mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-14 17:09:33 +00:00
a0a9b1e89b
For now, just forwarding.
716 lines
46 KiB
XML
716 lines
46 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|ARM">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|ARM64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{457F45D2-556F-47BC-A31D-AFF0D15BEAED}</ProjectGuid>
|
|
<RootNamespace>GPU</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\Windows\fix_2017.props" />
|
|
</ImportGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_LibraryPath_x86);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_LibraryPath_x64);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>$(VC_LibraryPath_ARM64);$(WindowsSdk_LibraryPath_ARM64);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>$(VC_LibraryPath_ARM);$(WindowsSdk_LibraryPath_ARM);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_LibraryPath_x64);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>$(VC_LibraryPath_ARM64);$(WindowsSdk_LibraryPath_ARM64);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>$(VC_LibraryPath_ARM);$(WindowsSdk_LibraryPath_ARM);</LibraryPath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath>
|
|
<LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_LibraryPath_x86);</LibraryPath>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<SupportJustMyCode>false</SupportJustMyCode>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<StringPooling>true</StringPooling>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<StringPooling>true</StringPooling>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib</AdditionalIncludeDirectories>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
|
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<StringPooling>true</StringPooling>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\ext\xbrz\xbrz.h" />
|
|
<ClInclude Include="Common\ReinterpretFramebuffer.h" />
|
|
<ClInclude Include="Common\DepalettizeShaderCommon.h" />
|
|
<ClInclude Include="Common\DrawEngineCommon.h" />
|
|
<ClInclude Include="Common\FragmentShaderGenerator.h" />
|
|
<ClInclude Include="Common\FramebufferManagerCommon.h" />
|
|
<ClInclude Include="Common\GPUDebugInterface.h" />
|
|
<ClInclude Include="Common\GPUStateUtils.h" />
|
|
<ClInclude Include="Common\IndexGenerator.h" />
|
|
<ClInclude Include="Common\PostShader.h" />
|
|
<ClInclude Include="Common\PresentationCommon.h" />
|
|
<ClInclude Include="Common\ShaderCommon.h" />
|
|
<ClInclude Include="Common\ShaderId.h" />
|
|
<ClInclude Include="Common\ShaderUniforms.h" />
|
|
<ClInclude Include="Common\SoftwareTransformCommon.h" />
|
|
<ClInclude Include="Common\SplineCommon.h" />
|
|
<ClInclude Include="Common\StencilCommon.h" />
|
|
<ClInclude Include="Common\TextureDecoderNEON.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureCacheCommon.h" />
|
|
<ClInclude Include="Common\TextureScalerCommon.h" />
|
|
<ClInclude Include="Common\TransformCommon.h" />
|
|
<ClInclude Include="Common\VertexDecoderCommon.h" />
|
|
<ClInclude Include="Common\VertexShaderGenerator.h" />
|
|
<ClInclude Include="D3D11\D3D11Util.h" />
|
|
<ClInclude Include="D3D11\DepalettizeShaderD3D11.h" />
|
|
<ClInclude Include="D3D11\DrawEngineD3D11.h" />
|
|
<ClInclude Include="D3D11\FramebufferManagerD3D11.h" />
|
|
<ClInclude Include="D3D11\GPU_D3D11.h" />
|
|
<ClInclude Include="D3D11\ShaderManagerD3D11.h" />
|
|
<ClInclude Include="D3D11\StateMappingD3D11.h" />
|
|
<ClInclude Include="D3D11\TextureCacheD3D11.h" />
|
|
<ClInclude Include="D3D11\TextureScalerD3D11.h" />
|
|
<ClInclude Include="Debugger\Breakpoints.h" />
|
|
<ClInclude Include="Debugger\Debugger.h" />
|
|
<ClInclude Include="Debugger\Playback.h" />
|
|
<ClInclude Include="Debugger\Record.h" />
|
|
<ClInclude Include="Debugger\RecordFormat.h" />
|
|
<ClInclude Include="Debugger\Stepping.h" />
|
|
<ClInclude Include="Directx9\DepalettizeShaderDX9.h" />
|
|
<ClInclude Include="Directx9\FramebufferManagerDX9.h" />
|
|
<ClInclude Include="Directx9\GPU_DX9.h" />
|
|
<ClInclude Include="Directx9\ShaderManagerDX9.h" />
|
|
<ClInclude Include="Directx9\TextureCacheDX9.h" />
|
|
<ClInclude Include="Directx9\TextureScalerDX9.h" />
|
|
<ClInclude Include="Directx9\DrawEngineDX9.h" />
|
|
<ClInclude Include="ge_constants.h" />
|
|
<ClInclude Include="GeDisasm.h" />
|
|
<ClInclude Include="GLES\DepalettizeShaderGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FragmentTestCacheGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FramebufferManagerGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\GPU_GLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\ShaderManagerGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\StateMappingGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureCacheGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureScalerGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DrawEngineGLES.h">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClInclude>
|
|
<ClInclude Include="GPU.h" />
|
|
<ClInclude Include="GPUCommon.h" />
|
|
<ClInclude Include="GPUInterface.h" />
|
|
<ClInclude Include="GPUState.h" />
|
|
<ClInclude Include="Math3D.h" />
|
|
<ClInclude Include="Software\BinManager.h" />
|
|
<ClInclude Include="Software\Clipper.h" />
|
|
<ClInclude Include="Software\DrawPixel.h" />
|
|
<ClInclude Include="Software\Lighting.h" />
|
|
<ClInclude Include="Software\FuncId.h" />
|
|
<ClInclude Include="Software\Rasterizer.h" />
|
|
<ClInclude Include="Software\RasterizerRectangle.h" />
|
|
<ClInclude Include="Software\RasterizerRegCache.h" />
|
|
<ClInclude Include="Software\Sampler.h" />
|
|
<ClInclude Include="Software\SoftGpu.h" />
|
|
<ClInclude Include="Software\TransformUnit.h" />
|
|
<ClInclude Include="Common\TextureDecoder.h" />
|
|
<ClInclude Include="Vulkan\DebugVisVulkan.h" />
|
|
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h" />
|
|
<ClInclude Include="Vulkan\DrawEngineVulkan.h" />
|
|
<ClInclude Include="Vulkan\FramebufferManagerVulkan.h" />
|
|
<ClInclude Include="Vulkan\GPU_Vulkan.h" />
|
|
<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
|
|
<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
|
|
<ClInclude Include="Vulkan\StateMappingVulkan.h" />
|
|
<ClInclude Include="Vulkan\TextureCacheVulkan.h" />
|
|
<ClInclude Include="Vulkan\TextureScalerVulkan.h" />
|
|
<ClInclude Include="Vulkan\VulkanUtil.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
|
|
<ClCompile Include="Common\ReinterpretFramebuffer.cpp" />
|
|
<ClCompile Include="Common\DepalettizeShaderCommon.cpp" />
|
|
<ClCompile Include="Common\DrawEngineCommon.cpp" />
|
|
<ClCompile Include="Common\FragmentShaderGenerator.cpp" />
|
|
<ClCompile Include="Common\FramebufferManagerCommon.cpp" />
|
|
<ClCompile Include="Common\GPUDebugInterface.cpp" />
|
|
<ClCompile Include="Common\GPUStateUtils.cpp" />
|
|
<ClCompile Include="Common\IndexGenerator.cpp" />
|
|
<ClCompile Include="Common\PostShader.cpp" />
|
|
<ClCompile Include="Common\PresentationCommon.cpp" />
|
|
<ClCompile Include="Common\ShaderCommon.cpp" />
|
|
<ClCompile Include="Common\ShaderId.cpp" />
|
|
<ClCompile Include="Common\ShaderUniforms.cpp" />
|
|
<ClCompile Include="Common\SplineCommon.cpp" />
|
|
<ClCompile Include="Common\StencilCommon.cpp" />
|
|
<ClCompile Include="Common\TextureDecoderNEON.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureCacheCommon.cpp" />
|
|
<ClCompile Include="Common\TextureScalerCommon.cpp" />
|
|
<ClCompile Include="Common\TransformCommon.cpp" />
|
|
<ClCompile Include="Common\SoftwareTransformCommon.cpp" />
|
|
<ClCompile Include="Common\VertexDecoderArm.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderArm64.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderCommon.cpp" />
|
|
<ClCompile Include="Common\VertexDecoderX86.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexShaderGenerator.cpp" />
|
|
<ClCompile Include="D3D11\D3D11Util.cpp" />
|
|
<ClCompile Include="D3D11\DepalettizeShaderD3D11.cpp" />
|
|
<ClCompile Include="D3D11\DrawEngineD3D11.cpp" />
|
|
<ClCompile Include="D3D11\FramebufferManagerD3D11.cpp" />
|
|
<ClCompile Include="D3D11\GPU_D3D11.cpp" />
|
|
<ClCompile Include="D3D11\ShaderManagerD3D11.cpp" />
|
|
<ClCompile Include="D3D11\StateMappingD3D11.cpp" />
|
|
<ClCompile Include="D3D11\StencilBufferD3D11.cpp" />
|
|
<ClCompile Include="D3D11\TextureCacheD3D11.cpp" />
|
|
<ClCompile Include="D3D11\TextureScalerD3D11.cpp" />
|
|
<ClCompile Include="Debugger\Breakpoints.cpp" />
|
|
<ClCompile Include="Debugger\Debugger.cpp" />
|
|
<ClCompile Include="Debugger\Playback.cpp" />
|
|
<ClCompile Include="Debugger\Record.cpp" />
|
|
<ClCompile Include="Debugger\Stepping.cpp" />
|
|
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp" />
|
|
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp" />
|
|
<ClCompile Include="Directx9\GPU_DX9.cpp" />
|
|
<ClCompile Include="Directx9\ShaderManagerDX9.cpp" />
|
|
<ClCompile Include="Directx9\StateMappingDX9.cpp" />
|
|
<ClCompile Include="Directx9\StencilBufferDX9.cpp" />
|
|
<ClCompile Include="Directx9\TextureCacheDX9.cpp" />
|
|
<ClCompile Include="Directx9\TextureScalerDX9.cpp" />
|
|
<ClCompile Include="Directx9\DrawEngineDX9.cpp" />
|
|
<ClCompile Include="GeDisasm.cpp" />
|
|
<ClCompile Include="GeConstants.cpp" />
|
|
<ClCompile Include="GLES\DepalettizeShaderGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepthBufferGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FragmentTestCacheGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FramebufferManagerGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\GPU_GLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\ShaderManagerGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StateMappingGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StencilBufferGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureCacheGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureScalerGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DrawEngineGLES.cpp">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="GPU.cpp" />
|
|
<ClCompile Include="GPUCommon.cpp" />
|
|
<ClCompile Include="GPUState.cpp" />
|
|
<ClCompile Include="Math3D.cpp" />
|
|
<ClCompile Include="Software\BinManager.cpp" />
|
|
<ClCompile Include="Software\Clipper.cpp" />
|
|
<ClCompile Include="Software\DrawPixel.cpp" />
|
|
<ClCompile Include="Software\DrawPixelX86.cpp" />
|
|
<ClCompile Include="Software\Lighting.cpp" />
|
|
<ClCompile Include="Software\FuncId.cpp" />
|
|
<ClCompile Include="Software\Rasterizer.cpp" />
|
|
<ClCompile Include="Software\RasterizerRectangle.cpp" />
|
|
<ClCompile Include="Software\RasterizerRegCache.cpp" />
|
|
<ClCompile Include="Software\Sampler.cpp" />
|
|
<ClCompile Include="Software\SamplerX86.cpp" />
|
|
<ClCompile Include="Software\SoftGpu.cpp" />
|
|
<ClCompile Include="Software\TransformUnit.cpp" />
|
|
<ClCompile Include="Common\TextureDecoder.cpp" />
|
|
<ClCompile Include="Vulkan\DebugVisVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\FramebufferManagerVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
|
|
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\StateMappingVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp" />
|
|
<ClCompile Include="Vulkan\VulkanUtil.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Common\Common.vcxproj">
|
|
<Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\ext\SPIRV-Cross.vcxproj">
|
|
<Project>{4328a62c-f1e9-47ed-b816-a1a81daf4363}</Project>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<FxCompile Include="..\assets\shaders\tex_2xbrz.csh">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</FxCompile>
|
|
<FxCompile Include="..\assets\shaders\tex_4xbrz.csh">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</FxCompile>
|
|
<FxCompile Include="..\assets\shaders\tex_mmpx.csh">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</FxCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\assets\shaders\defaultshaders.ini">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</None>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |