ppsspp/UWP/App.h

114 lines
4.1 KiB
C++

#pragma once
#include <set>
#include "pch.h"
#include "Common/DeviceResources.h"
#include "PPSSPP_UWPMain.h"
namespace UWP {
struct Touch {
bool inUse = false;
unsigned uid;
};
class TouchMapper {
public:
int TouchId(unsigned touch) {
for (int touchIx = 0; touchIx < maxTouches; touchIx++)
if (touches[touchIx].inUse && touches[touchIx].uid == touch)
return touchIx;
return -1;
}
int AddNewTouch(unsigned touch) {
for (int touchIx = 0; touchIx < maxTouches; touchIx++) {
if (!touches[touchIx].inUse) {
touches[touchIx].inUse = true;
touches[touchIx].uid = touch;
return touchIx;
}
}
return -1;
}
int RemoveTouch(unsigned touch) {
for (int touchIx = 0; touchIx < maxTouches; touchIx++) {
if (touches[touchIx].inUse && touches[touchIx].uid == touch) {
touches[touchIx].inUse = false;
return touchIx;
}
}
return -1;
}
private:
enum { maxTouches = 11 };
Touch touches[maxTouches]{};
};
enum class HardwareButton {
BACK,
};
// Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView {
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
bool HasBackButton();
protected:
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
// DisplayInformation event handlers.
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
// Input
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerCaptureLost(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void App_BackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ e);
private:
std::shared_ptr<DX::DeviceResources> m_deviceResources;
std::set<HardwareButton> m_hardwareButtons;
std::unique_ptr<PPSSPP_UWPMain> m_main;
bool m_windowClosed;
bool m_windowVisible;
TouchMapper touchMap_;
};
}
ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};