ppsspp/GPU/Software/FuncId.cpp
2022-10-02 21:31:07 -07:00

602 lines
21 KiB
C++

// Copyright (c) 2021- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Data/Convert/ColorConv.h"
#include "Common/StringUtils.h"
#include "Core/MemMap.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/GPUState.h"
#include "GPU/Software/FuncId.h"
static_assert(sizeof(SamplerID) == sizeof(SamplerID::fullKey) + sizeof(SamplerID::cached) + sizeof(SamplerID::pad), "Bad sampler ID size");
static_assert(sizeof(PixelFuncID) == sizeof(PixelFuncID::fullKey) + sizeof(PixelFuncID::cached), "Bad pixel func ID size");
static inline GEComparison OptimizeRefByteCompare(GEComparison func, u8 ref) {
// Not equal tests are easier.
if (ref == 0 && func == GE_COMP_GREATER)
return GE_COMP_NOTEQUAL;
if (ref == 0xFF && func == GE_COMP_LESS)
return GE_COMP_NOTEQUAL;
// Sometimes games pointlessly use tests like these.
if (ref == 0 && func == GE_COMP_GEQUAL)
return GE_COMP_ALWAYS;
if (ref == 0xFF && func == GE_COMP_LEQUAL)
return GE_COMP_ALWAYS;
return func;
}
static inline PixelBlendFactor OptimizeAlphaFactor(uint32_t color) {
if (color == 0x00000000)
return PixelBlendFactor::ZERO;
if (color == 0x00FFFFFF)
return PixelBlendFactor::ONE;
return PixelBlendFactor::FIX;
}
void ComputePixelFuncID(PixelFuncID *id) {
id->fullKey = 0;
// TODO: Could this be minz > 0x0000 || maxz < 0xFFFF? Maybe unsafe, depending on verts...
id->applyDepthRange = !gstate.isModeThrough();
// Dither happens even in clear mode.
id->dithering = gstate.isDitherEnabled();
id->fbFormat = gstate.FrameBufFormat();
id->useStandardStride = gstate.FrameBufStride() == 512;
id->applyColorWriteMask = gstate.getColorMask() != 0;
id->clearMode = gstate.isModeClear();
if (id->clearMode) {
id->colorTest = gstate.isClearModeColorMask();
id->stencilTest = gstate.isClearModeAlphaMask() && gstate.FrameBufFormat() != GE_FORMAT_565;
id->depthWrite = gstate.isClearModeDepthMask();
id->depthTestFunc = GE_COMP_ALWAYS;
id->alphaTestFunc = GE_COMP_ALWAYS;
} else {
id->colorTest = gstate.isColorTestEnabled() && gstate.getColorTestFunction() != GE_COMP_ALWAYS;
if (gstate.isStencilTestEnabled() && gstate.getStencilTestFunction() == GE_COMP_ALWAYS) {
// If stencil always passes, force off when we won't write any stencil bits.
bool stencilWrite = (gstate.pmska & 0xFF) != 0xFF && gstate.FrameBufFormat() != GE_FORMAT_565;
if (gstate.isDepthTestEnabled() && gstate.getDepthTestFunction() != GE_COMP_ALWAYS)
id->stencilTest = stencilWrite && (gstate.getStencilOpZPass() != GE_STENCILOP_KEEP || gstate.getStencilOpZFail() != GE_STENCILOP_KEEP);
else
id->stencilTest = stencilWrite && gstate.getStencilOpZPass() != GE_STENCILOP_KEEP;
} else {
id->stencilTest = gstate.isStencilTestEnabled();
}
id->depthWrite = gstate.isDepthTestEnabled() && gstate.isDepthWriteEnabled();
id->depthTestFunc = gstate.isDepthTestEnabled() ? gstate.getDepthTestFunction() : GE_COMP_ALWAYS;
if (id->stencilTest) {
id->stencilTestRef = gstate.getStencilTestRef() & gstate.getStencilTestMask();
id->stencilTestFunc = OptimizeRefByteCompare(gstate.getStencilTestFunction(), id->stencilTestRef);
id->hasStencilTestMask = gstate.getStencilTestMask() != 0xFF && gstate.FrameBufFormat() != GE_FORMAT_565;
// Stencil can't be written on 565, and any invalid op acts like KEEP, which is 0.
if (gstate.FrameBufFormat() != GE_FORMAT_565 && gstate.getStencilOpSFail() <= GE_STENCILOP_DECR)
id->sFail = gstate.getStencilOpSFail();
if (gstate.FrameBufFormat() != GE_FORMAT_565 && gstate.getStencilOpZFail() <= GE_STENCILOP_DECR)
id->zFail = gstate.isDepthTestEnabled() ? gstate.getStencilOpZFail() : GE_STENCILOP_KEEP;
if (gstate.FrameBufFormat() != GE_FORMAT_565 && gstate.getStencilOpZPass() <= GE_STENCILOP_DECR)
id->zPass = gstate.getStencilOpZPass();
// Normalize REPLACE 00 to ZERO, especially if using a mask.
if (gstate.getStencilTestRef() == 0) {
if (id->SFail() == GE_STENCILOP_REPLACE)
id->sFail = GE_STENCILOP_ZERO;
if (id->ZFail() == GE_STENCILOP_REPLACE)
id->zFail = GE_STENCILOP_ZERO;
if (id->ZPass() == GE_STENCILOP_REPLACE)
id->zPass = GE_STENCILOP_ZERO;
}
// For 5551, DECR is also the same as ZERO.
if (id->FBFormat() == GE_FORMAT_5551) {
if (id->SFail() == GE_STENCILOP_DECR)
id->sFail = GE_STENCILOP_ZERO;
if (id->ZFail() == GE_STENCILOP_DECR)
id->zFail = GE_STENCILOP_ZERO;
if (id->ZPass() == GE_STENCILOP_DECR)
id->zPass = GE_STENCILOP_ZERO;
}
// And same for sFail if there's no stencil test. Prefer KEEP, though.
if (id->StencilTestFunc() == GE_COMP_ALWAYS) {
if (id->DepthTestFunc() == GE_COMP_ALWAYS)
id->zFail = GE_STENCILOP_KEEP;
id->sFail = GE_STENCILOP_KEEP;
// Always doesn't need a mask.
id->stencilTestRef = gstate.getStencilTestRef();
id->hasStencilTestMask = false;
// Turn off stencil testing if it's doing nothing.
if (id->SFail() == GE_STENCILOP_KEEP && id->ZFail() == GE_STENCILOP_KEEP && id->ZPass() == GE_STENCILOP_KEEP) {
id->stencilTest = false;
id->stencilTestFunc = 0;
id->stencilTestRef = 0;
}
} else if (id->DepthTestFunc() == GE_COMP_ALWAYS) {
// Always treat zPass/zFail the same if there's no depth test.
id->zFail = id->zPass;
}
}
id->alphaTestFunc = gstate.isAlphaTestEnabled() ? gstate.getAlphaTestFunction() : GE_COMP_ALWAYS;
if (id->AlphaTestFunc() != GE_COMP_ALWAYS) {
id->alphaTestRef = gstate.getAlphaTestRef() & gstate.getAlphaTestMask();
id->hasAlphaTestMask = gstate.getAlphaTestMask() != 0xFF;
// Try to pick a more optimal variant.
id->alphaTestFunc = OptimizeRefByteCompare(id->AlphaTestFunc(), id->alphaTestRef);
if (id->alphaTestFunc == GE_COMP_ALWAYS) {
id->alphaTestRef = 0;
id->hasAlphaTestMask = false;
}
}
// If invalid (6 or 7), doesn't do any blending, so force off.
id->alphaBlend = gstate.isAlphaBlendEnabled() && gstate.getBlendEq() <= 5;
// Force it off if the factors are constant and don't blend. Some games use this...
if (id->alphaBlend && gstate.getBlendEq() == GE_BLENDMODE_MUL_AND_ADD) {
bool srcFixedOne = gstate.getBlendFuncA() == GE_SRCBLEND_FIXA && gstate.getFixA() == 0x00FFFFFF;
bool dstFixedZero = gstate.getBlendFuncB() == GE_DSTBLEND_FIXB && gstate.getFixB() == 0x00000000;
if (srcFixedOne && dstFixedZero)
id->alphaBlend = false;
}
if (id->alphaBlend)
id->alphaBlendEq = gstate.getBlendEq();
if (id->alphaBlend && id->alphaBlendEq <= GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE) {
id->alphaBlendSrc = gstate.getBlendFuncA();
id->alphaBlendDst = gstate.getBlendFuncB();
// Special values.
if (id->alphaBlendSrc >= GE_SRCBLEND_FIXA)
id->alphaBlendSrc = (uint8_t)OptimizeAlphaFactor(gstate.getFixA());
if (id->alphaBlendDst >= GE_DSTBLEND_FIXB)
id->alphaBlendDst = (uint8_t)OptimizeAlphaFactor(gstate.getFixB());
}
if (id->colorTest && gstate.getColorTestFunction() == GE_COMP_NOTEQUAL && gstate.getColorTestRef() == 0 && gstate.getColorTestMask() == 0xFFFFFF) {
if (!id->depthWrite && !id->stencilTest && id->alphaBlend && id->AlphaBlendEq() == GE_BLENDMODE_MUL_AND_ADD) {
// Might be a pointless color test (seen in Ridge Racer, for example.)
if (id->AlphaBlendDst() == PixelBlendFactor::ONE)
id->colorTest = false;
}
}
id->applyLogicOp = gstate.isLogicOpEnabled() && gstate.getLogicOp() != GE_LOGIC_COPY;
id->applyFog = gstate.isFogEnabled() && !gstate.isModeThrough();
id->earlyZChecks = id->DepthTestFunc() != GE_COMP_ALWAYS;
if (id->stencilTest && id->earlyZChecks) {
// Can't do them early if stencil might need to write.
if (id->SFail() != GE_STENCILOP_KEEP || id->ZFail() != GE_STENCILOP_KEEP)
id->earlyZChecks = false;
}
}
if (id->useStandardStride && (id->depthTestFunc != GE_COMP_ALWAYS || id->depthWrite))
id->useStandardStride = gstate.DepthBufStride() == 512;
// Cache some values for later convenience.
if (id->dithering) {
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x)
id->cached.ditherMatrix[y * 4 + x] = gstate.getDitherValue(x, y);
}
}
if (id->applyColorWriteMask) {
uint32_t mask = gstate.getColorMask();
// This flag means stencil clear or stencil test, basically whether writing to stencil.
if (!id->stencilTest)
mask |= 0xFF000000;
switch (id->fbFormat) {
case GE_FORMAT_565:
id->cached.colorWriteMask = RGBA8888ToRGB565(mask);
break;
case GE_FORMAT_5551:
id->cached.colorWriteMask = RGBA8888ToRGBA5551(mask);
break;
case GE_FORMAT_4444:
id->cached.colorWriteMask = RGBA8888ToRGBA4444(mask);
break;
case GE_FORMAT_8888:
id->cached.colorWriteMask = mask;
break;
}
}
if (id->applyFog) {
id->cached.fogColor = gstate.fogcolor & 0x00FFFFFF;
}
if (id->applyLogicOp)
id->cached.logicOp = gstate.getLogicOp();
id->cached.minz = gstate.getDepthRangeMin();
id->cached.maxz = gstate.getDepthRangeMax();
id->cached.framebufStride = gstate.FrameBufStride();
id->cached.depthbufStride = gstate.DepthBufStride();
if (id->hasStencilTestMask) {
// Without the mask applied, unlike the one in the key.
id->cached.stencilRef = gstate.getStencilTestRef();
id->cached.stencilTestMask = gstate.getStencilTestMask();
}
if (id->hasAlphaTestMask)
id->cached.alphaTestMask = gstate.getAlphaTestMask();
if (!id->clearMode && id->colorTest) {
id->cached.colorTestFunc = gstate.getColorTestFunction();
id->cached.colorTestMask = gstate.getColorTestMask();
id->cached.colorTestRef = gstate.getColorTestRef() & id->cached.colorTestMask;
}
if (id->alphaBlendSrc == GE_SRCBLEND_FIXA)
id->cached.alphaBlendSrc = gstate.getFixA();
if (id->alphaBlendDst == GE_DSTBLEND_FIXB)
id->cached.alphaBlendDst = gstate.getFixB();
}
std::string DescribePixelFuncID(const PixelFuncID &id) {
std::string desc;
if (id.clearMode) {
desc = "Clear";
if (id.ColorClear())
desc += "C";
if (id.StencilClear())
desc += "S";
if (id.DepthClear())
desc += "D";
desc += ":";
}
if (id.applyDepthRange)
desc += "DepthR:";
if (id.useStandardStride)
desc += "Str512:";
if (id.dithering)
desc += "Dith:";
if (id.applyColorWriteMask)
desc += "Msk:";
switch (id.fbFormat) {
case GE_FORMAT_565: desc += "5650:"; break;
case GE_FORMAT_5551: desc += "5551:"; break;
case GE_FORMAT_4444: desc += "4444:"; break;
case GE_FORMAT_8888: desc += "8888:"; break;
}
if (id.AlphaTestFunc() != GE_COMP_ALWAYS) {
if (id.clearMode)
desc = "INVALID:" + desc;
switch (id.AlphaTestFunc()) {
case GE_COMP_NEVER: desc += "ANever"; break;
case GE_COMP_ALWAYS: break;
case GE_COMP_EQUAL: desc += "AEQ"; break;
case GE_COMP_NOTEQUAL: desc += "ANE"; break;
case GE_COMP_LESS: desc += "ALT"; break;
case GE_COMP_LEQUAL: desc += "ALE"; break;
case GE_COMP_GREATER: desc += "AGT"; break;
case GE_COMP_GEQUAL: desc += "AGE"; break;
}
if (id.hasAlphaTestMask)
desc += "Msk";
desc += StringFromFormat("%02X:", id.alphaTestRef);
} else if (id.hasAlphaTestMask || id.alphaTestRef != 0) {
desc = "INVALID:" + desc;
}
if (id.earlyZChecks)
desc += "ZEarly:";
if (id.DepthTestFunc() != GE_COMP_ALWAYS) {
if (id.clearMode)
desc = "INVALID:" + desc;
switch (id.DepthTestFunc()) {
case GE_COMP_NEVER: desc += "ZNever:"; break;
case GE_COMP_ALWAYS: break;
case GE_COMP_EQUAL: desc += "ZEQ:"; break;
case GE_COMP_NOTEQUAL: desc += "ZNE:"; break;
case GE_COMP_LESS: desc += "ZLT:"; break;
case GE_COMP_LEQUAL: desc += "ZLE:"; break;
case GE_COMP_GREATER: desc += "ZGT:"; break;
case GE_COMP_GEQUAL: desc += "ZGE:"; break;
}
}
if (id.depthWrite && !id.clearMode)
desc += "ZWr:";
if (id.colorTest && !id.clearMode)
desc += "CTest:";
if (id.stencilTest && !id.clearMode) {
switch (id.StencilTestFunc()) {
case GE_COMP_NEVER: desc += "SNever"; break;
case GE_COMP_ALWAYS: desc += "SAlways"; break;
case GE_COMP_EQUAL: desc += "SEQ"; break;
case GE_COMP_NOTEQUAL: desc += "SNE"; break;
case GE_COMP_LESS: desc += "SLT"; break;
case GE_COMP_LEQUAL: desc += "SLE"; break;
case GE_COMP_GREATER: desc += "SGT"; break;
case GE_COMP_GEQUAL: desc += "SGE"; break;
}
if (id.hasStencilTestMask)
desc += "Msk";
if (id.StencilTestFunc() != GE_COMP_ALWAYS || id.DepthTestFunc() != GE_COMP_ALWAYS)
desc += StringFromFormat("%02X:", id.stencilTestRef);
} else if (id.hasStencilTestMask || id.stencilTestRef != 0 || id.stencilTestFunc != 0) {
desc = "INVALID:" + desc;
}
switch (id.SFail()) {
case GE_STENCILOP_KEEP: break;
case GE_STENCILOP_ZERO: desc += "STstF0:"; break;
case GE_STENCILOP_REPLACE: desc += "STstFRpl:"; break;
case GE_STENCILOP_INVERT: desc += "STstFXor:"; break;
case GE_STENCILOP_INCR: desc += "STstFInc:"; break;
case GE_STENCILOP_DECR: desc += "STstFDec:"; break;
}
switch (id.ZFail()) {
case GE_STENCILOP_KEEP: break;
case GE_STENCILOP_ZERO: desc += "ZTstF0:"; break;
case GE_STENCILOP_REPLACE: desc += "ZTstFRpl:"; break;
case GE_STENCILOP_INVERT: desc += "ZTstFXor:"; break;
case GE_STENCILOP_INCR: desc += "ZTstFInc:"; break;
case GE_STENCILOP_DECR: desc += "ZTstFDec:"; break;
}
if (id.StencilTestFunc() == GE_COMP_ALWAYS && id.DepthTestFunc() == GE_COMP_ALWAYS) {
switch (id.ZPass()) {
case GE_STENCILOP_KEEP: break;
case GE_STENCILOP_ZERO: desc += "Zero:"; break;
case GE_STENCILOP_REPLACE: desc += StringFromFormat("Rpl%02X:", id.stencilTestRef); break;
case GE_STENCILOP_INVERT: desc += "Xor:"; break;
case GE_STENCILOP_INCR: desc += "Inc:"; break;
case GE_STENCILOP_DECR: desc += "Dec:"; break;
}
} else {
switch (id.ZPass()) {
case GE_STENCILOP_KEEP: break;
case GE_STENCILOP_ZERO: desc += "ZTstT0:"; break;
case GE_STENCILOP_REPLACE: desc += "ZTstTRpl:"; break;
case GE_STENCILOP_INVERT: desc += "ZTstTXor:"; break;
case GE_STENCILOP_INCR: desc += "ZTstTInc:"; break;
case GE_STENCILOP_DECR: desc += "ZTstTDec:"; break;
}
}
if (!id.stencilTest || id.clearMode) {
if (id.sFail != 0 || id.zFail != 0 || id.zPass != 0)
desc = "INVALID:" + desc;
}
if (id.alphaBlend) {
if (id.clearMode)
desc = "INVALID:" + desc;
switch (id.AlphaBlendEq()) {
case GE_BLENDMODE_MUL_AND_ADD: desc += "BlendAdd<"; break;
case GE_BLENDMODE_MUL_AND_SUBTRACT: desc += "BlendSub<"; break;
case GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE: desc += "BlendRSub<"; break;
case GE_BLENDMODE_MIN: desc += "BlendMin<"; break;
case GE_BLENDMODE_MAX: desc += "BlendMax<"; break;
case GE_BLENDMODE_ABSDIFF: desc += "BlendDiff<"; break;
}
switch (id.AlphaBlendSrc()) {
case PixelBlendFactor::OTHERCOLOR: desc += "DstRGB,"; break;
case PixelBlendFactor::INVOTHERCOLOR: desc += "1-DstRGB,"; break;
case PixelBlendFactor::SRCALPHA: desc += "SrcA,"; break;
case PixelBlendFactor::INVSRCALPHA: desc += "1-SrcA,"; break;
case PixelBlendFactor::DSTALPHA: desc += "DstA,"; break;
case PixelBlendFactor::INVDSTALPHA: desc += "1-DstA,"; break;
case PixelBlendFactor::DOUBLESRCALPHA: desc += "2*SrcA,"; break;
case PixelBlendFactor::DOUBLEINVSRCALPHA: desc += "1-2*SrcA,"; break;
case PixelBlendFactor::DOUBLEDSTALPHA: desc += "2*DstA,"; break;
case PixelBlendFactor::DOUBLEINVDSTALPHA: desc += "1-2*DstA,"; break;
case PixelBlendFactor::FIX: desc += "Fix,"; break;
case PixelBlendFactor::ZERO: desc += "0,"; break;
case PixelBlendFactor::ONE: desc += "1,"; break;
}
switch (id.AlphaBlendDst()) {
case PixelBlendFactor::OTHERCOLOR: desc += "SrcRGB>:"; break;
case PixelBlendFactor::INVOTHERCOLOR: desc += "1-SrcRGB>:"; break;
case PixelBlendFactor::SRCALPHA: desc += "SrcA>:"; break;
case PixelBlendFactor::INVSRCALPHA: desc += "1-SrcA>:"; break;
case PixelBlendFactor::DSTALPHA: desc += "DstA>:"; break;
case PixelBlendFactor::INVDSTALPHA: desc += "1-DstA>:"; break;
case PixelBlendFactor::DOUBLESRCALPHA: desc += "2*SrcA>:"; break;
case PixelBlendFactor::DOUBLEINVSRCALPHA: desc += "1-2*SrcA>:"; break;
case PixelBlendFactor::DOUBLEDSTALPHA: desc += "2*DstA>:"; break;
case PixelBlendFactor::DOUBLEINVDSTALPHA: desc += "1-2*DstA>:"; break;
case PixelBlendFactor::FIX: desc += "Fix>:"; break;
case PixelBlendFactor::ZERO: desc += "0>:"; break;
case PixelBlendFactor::ONE: desc += "1>:"; break;
}
} else if (id.alphaBlendEq != 0 || id.alphaBlendSrc != 0 || id.alphaBlendDst != 0) {
desc = "INVALID:" + desc;
}
if (id.applyLogicOp)
desc += "Logic:";
else if (id.clearMode)
desc = "INVALID:" + desc;
if (id.applyFog)
desc += "Fog:";
else if (id.clearMode)
desc = "INVALID:" + desc;
if (desc.empty())
return "INVALID";
desc.resize(desc.size() - 1);
return desc;
}
void ComputeSamplerID(SamplerID *id_out) {
SamplerID id{};
id.useStandardBufw = true;
id.overReadSafe = true;
int maxLevel = gstate.isMipmapEnabled() ? gstate.getTextureMaxLevel() : 0;
GETextureFormat fmt = gstate.getTextureFormat();
for (int i = 0; i <= maxLevel; ++i) {
uint32_t addr = gstate.getTextureAddress(i);
if (!Memory::IsValidAddress(addr))
id.hasInvalidPtr = true;
int bufw = GetTextureBufw(i, addr, fmt);
int bitspp = textureBitsPerPixel[fmt];
// We use a 16 byte minimum for all small bufws, so allow those as standard.
int w = gstate.getTextureWidth(i);
if (bitspp == 0 || std::max(w, 128 / bitspp) != bufw)
id.useStandardBufw = false;
// TODO: Verify 16 bit bufw align handling in DXT.
if (fmt >= GE_TFMT_DXT1 && w != bufw)
id.useStandardBufw = false;
int h = gstate.getTextureHeight(i);
int bytes = h * (bufw * bitspp) / 8;
if (bitspp < 32 && !Memory::IsValidAddress(addr + bytes + (32 - bitspp) / 8))
id.overReadSafe = false;
id.cached.sizes[i].w = w;
id.cached.sizes[i].h = h;
}
// TODO: What specifically happens if these are above 11?
id.width0Shift = gstate.texsize[0] & 0xF;
id.height0Shift = (gstate.texsize[0] >> 8) & 0xF;
id.hasAnyMips = maxLevel != 0;
id.texfmt = fmt;
id.swizzle = gstate.isTextureSwizzled();
// Only CLUT4 can use separate CLUTs per mimap.
id.useSharedClut = fmt != GE_TFMT_CLUT4 || maxLevel == 0 || !gstate.isMipmapEnabled() || gstate.isClutSharedForMipmaps();
if (gstate.isTextureFormatIndexed()) {
id.clutfmt = gstate.getClutPaletteFormat();
id.hasClutMask = gstate.getClutIndexMask() != 0xFF;
id.hasClutShift = gstate.getClutIndexShift() != 0;
id.hasClutOffset = gstate.getClutIndexStartPos() != 0;
id.cached.clutFormat = gstate.clutformat;
}
id.clampS = gstate.isTexCoordClampedS();
id.clampT = gstate.isTexCoordClampedT();
id.useTextureAlpha = gstate.isTextureAlphaUsed();
id.useColorDoubling = gstate.isColorDoublingEnabled();
id.texFunc = gstate.getTextureFunction();
if (id.texFunc > GE_TEXFUNC_ADD)
id.texFunc = GE_TEXFUNC_ADD;
if (id.texFunc == GE_TEXFUNC_BLEND)
id.cached.texBlendColor = gstate.getTextureEnvColRGB();
*id_out = id;
}
std::string DescribeSamplerID(const SamplerID &id) {
std::string name;
switch (id.TexFmt()) {
case GE_TFMT_5650: name = "5650"; break;
case GE_TFMT_5551: name = "5551"; break;
case GE_TFMT_4444: name = "4444"; break;
case GE_TFMT_8888: name = "8888"; break;
case GE_TFMT_CLUT4: name = "CLUT4"; break;
case GE_TFMT_CLUT8: name = "CLUT8"; break;
case GE_TFMT_CLUT16: name = "CLUT16"; break;
case GE_TFMT_CLUT32: name = "CLUT32"; break;
case GE_TFMT_DXT1: name = "DXT1"; break;
case GE_TFMT_DXT3: name = "DXT3"; break;
case GE_TFMT_DXT5: name = "DXT5"; break;
default: name = "INVALID"; break;
}
switch (id.ClutFmt()) {
case GE_CMODE_16BIT_BGR5650:
switch (id.TexFmt()) {
case GE_TFMT_CLUT4:
case GE_TFMT_CLUT8:
case GE_TFMT_CLUT16:
case GE_TFMT_CLUT32:
name += ":C5650";
break;
default:
// Ignore 0 clutfmt when no clut.
break;
}
break;
case GE_CMODE_16BIT_ABGR5551: name += ":C5551"; break;
case GE_CMODE_16BIT_ABGR4444: name += ":C4444"; break;
case GE_CMODE_32BIT_ABGR8888: name += ":C8888"; break;
}
if (id.swizzle) {
name += ":SWZ";
}
if (!id.useSharedClut) {
name += ":CMIP";
}
if (id.hasInvalidPtr) {
name += ":INV";
}
if (id.hasClutMask) {
name += ":CMASK";
}
if (id.hasClutShift) {
name += ":CSHF";
}
if (id.hasClutOffset) {
name += ":COFF";
}
if (id.clampS || id.clampT) {
name += std::string(":CL") + (id.clampS ? "S" : "") + (id.clampT ? "T" : "");
}
if (!id.useStandardBufw) {
name += ":BUFW";
}
if (!id.overReadSafe) {
name += ":XRD";
}
if (id.hasAnyMips) {
name += ":MIP";
}
if (id.linear) {
name += ":LERP";
}
if (id.fetch) {
name += ":FETCH";
}
if (id.useTextureAlpha) {
name += ":A";
}
if (id.useColorDoubling) {
name += ":DBL";
}
switch (id.texFunc) {
case GE_TEXFUNC_MODULATE:
name += ":MOD";
break;
case GE_TEXFUNC_DECAL:
name += ":DECAL";
break;
case GE_TEXFUNC_BLEND:
name += ":BLEND";
break;
case GE_TEXFUNC_REPLACE:
break;
case GE_TEXFUNC_ADD:
name += ":ADD";
default:
break;
}
name += StringFromFormat(":W%dH%d", 1 << id.width0Shift, 1 << id.height0Shift);
if (id.width0Shift > 10 || id.height0Shift > 10)
name = "INVALID:" + name;
return name;
}