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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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class TextureCacheVulkan;
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class DrawEngineVulkan;
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class VulkanContext;
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class ShaderManagerVulkan;
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class VulkanTexture;
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class VulkanPushBuffer;
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class FramebufferManagerVulkan : public FramebufferManagerCommon {
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public:
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FramebufferManagerVulkan(Draw::DrawContext *draw);
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~FramebufferManagerVulkan();
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// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
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// do that.
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void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);
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};
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