ppsspp/GPU/D3D11
Henrik Rydgård cb79783539 Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
2024-01-28 22:48:40 +01:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp Expand primitives: Check the vertex count too. 2024-01-28 22:48:40 +01:00
DrawEngineD3D11.h Delete the vertex cache option from the code. 2023-10-10 15:43:43 +02:00
FramebufferManagerD3D11.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPU_D3D11.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
ShaderManagerD3D11.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
ShaderManagerD3D11.h GPU: Correct some missing override specifiers. 2023-02-26 15:58:58 -08:00
StateMappingD3D11.cpp Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp In D3D11, force block compressed textures to have dimensions divisible by 4 2023-07-20 19:44:00 +02:00
TextureCacheD3D11.h Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh. 2023-03-11 23:55:43 +01:00