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DepalettizeShaderGLES.cpp
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DepalettizeShaderGLES.h
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DrawEngineGLES.cpp
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
DrawEngineGLES.h
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Fix crash on resize due to overridden property.
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2017-03-19 16:38:42 -07:00 |
FragmentShaderGeneratorGLES.cpp
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Delete obsolete function ClearBuffer
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2017-05-31 13:38:22 +02:00 |
FramebufferManagerGLES.h
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Delete obsolete function ClearBuffer
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2017-05-31 13:38:22 +02:00 |
GPU_GLES.cpp
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Fix a bunch of emu features for Homebrew by better identification.
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2017-05-30 12:20:29 +02:00 |
GPU_GLES.h
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
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2017-03-17 10:48:43 +01:00 |
ShaderManagerGLES.cpp
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Spline: Simplify uniforms/dirty to one check.
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2017-03-19 20:05:56 -07:00 |
ShaderManagerGLES.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingGLES.cpp
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Buildfix
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2017-05-26 16:42:38 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Address a bunch of review comments.
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2017-05-30 09:36:17 +02:00 |
TextureCacheGLES.cpp
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
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2017-05-30 09:36:17 +02:00 |
TextureCacheGLES.h
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Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874
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2017-03-26 11:39:25 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |