..
DepalettizeShaderCommon.cpp
HLSL depal simplification
2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
DrawEngineCommon.h
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
FragmentShaderGenerator.cpp
Improve comment, variable name
2022-07-12 00:17:26 +02:00
FragmentShaderGenerator.h
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp
Merge pull request #15717 from hrydgard/render-target-y-offset
2022-07-24 18:48:21 +02:00
FramebufferManagerCommon.h
Remove unnecessary parameters from MakePixelsTexture
2022-07-24 13:54:09 +02:00
GPUDebugInterface.cpp
GPU: Rotate screenshot framebuffer per display.
2021-02-19 22:57:34 -08:00
GPUDebugInterface.h
GE Debugger: Add option to auto flush.
2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp
Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
2022-07-27 10:59:39 +02:00
GPUStateUtils.h
Remove bool that was always true in state mapping.
2022-07-24 21:04:54 +02:00
IndexGenerator.cpp
More cleanup
2020-09-24 10:03:07 +02:00
IndexGenerator.h
Also optimize IndexGenerator::AddStrip for ARM NEON.
2020-09-24 09:24:03 +02:00
PostShader.cpp
Postshader: Avoid treating directories as files.
2022-05-25 20:04:47 -07:00
PostShader.h
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
PresentationCommon.cpp
Global: Fix some int/size_t conversion warnings.
2022-03-13 12:03:48 -07:00
PresentationCommon.h
Display: Move core counters/stats to HW file.
2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ReinterpretFramebuffer.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderCommon.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderCommon.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderId.cpp
Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016
2022-07-11 16:57:52 +02:00
ShaderId.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderUniforms.cpp
Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
2021-10-31 13:35:13 +01:00
ShaderUniforms.h
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
SplineCommon.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
SplineCommon.h
GPU: Avoid spline crashes on bad data.
2022-01-01 16:40:59 -08:00
StencilCommon.cpp
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
StencilCommon.h
Remove some code duplication
2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp
Simplify CPU upscaling code
2022-07-30 15:06:25 +02:00
TextureCacheCommon.h
Simplify CPU upscaling code
2022-07-30 15:06:25 +02:00
TextureDecoder.cpp
Simplify alphasum checking for DXT textures, and fix a regression
2022-04-25 00:54:47 +02:00
TextureDecoder.h
Fix regression with CLUT16 textures. See #12188
2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp
Simplify CPU upscaling code
2022-07-30 15:06:25 +02:00
TextureScalerCommon.h
Simplify CPU upscaling code
2022-07-30 15:06:25 +02:00
TransformCommon.cpp
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
TransformCommon.h
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp
ARM32: Remove a lot of non-NEON fallback paths
2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp
vertexjit: Optimize 5551 read a bit on x86/x64.
2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp
Mali driver bug workaround for driver 32+.
2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00