ppsspp/SDL/SDLGLGraphicsContext.h
Henrik Rydgård 6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00

55 lines
1.1 KiB
C++

#include "SDL_syswm.h"
#include "SDL.h"
#include "thin3d/GLRenderManager.h"
#include "gfx/gl_common.h"
#include "Common/GraphicsContext.h"
class SDLGLGraphicsContext : public GraphicsContext {
public:
SDLGLGraphicsContext() {
}
// Returns 0 on success.
int Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message);
void Shutdown() override;
void ShutdownFromRenderThread() override;
void SwapBuffers() override {
// Do nothing, the render thread takes care of this.
}
// Gets forwarded to the render thread.
void SwapInterval(int interval) override;
void Resize() override {}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
void ThreadStart() override {
renderManager_->ThreadStart(draw_);
}
bool ThreadFrame() override {
return renderManager_->ThreadFrame();
}
void ThreadEnd() override {
renderManager_->ThreadEnd();
}
void StopThread() override {
renderManager_->WaitUntilQueueIdle();
renderManager_->StopThread();
}
private:
Draw::DrawContext *draw_ = nullptr;
SDL_Window *window_;
SDL_GLContext glContext = nullptr;
GLRenderManager *renderManager_ = nullptr;
};