DrawBuffer::vLine(float x, float y1, float y2, uint32_t color) {
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// Round X to the closest full pixel, since we're making it 1-pixel-thin.
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x -= fmodf(x, g_display.pixel_in_dps_x);
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Rect(x, y1, g_display.pixel_in_dps_x, y2 - y1, color);
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}
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void DrawBuffer::RectVGradient(float x1, float y1, float x2, float y2, uint32_t colorTop, uint32_t colorBottom) {
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V(x1, y1, 0, colorTop, 0, 0);
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V(x2, y1, 0, colorTop, 1, 0);
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V(x2, y2, 0, colorBottom, 1, 1);
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V(x1, y1, 0, colorTop, 0, 0);
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V(x2, y2, 0, colorBottom, 1, 1);
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V(x1, y2, 0, colorBottom, 0, 1);
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}
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void DrawBuffer::RectOutline(float x, float y, float w, float h, uint32_t color, int align) {
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hLine(x, y, x + w + g_display.pixel_in_dps_x, color);
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hLine(x, y + h, x + w + g_display.pixel_in_dps_x, color);
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vLine(x, y, y + h + g_display.pixel_in_dps_y, color);
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vLine(x + w, y, y + h + g_display.pixel_in_dps_y, color);
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}
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void DrawBuffer::MultiVGradient(float x, float y, float w, float h, const GradientStop *stops, int numStops) {
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for (int i = 0; i < numStops - 1; i++) {
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float t0 = stops[i].t, t1 = stops[i+1].t;
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uint32_t c0 = stops[i].color, c1 = stops[i+1].color;
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RectVGradient(x, y + h * t0, x + w, y + h * (t1 - t0), c0, c1);
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}
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}
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void DrawBuffer::Rect(float x, float y, float w, float h,
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float u, float v, float uw, float uh,
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uint32_t color) {
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V(x, y, 0, color, u, v);
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V(x + w, y, 0, color, u + uw, v);
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V(x + w, y + h, 0, color, u + uw, v + uh);
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V(x, y, 0, color, u, v);
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V(x + w, y + h, 0, color, u + uw, v + uh);
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V(x, y + h, 0, color, u, v + uh);
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}
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void DrawBuffer::Line(ImageID atlas_image, float x1, float y1, float x2, float y2, float thickness, uint32_t color) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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// No caps yet!
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// Pre-rotated - we are making a thick line here
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float dx = -(y2 - y1);
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float dy = x2 - x1;
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float len = sqrtf(dx * dx + dy * dy) / thickness;
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if (len <= 0.0f)
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len = 1.0f;
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dx /= len;
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dy /= len;
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float x[4] = { x1 - dx, x2 - dx, x1 + dx, x2 + dx };
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float y[4] = { y1 - dy, y2 - dy, y1 + dy, y2 + dy };
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V(x[0], y[0], color, image->u1, image->v1);
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V(x[1], y[1], color, image->u2, image->v1);
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V(x[2], y[2], color, image->u1, image->v2);
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V(x[2], y[2], color, image->u1, image->v2);
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V(x[1], y[1], color, image->u2, image->v1);
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V(x[3], y[3], color, image->u2, image->v2);
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}
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bool DrawBuffer::MeasureImage(ImageID atlas_image, float *w, float *h) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (image) {
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*w = (float)image->w;
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*h = (float)image->h;
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return true;
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} else {
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*w = 0;
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*h = 0;
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return false;
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}
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}
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void DrawBuffer::DrawImage(ImageID atlas_image, float x, float y, float scale, Color color, int align) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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float w = (float)image->w * scale;
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float h = (float)image->h * scale;
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if (align & ALIGN_HCENTER) x -= w / 2;
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if (align & ALIGN_RIGHT) x -= w;
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if (align & ALIGN_VCENTER) y -= h / 2;
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if (align & ALIGN_BOTTOM) y -= h;
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DrawImageStretch(atlas_image, x, y, x + w, y + h, color);
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}
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void DrawBuffer::DrawImageCenterTexel(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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float centerU = (image->u1 + image->u2) * 0.5f;
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float centerV = (image->v1 + image->v2) * 0.5f;
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V(x1, y1, color, centerU, centerV);
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V(x2, y1, color, centerU, centerV);
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V(x2, y2, color, centerU, centerV);
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V(x1, y1, color, centerU, centerV);
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V(x2, y2, color, centerU, centerV);
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V(x1, y2, color, centerU, centerV);
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}
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void DrawBuffer::DrawImageStretch(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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V(x1, y1, color, image->u1, image->v1);
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V(x2, y1, color, image->u2, image->v1);
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V(x2, y2, color, image->u2, image->v2);
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V(x1, y1, color, image->u1, image->v1);
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V(x2, y2, color, image->u2, image->v2);
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V(x1, y2, color, image->u1, image->v2);
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}
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void DrawBuffer::DrawImageStretchVGradient(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color1, Color color2) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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V(x1, y1, color1, image->u1, image->v1);
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V(x2, y1, color1, image->u2, image->v1);
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V(x2, y2, color2, image->u2, image->v2);
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V(x1, y1, color1, image->u1, image->v1);
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V(x2, y2, color2, image->u2, image->v2);
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V(x1, y2, color2, image->u1, image->v2);
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}
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inline void rot(float *v, float angle, float xc, float yc) {
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const float x = v[0] - xc;
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const float y = v[1] - yc;
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const float sa = sinf(angle);
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const float ca = cosf(angle);
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v[0] = x * ca + y * -sa + xc;
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v[1] = x * sa + y * ca + yc;
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}
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void DrawBuffer::DrawImageRotated(ImageID atlas_image, float x, float y, float scale, float angle, Color color, bool mirror_h) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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float w = (float)image->w * scale;
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float h = (float)image->h * scale;
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float x1 = x - w / 2;
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float x2 = x + w / 2;
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float y1 = y - h / 2;
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float y2 = y + h / 2;
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float v[6][2] = {
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{x1, y1},
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{x2, y1},
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{x2, y2},
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{x1, y1},
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{x2, y2},
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{x1, y2},
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};
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float u1 = image->u1;
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float u2 = image->u2;
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if (mirror_h) {
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float temp = u1;
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u1 = u2;
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u2 = temp;
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}
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const float uv[6][2] = {
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{u1, image->v1},
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{u2, image->v1},
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{u2, image->v2},
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{u1, image->v1},
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{u2, image->v2},
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{u1, image->v2},
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};
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for (int i = 0; i < 6; i++) {
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if (angle != 0.0f) {
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rot(v[i], angle, x, y);
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}
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V(v[i][0], v[i][1], 0, color, uv[i][0], uv[i][1]);
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}
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}
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void DrawBuffer::DrawImageRotatedStretch(ImageID atlas_image, const Bounds &bounds, float scales[2], float angle, Color color, bool mirror_h) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image)
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return;
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if (scales[0] == 0.0f || scales[1] == 0.0f) {
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float rotatedSize[2]{ (float)image->w, (float)image->h };
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rot(rotatedSize, angle, 0.0f, 0.0f);
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// With that, we calculate the scale to stretch to, and rotate it back.
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scales[0] = bounds.w / rotatedSize[0];
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scales[1] = bounds.h / rotatedSize[1];
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rot(scales, -angle, 0.0f, 0.0f);
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}
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float w = (float)image->w * scales[0];
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float h = (float)image->h * scales[1];
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float x1 = bounds.centerX() - w / 2;
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float x2 = bounds.centerX() + w / 2;
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float y1 = bounds.centerY() - h / 2;
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float y2 = bounds.centerY() + h / 2;
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float v[6][2] = {
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{x1, y1},
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{x2, y1},
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{x2, y2},
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{x1, y1},
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{x2, y2},
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{x1, y2},
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};
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float u1 = image->u1;
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float u2 = image->u2;
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if (mirror_h) {
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float temp = u1;
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u1 = u2;
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u2 = temp;
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}
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const float uv[6][2] = {
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{u1, image->v1},
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{u2, image->v1},
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{u2, image->v2},
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{u1, image->v1},
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{u2, image->v2},
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{u1, image->v2},
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};
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for (int i = 0; i < 6; i++) {
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rot(v[i], angle, bounds.centerX(), bounds.centerY());
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V(v[i][0], v[i][1], 0, color, uv[i][0], uv[i][1]);
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}
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}
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void DrawBuffer::Circle(float xc, float yc, float radius, float thickness, int segments, float startAngle, uint32_t color, float u_mul) {
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float angleDelta = PI * 2 / segments;
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float uDelta = 1.0f / segments;
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float t2 = thickness / 2.0f;
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float r1 = radius + t2;
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float r2 = radius - t2;
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for (int i = 0; i < segments + 1; i++) {
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float angle1 = i * angleDelta;
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float angle2 = (i + 1) * angleDelta;
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float u1 = u_mul * i * uDelta;
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float u2 = u_mul * (i + 1) * uDelta;
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// TODO: get rid of one pair of cos/sin per loop, can reuse from last iteration
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float c1 = cosf(angle1), s1 = sinf(angle1), c2 = cosf(angle2), s2 = sinf(angle2);
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const float x[4] = {c1 * r1 + xc, c2 * r1 + xc, c1 * r2 + xc, c2 * r2 + xc};
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const float y[4] = {s1 * r1 + yc, s2 * r1 + yc, s1 * r2 + yc, s2 * r2 + yc};
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V(x[0], y[0], color, u1, 0.0f);
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V(x[1], y[1], color, u2, 0.0f);
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V(x[2], y[2], color, u1, 1.0f);
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V(x[1], y[1], color, u2, 0.0f);
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V(x[3], y[3], color, u2, 1.0f);
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V(x[2], y[2], color, u1, 1.0f);
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}
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}
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void DrawBuffer::FillCircle(float xc, float yc, float radius, int segments, uint32_t color) {
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float angleDelta = PI * 2 / segments;
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float uDelta = 1.0f / segments;
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float r1 = radius;
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for (int i = 0; i < segments + 1; i++) {
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float angle1 = i * angleDelta;
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float angle2 = (i + 1) * angleDelta;
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float u1 = i * uDelta;
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float u2 = (i + 1) * uDelta;
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// TODO: get rid of one pair of cos/sin per loop, can reuse from last iteration
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float c1 = cosf(angle1), s1 = sinf(angle1), c2 = cosf(angle2), s2 = sinf(angle2);
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const float x[2] = { c1 * r1 + xc, c2 * r1 + xc };
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const float y[2] = { s1 * r1 + yc, s2 * r1 + yc };
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V(xc, yc, color, 0.0f, 0.0f);
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V(x[0], y[0], color, u1, 0.0f);
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V(x[1], y[1], color, u2, 1.0f);
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}
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}
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void DrawBuffer::DrawTexRect(float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, Color color) {
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V(x1, y1, color, u1, v1);
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V(x2, y1, color, u2, v1);
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V(x2, y2, color, u2, v2);
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V(x1, y1, color, u1, v1);
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V(x2, y2, color, u2, v2);
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V(x1, y2, color, u1, v2);
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}
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void DrawBuffer::DrawImage4Grid(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color, float corner_scale) {
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const AtlasImage *image = atlas->getImage(atlas_image);
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if (!image) {
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return;
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}
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float u1 = image->u1, v1 = image->v1, u2 = image->u2, v2 = image->v2;
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float um = (u2 + u1) * 0.5f;
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float vm = (v2 + v1) * 0.5f;
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float iw2 = (image->w * 0.5f) * corner_scale;
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float ih2 = (image->h * 0.5f) * corner_scale;
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float xa = x1 + iw2;
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float xb = x2 - iw2;
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float ya = y1 + ih2;
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float yb = y2 - ih2;
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// Top row
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DrawTexRect(x1, y1, xa, ya, u1, v1, um, vm, color);
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DrawTexRect(xa, y1, xb, ya, um, v1, um, vm, color);
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|
DrawTexRect(xb, y1, x2, ya, um, v1, u2, vm, color);
|
|
// Middle row
|
|
DrawTexRect(x1, ya, xa, yb, u1, vm, um, vm, color);
|
|
DrawTexRect(xa, ya, xb, yb, um, vm, um, vm, color);
|
|
DrawTexRect(xb, ya, x2, yb, um, vm, u2, vm, color);
|
|
// Bottom row
|
|
DrawTexRect(x1, yb, xa, y2, u1, vm, um, v2, color);
|
|
DrawTexRect(xa, yb, xb, y2, um, vm, um, v2, color);
|
|
DrawTexRect(xb, yb, x2, y2, um, vm, u2, v2, color);
|
|
}
|
|
|
|
void DrawBuffer::DrawImage2GridH(ImageID atlas_image, float x1, float y1, float x2, Color color, float corner_scale) {
|
|
const AtlasImage *image = atlas->getImage(atlas_image);
|
|
float um = (image->u1 + image->u2) * 0.5f;
|
|
float iw2 = (image->w * 0.5f) * corner_scale;
|
|
float xa = x1 + iw2;
|
|
float xb = x2 - iw2;
|
|
float u1 = image->u1, v1 = image->v1, u2 = image->u2, v2 = image->v2;
|
|
float y2 = y1 + image->h;
|
|
DrawTexRect(x1, y1, xa, y2, u1, v1, um, v2, color);
|
|
DrawTexRect(xa, y1, xb, y2, um, v1, um, v2, color);
|
|
DrawTexRect(xb, y1, x2, y2, um, v1, u2, v2, color);
|
|
}
|
|
|
|
class AtlasWordWrapper : public WordWrapper {
|
|
public:
|
|
// Note: maxW may be height if rotated.
|
|
AtlasWordWrapper(const AtlasFont &atlasfont, float scale, std::string_view str, float maxW, int flags)
|
|
: WordWrapper(str, maxW, flags), atlasfont_(atlasfont), scale_(scale) {
|
|
}
|
|
|
|
protected:
|
|
float MeasureWidth(std::string_view str) override;
|
|
|
|
const AtlasFont &atlasfont_;
|
|
const float scale_;
|
|
};
|
|
|
|
float AtlasWordWrapper::MeasureWidth(std::string_view str) {
|
|
float w = 0.0f;
|
|
for (UTF8 utf(str); !utf.end(); ) {
|
|
uint32_t c = utf.next();
|
|
const AtlasChar *ch = atlasfont_.getChar(c);
|
|
if (!ch) {
|
|
ch = atlasfont_.getChar('?');
|
|
}
|
|
w += ch->wx * scale_;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
void DrawBuffer::MeasureText(FontID font, std::string_view text, float *w, float *h) {
|
|
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
|
|
if (!atlasfont)
|
|
atlasfont = atlas->getFont(font);
|
|
if (!atlasfont) {
|
|
*w = 0.0f;
|
|
*h = 0.0f;
|
|
return;
|
|
}
|
|
|
|
unsigned int cval;
|
|
float wacc = 0;
|
|
float maxX = 0.0f;
|
|
int lines = 1;
|
|
UTF8 utf(text);
|
|
while (true) {
|
|
if (utf.end())
|
|
break;
|
|
if (utf.byteIndex() >= text.length())
|
|
break;
|
|
cval = utf.next();
|
|
// Translate non-breaking space to space.
|
|
if (cval == 0xA0) {
|
|
cval = ' ';
|
|
} else if (cval == '\n') {
|
|
maxX = std::max(maxX, wacc);
|
|
wacc = 0;
|
|
lines++;
|
|
continue;
|
|
} else if (cval == '\t') {
|
|
cval = ' ';
|
|
} else if (cval == '&' && utf.peek() != '&') {
|
|
// Ignore lone ampersands
|
|
continue;
|
|
}
|
|
const AtlasChar *c = atlasfont->getChar(cval);
|
|
if (c) {
|
|
wacc += c->wx * fontscalex;
|
|
}
|
|
}
|
|
if (w) *w = std::max(wacc, maxX);
|
|
if (h) *h = atlasfont->height * fontscaley * lines;
|
|
}
|
|
|
|
void DrawBuffer::MeasureTextRect(FontID font_id, std::string_view text, const Bounds &bounds, float *w, float *h, int align) {
|
|
if (text.empty() || font_id.isInvalid()) {
|
|
*w = 0.0f;
|
|
*h = 0.0f;
|
|
return;
|
|
}
|
|
|
|
std::string toMeasure = std::string(text);
|
|
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
|
|
if (wrap) {
|
|
const AtlasFont *font = fontAtlas_->getFont(font_id);
|
|
if (!font)
|
|
font = atlas->getFont(font_id);
|
|
if (!font) {
|
|
*w = 0.0f;
|
|
*h = 0.0f;
|
|
return;
|
|
}
|
|
AtlasWordWrapper wrapper(*font, fontscalex, toMeasure, bounds.w, wrap);
|
|
toMeasure = wrapper.Wrapped();
|
|
}
|
|
MeasureText(font_id, toMeasure, w, h);
|
|
}
|
|
|
|
void DrawBuffer::DrawTextShadow(FontID font, std::string_view text, float x, float y, Color color, int flags) {
|
|
uint32_t alpha = (color >> 1) & 0xFF000000;
|
|
DrawText(font, text, x + 2, y + 2, alpha, flags);
|
|
DrawText(font, text, x, y, color, flags);
|
|
}
|
|
|
|
void DrawBuffer::DoAlign(int flags, float *x, float *y, float *w, float *h) {
|
|
if (flags & ALIGN_HCENTER) *x -= *w / 2;
|
|
if (flags & ALIGN_RIGHT) *x -= *w;
|
|
if (flags & ALIGN_VCENTER) *y -= *h / 2;
|
|
if (flags & ALIGN_BOTTOM) *y -= *h;
|
|
}
|
|
|
|
// TODO: Actually use the rect properly, take bounds.
|
|
void DrawBuffer::DrawTextRect(FontID font, std::string_view text, float x, float y, float w, float h, Color color, int align) {
|
|
if (align & ALIGN_HCENTER) {
|
|
x += w / 2;
|
|
} else if (align & ALIGN_RIGHT) {
|
|
x += w;
|
|
}
|
|
if (align & ALIGN_VCENTER) {
|
|
y += h / 2;
|
|
} else if (align & ALIGN_BOTTOM) {
|
|
y += h;
|
|
}
|
|
|
|
std::string toDraw(text);
|
|
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
|
|
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
|
|
if (!atlasfont)
|
|
atlasfont = atlas->getFont(font);
|
|
if (wrap && atlasfont) {
|
|
AtlasWordWrapper wrapper(*atlasfont, fontscalex, toDraw, w, wrap);
|
|
toDraw = wrapper.Wrapped();
|
|
}
|
|
|
|
float totalWidth, totalHeight;
|
|
MeasureTextRect(font, toDraw, Bounds(x, y, w, h), &totalWidth, &totalHeight, align);
|
|
|
|
std::vector<std::string> lines;
|
|
SplitString(toDraw, '\n', lines);
|
|
|
|
float baseY = y;
|
|
if (align & ALIGN_VCENTER) {
|
|
baseY -= totalHeight / 2;
|
|
align = align & ~ALIGN_VCENTER;
|
|
} else if (align & ALIGN_BOTTOM) {
|
|
baseY -= totalHeight;
|
|
align = align & ~ALIGN_BOTTOM;
|
|
}
|
|
|
|
// This allows each line to be horizontally centered by itself.
|
|
for (const std::string &line : lines) {
|
|
DrawText(font, line.c_str(), x, baseY, color, align);
|
|
|
|
float tw, th;
|
|
MeasureText(font, line, &tw, &th);
|
|
baseY += th;
|
|
}
|
|
}
|
|
|
|
// ROTATE_* doesn't yet work right.
|
|
void DrawBuffer::DrawText(FontID font, std::string_view text, float x, float y, Color color, int align) {
|
|
// rough estimate
|
|
int textLen = (int)text.length();
|
|
if (count_ + textLen * 6 > MAX_VERTS) {
|
|
Flush(true);
|
|
if (textLen * 6 >= MAX_VERTS) {
|
|
textLen = std::min(MAX_VERTS / 6 - 10, (int)textLen);
|
|
}
|
|
}
|
|
text = text.substr(0, textLen);
|
|
|
|
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
|
|
if (!atlasfont)
|
|
atlasfont = atlas->getFont(font);
|
|
if (!atlasfont)
|
|
return;
|
|
unsigned int cval;
|
|
float w, h;
|
|
MeasureText(font, text, &w, &h);
|
|
if (align) {
|
|
DoAlign(align, &x, &y, &w, &h);
|
|
}
|
|
|
|
y += atlasfont->ascend * fontscaley;
|
|
|
|
float sx = x;
|
|
UTF8 utf(text);
|
|
for (size_t i = 0; i < textLen; i++) {
|
|
if (utf.end())
|
|
break;
|
|
cval = utf.next();
|
|
// Translate non-breaking space to space.
|
|
if (cval == 0xA0) {
|
|
cval = ' ';
|
|
} else if (cval == '\n') {
|
|
y += atlasfont->height * fontscaley;
|
|
x = sx;
|
|
continue;
|
|
} else if (cval == '\t') {
|
|
cval = ' ';
|
|
} else if (cval == '&' && utf.peek() != '&') {
|
|
// Ignore lone ampersands
|
|
continue;
|
|
}
|
|
const AtlasChar *ch = atlasfont->getChar(cval);
|
|
if (!ch)
|
|
ch = atlasfont->getChar('?');
|
|
if (ch) {
|
|
const AtlasChar &c = *ch;
|
|
float cx1, cy1, cx2, cy2;
|
|
cx1 = x + c.ox * fontscalex;
|
|
cy1 = y + c.oy * fontscaley;
|
|
cx2 = x + (c.ox + c.pw) * fontscalex;
|
|
cy2 = y + (c.oy + c.ph) * fontscaley;
|
|
V(cx1, cy1, color, c.sx, c.sy);
|
|
V(cx2, cy1, color, c.ex, c.sy);
|
|
V(cx2, cy2, color, c.ex, c.ey);
|
|
V(cx1, cy1, color, c.sx, c.sy);
|
|
V(cx2, cy2, color, c.ex, c.ey);
|
|
V(cx1, cy2, color, c.sx, c.ey);
|
|
x += c.wx * fontscalex;
|
|
}
|
|
}
|
|
}
|