.. |
Common
|
Merge pull request #11674 from unknownbrackets/spline-cull
|
2018-12-16 22:38:26 +01:00 |
D3D11
|
Use raw strings for more shaders
|
2018-12-18 10:37:45 +01:00 |
Debugger
|
Merge pull request #11658 from unknownbrackets/ui-minor
|
2018-12-11 12:13:00 +01:00 |
Directx9
|
Fix bug in #11681
|
2018-12-18 17:01:16 +01:00 |
GLES
|
Merge pull request #11676 from unknownbrackets/gles-depth
|
2018-12-19 09:58:38 +01:00 |
Null
|
GPU: Fix curve breakage due to cull flipping.
|
2018-12-16 13:00:36 -08:00 |
Software
|
Merge pull request #11675 from unknownbrackets/softgpu
|
2018-12-17 00:08:43 +01:00 |
Vulkan
|
Remove no-op DrawBuffer::End()
|
2018-12-18 10:10:53 +01:00 |
ge_constants.h
|
GPU: Skip specular on powered diffuse.
|
2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Headless: Allow startup using NULL core.
|
2018-11-30 17:45:54 -08:00 |
GPU.h
|
GPU: Track stats on uploads.
|
2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
|
GLES: Move depth packing code to dedicated file.
|
2018-12-16 17:34:16 -08:00 |
GPU.vcxproj.filters
|
GLES: Move depth packing code to dedicated file.
|
2018-12-16 17:34:16 -08:00 |
GPUCommon.cpp
|
GPU: Fix curve breakage due to cull flipping.
|
2018-12-16 13:00:36 -08:00 |
GPUCommon.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
GPUInterface.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
GPUState.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
GPUState.h
|
SoftGPU: Respect stencil write mask on test fail.
|
2018-12-16 13:13:54 -08:00 |
Math3D.cpp
|
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
|
2018-10-07 23:53:43 +09:00 |
Math3D.h
|
Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
|
2018-10-07 23:54:17 +09:00 |