ppsspp/GPU
driver1998 010b07b2df Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware
Mobile usually uses 9_3 or lower hardware.
The same issue happens on x64 as well, so it might be a universal one, not limited to ARM or UWP.
2019-05-04 22:45:16 +08:00
..
Common Fix neon headers for MSVC ARM64 2019-05-04 22:45:15 +08:00
D3D11 Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware 2019-05-04 22:45:16 +08:00
Debugger Merge pull request #11658 from unknownbrackets/ui-minor 2018-12-11 12:13:00 +01:00
Directx9 GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
GLES GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
Null GPU: Fix curve breakage due to cull flipping. 2018-12-16 13:00:36 -08:00
Software SoftGPU: Apply color doubling only to RGB. 2019-03-16 19:40:33 -07:00
Vulkan Merge pull request #11884 from hrydgard/vulkan-buffer-usage 2019-03-18 11:17:49 +01:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Disable features not available on Windows ARM32/ARM64 2019-05-04 22:45:16 +08:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Update Visual Studio project files for Windows ARM32/ARM64 2019-05-04 22:45:15 +08:00
GPU.vcxproj.filters GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
GPUCommon.cpp Only gate really expensive block transfers behind the setting. 2019-02-08 14:50:47 +01:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Fix neon headers for MSVC ARM64 2019-05-04 22:45:15 +08:00
GPUState.h SoftGPU: Respect stencil write mask on test fail. 2018-12-16 13:13:54 -08:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. 2018-10-07 23:54:17 +09:00