mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <cstring>
|
|
#include "Common/Data/Collections/Hashmaps.h"
|
|
|
|
#include "GPU/Common/VertexDecoderCommon.h"
|
|
#include "GPU/Common/ShaderId.h"
|
|
#include "GPU/Common/ShaderCommon.h"
|
|
#include "GPU/Vulkan/VulkanUtil.h"
|
|
#include "GPU/Vulkan/StateMappingVulkan.h"
|
|
#include "GPU/Vulkan/VulkanQueueRunner.h"
|
|
|
|
struct VKRGraphicsPipeline;
|
|
class VulkanRenderManager;
|
|
|
|
struct VulkanPipelineKey {
|
|
VulkanPipelineRasterStateKey raster; // prim is included here
|
|
VkRenderPass renderPass;
|
|
VkShaderModule vShader;
|
|
VkShaderModule fShader;
|
|
uint32_t vtxFmtId;
|
|
bool useHWTransform;
|
|
|
|
void ToString(std::string *str) const {
|
|
str->resize(sizeof(*this));
|
|
memcpy(&(*str)[0], this, sizeof(*this));
|
|
}
|
|
void FromString(const std::string &str) {
|
|
memcpy(this, &str[0], sizeof(*this));
|
|
}
|
|
std::string GetDescription(DebugShaderStringType stringType) const;
|
|
};
|
|
|
|
// Simply wraps a Vulkan pipeline, providing some metadata.
|
|
struct VulkanPipeline {
|
|
VKRGraphicsPipeline *pipeline;
|
|
int flags; // PipelineFlags enum above.
|
|
|
|
bool UsesBlendConstant() const { return (flags & PIPELINE_FLAG_USES_BLEND_CONSTANT) != 0; }
|
|
bool UsesLines() const { return (flags & PIPELINE_FLAG_USES_LINES) != 0; }
|
|
bool UsesDepthStencil() const { return (flags & PIPELINE_FLAG_USES_DEPTH_STENCIL) != 0; }
|
|
};
|
|
|
|
class VulkanContext;
|
|
class VulkanVertexShader;
|
|
class VulkanFragmentShader;
|
|
class ShaderManagerVulkan;
|
|
class DrawEngineCommon;
|
|
|
|
class PipelineManagerVulkan {
|
|
public:
|
|
PipelineManagerVulkan(VulkanContext *ctx);
|
|
~PipelineManagerVulkan();
|
|
|
|
VulkanPipeline *GetOrCreatePipeline(VulkanRenderManager *renderManager, VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform);
|
|
int GetNumPipelines() const { return (int)pipelines_.size(); }
|
|
|
|
void Clear();
|
|
|
|
void DeviceLost();
|
|
void DeviceRestore(VulkanContext *vulkan);
|
|
|
|
std::string DebugGetObjectString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
|
|
std::vector<std::string> DebugGetObjectIDs(DebugShaderType type);
|
|
|
|
// Saves data for faster creation next time.
|
|
void SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext);
|
|
bool LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext, VkPipelineLayout layout);
|
|
void CancelCache();
|
|
|
|
private:
|
|
DenseHashMap<VulkanPipelineKey, VulkanPipeline *, nullptr> pipelines_;
|
|
VkPipelineCache pipelineCache_ = VK_NULL_HANDLE;
|
|
VulkanContext *vulkan_;
|
|
bool cancelCache_ = false;
|
|
};
|