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117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/UI/Tween.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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namespace UI {
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void Tween::Apply(View *view) {
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if (!valid_ || finishApplied_)
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return;
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if (DurationOffset() >= duration_)
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finishApplied_ = true;
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float pos = Position();
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DoApply(view, pos);
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if (finishApplied_) {
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UI::EventParams e{};
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e.v = view;
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e.f = DurationOffset() - duration_;
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Finish.Trigger(e);
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}
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}
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template <typename Value>
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void TweenBase<Value>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage) {
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struct TweenData {
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float start;
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float duration;
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float delay;
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Value from;
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Value to;
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bool valid;
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};
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PersistBuffer &buffer = storage["TweenBase::" + anonId];
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switch (status) {
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case UI::PERSIST_SAVE:
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buffer.resize(sizeof(TweenData) / sizeof(int));
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{
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TweenData &data = *(TweenData *)&buffer[0];
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data.start = start_;
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data.duration = duration_;
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data.delay = delay_;
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data.from = from_;
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data.to = to_;
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data.valid = valid_;
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}
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break;
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case UI::PERSIST_RESTORE:
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if (buffer.size() >= sizeof(TweenData) / sizeof(int)) {
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TweenData data = *(TweenData *)&buffer[0];
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start_ = data.start;
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duration_ = data.duration;
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delay_ = data.delay;
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from_ = data.from;
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to_ = data.to;
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valid_ = data.valid;
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// We skip finishApplied_ here so that the tween will reapply.
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// This does mean it's important to remember to update tweens even after finish.
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}
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break;
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}
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}
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template void TweenBase<uint32_t>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
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template void TweenBase<Visibility>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
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template void TweenBase<Point2D>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
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uint32_t ColorTween::Current(float pos) {
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return colorBlend(to_, from_, pos);
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}
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void TextColorTween::DoApply(View *view, float pos) {
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// TODO: No validation without RTTI?
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TextView *tv = (TextView *)view;
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tv->SetTextColor(Current(pos));
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}
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void CallbackColorTween::DoApply(View *view, float pos) {
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if (callback_) {
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callback_(view, Current(pos));
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}
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}
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void VisibilityTween::DoApply(View *view, float pos) {
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view->SetVisibility(Current(pos));
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}
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Visibility VisibilityTween::Current(float p) {
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// Prefer V_VISIBLE over V_GONE/V_INVISIBLE.
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if (from_ == V_VISIBLE && p < 1.0f)
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return from_;
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if (to_ == V_VISIBLE && p > 0.0f)
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return to_;
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return p >= 1.0f ? to_ : from_;
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}
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void AnchorTranslateTween::DoApply(View *view, float pos) {
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Point2D cur = Current(pos);
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auto prev = view->GetLayoutParams()->As<AnchorLayoutParams>();
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auto lp = new AnchorLayoutParams(prev ? *prev : AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
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lp->left = cur.x;
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lp->top = cur.y;
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view->ReplaceLayoutParams(lp);
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}
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Point2D AnchorTranslateTween::Current(float p) {
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float inv = 1.0f - p;
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return Point2D(from_.x * inv + to_.x * p, from_.y * inv + to_.y * p);
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}
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} // namespace
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