ppsspp/GPU/Common
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
..
DepalettizeShaderCommon.cpp HLSL depal simplification 2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
DrawEngineCommon.h Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
FragmentShaderGenerator.cpp Improve comment, variable name 2022-07-12 00:17:26 +02:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp Merge pull request #15717 from hrydgard/render-target-y-offset 2022-07-24 18:48:21 +02:00
FramebufferManagerCommon.h Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be. 2022-07-27 10:59:39 +02:00
GPUStateUtils.h Remove bool that was always true in state mapping. 2022-07-24 21:04:54 +02:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ReinterpretFramebuffer.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderId.cpp Tweak the Mali stencil-test workaround to work for Surf's Up. See #15016 2022-07-11 16:57:52 +02:00
ShaderId.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderUniforms.cpp Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
ShaderUniforms.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
TextureCacheCommon.h Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
TextureDecoder.cpp Simplify alphasum checking for DXT textures, and fix a regression 2022-04-25 00:54:47 +02:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
TextureScalerCommon.h Simplify CPU upscaling code 2022-07-30 15:06:25 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00