ppsspp/GPU/Software
2021-11-14 18:31:46 -08:00
..
Clipper.cpp softgpu: Fix depth cull in softgpu. 2021-11-05 21:38:13 -07:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Correct scissor for pixel centers. 2021-11-07 11:19:41 -08:00
Rasterizer.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
RasterizerRectangle.cpp softgpu: Fast path rectangles as fans. 2021-11-14 18:31:45 -08:00
RasterizerRectangle.h softgpu: Fast path rectangles as fans. 2021-11-14 18:31:45 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Decode DXT texels directly. 2021-09-12 09:37:34 -07:00
Sampler.h softgpu: Implement DXT3 in samplerx86. 2021-09-12 14:53:55 -07:00
SamplerX86.cpp softgpu: Implement DXT5 in samplerx86. 2021-09-12 17:17:09 -07:00
SoftGpu.cpp GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
SoftGpu.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TransformUnit.cpp softgpu: Split out rectangle path for combining. 2021-11-14 18:31:46 -08:00
TransformUnit.h softgpu: Fix leaked range flag on cull. 2021-11-14 08:43:52 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.