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Common
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Postshader: Reset ini keys for defaults.
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2022-12-12 19:11:20 -08:00 |
D3D11
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
Debugger
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Global: Cleanup initialization/pointer checks.
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2022-12-10 21:13:36 -08:00 |
Directx9
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
GLES
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
Software
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
Vulkan
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Make shader cache loading a bit more lenient.
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2022-12-13 23:06:57 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Some minor initialization fixes, and one potential crash found by static analysis
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2022-12-10 11:28:19 +01:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
GPUCommon.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
GPUInterface.h
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
Math3D.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
Math3D.h
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |