ppsspp/ext
Unknown W. Brackets 0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
..
armips@8b4cadaf62 Update armips to latest. See #10161 2017-11-20 17:18:18 +01:00
cmake/armips Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
glew cmake: Fix linking against system GLEW 2017-03-19 18:44:12 +01:00
glslang@2edde6665d Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
glslang-build Fix some ports 2017-11-09 13:55:33 +01:00
libkirk Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
native GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
sfmt19937 Cleaner fix for compilation problem in SFMT.h, though had to patch it. 2015-02-15 23:14:54 +01:00
snappy cmake: Fix linking against system Snappy 2017-03-19 18:44:12 +01:00
SPIRV-Cross@90966d50f5 Update submodule SPIRV-Cross, remove workarounds that are no longer needed 2017-05-31 14:09:47 +02:00
SPIRV-Cross-build CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries 2017-03-06 18:50:51 +01:00
udis86 udis86: make some large arrays const. 2017-03-22 21:50:42 +01:00
vulkan Update vulkan headers, add linux .so loader lib for easy builds, like Sascha does. 2017-12-15 16:40:38 +01:00
xbrz Buildfix _DEBUG-builds on non-win32 2016-01-01 14:30:03 +01:00
zlib Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
.gitignore Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
CMakeLists.txt SPIRV-Cross should build on Android now, so remove another platform check. 2017-12-08 10:25:42 +01:00
disarm.cpp clean double end statements 2016-12-03 12:25:05 -03:00
disarm.h sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
glslang.vcxproj Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
glslang.vcxproj.filters Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
libarmips.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
libarmips.vcxproj.filters armips buildfix 2016-01-19 20:09:05 +01:00
SPIRV-Cross.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
SPIRV-Cross.vcxproj.filters Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
xxhash.c Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
xxhash.h Update xxhash to r37. 2014-10-26 17:48:59 -07:00