..
DepalettizeShaderCommon.cpp
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h
wip
2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp
GPU: Discard framebuffer copy when clearing.
2023-03-01 22:11:20 -08:00
Draw2D.cpp
Workaround for some SOCOM game's misuse of CLUT8 textures.
2023-04-17 09:34:26 +02:00
Draw2D.h
Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
DrawEngineCommon.h
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
FragmentShaderGenerator.cpp
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
FragmentShaderGenerator.h
Vulkan: Remove the remains of the input attachment experiment
2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp
Remove the old screen resolution popup thing
2023-07-16 17:05:26 +02:00
FramebufferManagerCommon.h
Remove the old screen resolution popup thing
2023-07-16 17:05:26 +02:00
GeometryShaderGenerator.cpp
Manually revert the rest of the lmode optimization
2023-05-09 18:44:24 +02:00
GeometryShaderGenerator.h
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp
Debugger: Simplify expression error handling.
2023-04-29 09:15:14 -07:00
GPUDebugInterface.h
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
2023-05-17 14:38:11 +02:00
GPUStateUtils.cpp
Rename CenterDisplayOutputRect to CalculateDisplayOutputRect
2023-04-02 22:29:08 +02:00
GPUStateUtils.h
Replace the rest of the uses of DepthSliceFactor
2023-02-11 14:45:14 +01:00
IndexGenerator.cpp
Division->shift. since it's a signed integer, gets rid of a cdq instruction.
2023-06-13 11:57:28 +02:00
IndexGenerator.h
Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
2023-01-11 22:57:23 +01:00
PostShader.cpp
Allow specifying the VFS when loading INI files.
2023-03-07 10:04:10 +01:00
PostShader.h
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
PresentationCommon.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
PresentationCommon.h
Correctly pass un-rotated width/height to presentation pipeline.
2023-04-11 22:27:26 +02:00
ReinterpretFramebuffer.cpp
GPU: Avoid uint by int shifts in reinterpret.
2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h
Switch reinterpret shaders over to the Draw2D framework.
2022-08-23 11:12:23 +02:00
ReplacedTexture.cpp
ReplacedTexture: Bugfix D3D workaround log check
2023-07-23 22:06:06 +02:00
ReplacedTexture.h
x86 buildfix, warning fix
2023-06-12 17:46:57 +02:00
ShaderCommon.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderCommon.h
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
ShaderId.cpp
Only dirty the uniform UVSCALEOFFSET when really needed
2023-05-25 15:00:57 +02:00
ShaderId.h
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
ShaderUniforms.cpp
Update the uvscale uniform a bit more conservatively on framebuffer changes
2023-06-15 11:57:30 +02:00
ShaderUniforms.h
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
2023-05-08 22:01:38 +02:00
SoftwareTransformCommon.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
SplineCommon.cpp
Some renaming to follow the standard of appending _ to member vars
2023-05-23 18:00:50 +02:00
SplineCommon.h
Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
2023-05-03 00:24:43 +02:00
StencilCommon.cpp
Cache textures created by MakePixelsTexture and reuse where appropriate.
2023-05-30 14:07:44 +02:00
StencilCommon.h
Vulkan: Use stencil export when available.
2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp
Update the uvscale uniform a bit more conservatively on framebuffer changes
2023-06-15 11:57:30 +02:00
TextureCacheCommon.h
Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages.
2023-04-24 12:04:34 +02:00
TextureDecoder.cpp
Workaround for some SOCOM game's misuse of CLUT8 textures.
2023-04-17 09:34:26 +02:00
TextureDecoder.h
Workaround for some SOCOM game's misuse of CLUT8 textures.
2023-04-17 09:34:26 +02:00
TextureReplacer.cpp
In D3D11, force block compressed textures to have dimensions divisible by 4
2023-07-20 19:44:00 +02:00
TextureReplacer.h
Merge pull request #17380 from hrydgard/replacement-find-files
2023-05-02 21:40:05 +02:00
TextureScalerCommon.cpp
Avoid input/output arguments in the texture scaler too
2023-03-16 10:14:41 +01:00
TextureScalerCommon.h
Rename SimpleBuf -> AlignedVector, use regular aligned memory instead of pages.
2023-04-24 12:04:34 +02:00
TextureShaderCommon.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
TextureShaderCommon.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
TransformCommon.cpp
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
TransformCommon.h
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp
Merge pull request #17567 from hrydgard/uvscale-as-argument
2023-06-13 09:49:31 +02:00
VertexDecoderArm.cpp
Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned.
2023-06-13 00:05:48 +02:00
VertexDecoderCommon.cpp
Merge pull request #17769 from unknownbrackets/vertexjit-debug
2023-07-24 09:39:52 +02:00
VertexDecoderCommon.h
Merge pull request #17769 from unknownbrackets/vertexjit-debug
2023-07-24 09:39:52 +02:00
VertexDecoderRiscV.cpp
riscv: Fix signed position bug in vertexjit.
2023-07-23 17:57:08 -07:00
VertexDecoderX86.cpp
x86/x64: Nop-align the main loop of vertex decoder loops
2023-06-12 20:39:39 +02:00
VertexShaderGenerator.cpp
Manually revert the rest of the lmode optimization
2023-05-09 18:44:24 +02:00
VertexShaderGenerator.h
Misc multiview hackery
2022-10-27 11:05:58 +02:00