mirror of
https://github.com/hrydgard/ppsspp.git
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822 lines
29 KiB
C++
822 lines
29 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include "ext/xxhash.h"
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#include "i18n/i18n.h"
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#include "math/math_util.h"
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#include "profiler/profiler.h"
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#include "thin3d/thin3d.h"
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#include "thin3d/VulkanRenderManager.h"
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#include "Common/ColorConv.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Common/TextureDecoder.h"
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#ifdef _M_SSE
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#include <emmintrin.h>
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#endif
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#define TEXCACHE_NAME_CACHE_SIZE 16
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#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
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#define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024)
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#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
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// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
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#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
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#define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16
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#define VULKAN_565_FORMAT VK_FORMAT_B5G6R5_UNORM_PACK16
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#define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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static const VkComponentMapping VULKAN_4444_SWIZZLE = { VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B };
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static const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_565_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_8888_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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CachedTextureVulkan::~CachedTextureVulkan() {
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delete texture_;
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}
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SamplerCache::~SamplerCache() {
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DeviceLost();
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}
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VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
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VkSampler sampler = cache_.Get(key);
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if (sampler != VK_NULL_HANDLE)
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return sampler;
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VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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samp.addressModeU = key.sClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = key.tClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeW = samp.addressModeU; // irrelevant, but Mali recommends that all clamp modes are the same if possible.
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samp.compareOp = VK_COMPARE_OP_ALWAYS;
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samp.flags = 0;
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samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
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if (key.aniso) {
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// Docs say the min of this value and the supported max are used.
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samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
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samp.anisotropyEnable = true;
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} else {
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samp.maxAnisotropy = 1.0f;
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samp.anisotropyEnable = false;
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}
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samp.maxLod = (float)(int32_t)key.maxLevel * (1.0f / 256.0f);
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samp.minLod = (float)(int32_t)key.minLevel * (1.0f / 256.0f);
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samp.mipLodBias = (float)(int32_t)key.lodBias * (1.0f / 256.0f);
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VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
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assert(res == VK_SUCCESS);
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cache_.Insert(key, sampler);
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return sampler;
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}
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void SamplerCache::DeviceLost() {
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cache_.Iterate([&](const SamplerCacheKey &key, VkSampler sampler) {
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vulkan_->Delete().QueueDeleteSampler(sampler);
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});
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cache_.Clear();
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}
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void SamplerCache::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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}
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TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan)
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: TextureCacheCommon(draw),
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vulkan_(vulkan),
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samplerCache_(vulkan) {
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timesInvalidatedAllThisFrame_ = 0;
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DeviceRestore(vulkan, draw);
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SetupTextureDecoder();
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}
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TextureCacheVulkan::~TextureCacheVulkan() {
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DeviceLost();
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}
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void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
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framebufferManagerVulkan_ = fbManager;
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framebufferManager_ = fbManager;
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}
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void TextureCacheVulkan::SetVulkan2D(Vulkan2D *vk2d) {
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vulkan2D_ = vk2d;
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depalShaderCache_->SetVulkan2D(vk2d);
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}
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void TextureCacheVulkan::DeviceLost() {
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Clear(true);
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if (allocator_) {
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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allocator_ = nullptr;
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}
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samplerCache_.DeviceLost();
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vulkan_->Delete().QueueDeleteSampler(samplerNearest_);
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nextTexture_ = nullptr;
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}
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void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan, Draw::DrawContext *draw) {
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vulkan_ = vulkan;
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draw_ = draw;
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assert(!allocator_);
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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samplerCache_.DeviceRestore(vulkan);
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VkSamplerCreateInfo samp{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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samp.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.magFilter = VK_FILTER_NEAREST;
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samp.minFilter = VK_FILTER_NEAREST;
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samp.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &samplerNearest_);
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}
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void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry, bool delete_them) {
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DEBUG_LOG(G3D, "Deleting texture %p", entry->vkTex);
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delete entry->vkTex;
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entry->vkTex = nullptr;
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}
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VkFormat getClutDestFormatVulkan(GEPaletteFormat format) {
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switch (format) {
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case GE_CMODE_16BIT_ABGR4444:
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return VULKAN_4444_FORMAT;
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case GE_CMODE_16BIT_ABGR5551:
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return VULKAN_1555_FORMAT;
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case GE_CMODE_16BIT_BGR5650:
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return VULKAN_565_FORMAT;
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case GE_CMODE_32BIT_ABGR8888:
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return VULKAN_8888_FORMAT;
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}
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return VK_FORMAT_UNDEFINED;
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}
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static const VkFilter MagFiltVK[2] = {
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VK_FILTER_NEAREST,
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VK_FILTER_LINEAR
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};
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void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key) {
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int minFilt;
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int magFilt;
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bool sClamp;
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bool tClamp;
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float lodBias;
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GETexLevelMode mode;
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GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0, mode);
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key.minFilt = minFilt & 1;
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key.mipFilt = 0;
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key.magFilt = magFilt & 1;
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key.sClamp = sClamp;
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key.tClamp = tClamp;
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// Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case.
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// This happens whether we have OES_texture_npot or not.
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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if (w != bufferWidth || h != bufferHeight) {
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key.sClamp = true;
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key.tClamp = true;
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}
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}
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void TextureCacheVulkan::StartFrame() {
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InvalidateLastTexture();
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depalShaderCache_->Decimate();
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timesInvalidatedAllThisFrame_ = 0;
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texelsScaledThisFrame_ = 0;
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if (clearCacheNextFrame_) {
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Clear(true);
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clearCacheNextFrame_ = false;
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} else {
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Decimate();
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}
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allocator_->Begin();
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}
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void TextureCacheVulkan::EndFrame() {
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allocator_->End();
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if (texelsScaledThisFrame_) {
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// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
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}
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}
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void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) {
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const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clutBase * sizeof(u16));
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// Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier.
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// If not, we're going to hash random data, which hopefully doesn't cause a performance issue.
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//
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// TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data.
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// clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash
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// unrelated old entries for small palettes.
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// Adding clutBaseBytes may just be mitigating this for some usage patterns.
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const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_);
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clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888);
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clutBuf_ = clutBufRaw_;
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// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
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clutAlphaLinear_ = false;
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clutAlphaLinearColor_ = 0;
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if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) {
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const u16_le *clut = GetCurrentClut<u16_le>();
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clutAlphaLinear_ = true;
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clutAlphaLinearColor_ = clut[15] & 0x0FFF;
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for (int i = 0; i < 16; ++i) {
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u16 step = clutAlphaLinearColor_ | (i << 12);
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if (clut[i] != step) {
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clutAlphaLinear_ = false;
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break;
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}
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}
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}
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clutLastFormat_ = gstate.clutformat;
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}
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void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) {
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if (!entry || !entry->vkTex) {
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imageView_ = VK_NULL_HANDLE;
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curSampler_ = VK_NULL_HANDLE;
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return;
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}
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imageView_ = entry->vkTex->texture_->GetImageView();
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SamplerCacheKey key{};
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UpdateSamplingParams(*entry, key);
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curSampler_ = samplerCache_.GetOrCreateSampler(key);
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}
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void TextureCacheVulkan::Unbind() {
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imageView_ = VK_NULL_HANDLE;
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curSampler_ = VK_NULL_HANDLE;
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InvalidateLastTexture();
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}
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void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
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DepalShaderVulkan *depalShader = nullptr;
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uint32_t clutMode = gstate.clutformat & 0xFFFFFF;
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if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
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depalShader = depalShaderCache_->GetDepalettizeShader(clutMode, framebuffer->drawnFormat);
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}
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if (depalShader) {
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depalShaderCache_->SetPushBuffer(drawEngine_->GetPushBufferForTextureData());
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const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
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VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_);
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Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(
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framebuffer->renderWidth, framebuffer->renderHeight, Draw::FBO_8888);
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draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
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Vulkan2D::Vertex verts[4] = {
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{ -1, -1, 0.0f, 0, 0 },
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{ 1, -1, 0.0f, 1, 0 },
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{ -1, 1, 0.0f, 0, 1 },
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{ 1, 1, 0.0f, 1, 1 },
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};
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// If min is not < max, then we don't have values (wasn't set during decode.)
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if (gstate_c.vertBounds.minV < gstate_c.vertBounds.maxV) {
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const float invWidth = 1.0f / (float)framebuffer->bufferWidth;
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const float invHeight = 1.0f / (float)framebuffer->bufferHeight;
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// Inverse of half = double.
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const float invHalfWidth = invWidth * 2.0f;
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const float invHalfHeight = invHeight * 2.0f;
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const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset;
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const int v1 = gstate_c.vertBounds.minV + gstate_c.curTextureYOffset;
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const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset;
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const int v2 = gstate_c.vertBounds.maxV + gstate_c.curTextureYOffset;
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const float left = u1 * invHalfWidth - 1.0f;
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const float right = u2 * invHalfWidth - 1.0f;
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const float top = v1 * invHalfHeight - 1.0f;
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const float bottom = v2 * invHalfHeight - 1.0f;
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// Points are: BL, BR, TR, TL.
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verts[0].x = left;
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verts[0].y = bottom;
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verts[1].x = right;
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verts[1].y = bottom;
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verts[2].x = left;
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verts[2].y = top;
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verts[3].x = right;
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verts[3].y = top;
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// And also the UVs, same order.
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const float uvleft = u1 * invWidth;
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const float uvright = u2 * invWidth;
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const float uvtop = v1 * invHeight;
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const float uvbottom = v2 * invHeight;
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verts[0].u = uvleft;
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verts[0].v = uvbottom;
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verts[1].u = uvright;
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verts[1].v = uvbottom;
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verts[2].u = uvleft;
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verts[2].v = uvtop;
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verts[3].u = uvright;
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verts[3].v = uvtop;
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}
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VkBuffer pushed;
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uint32_t offset = push_->PushAligned(verts, sizeof(verts), 4, &pushed);
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draw_->BindFramebufferAsTexture(framebuffer->fbo, 0, Draw::FB_COLOR_BIT, 0);
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VkImageView fbo = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
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VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageView(), samplerNearest_);
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VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager->BindPipeline(depalShader->pipeline);
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renderManager->SetScissor(VkRect2D{ {0, 0}, { framebuffer->renderWidth, framebuffer->renderHeight} });
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renderManager->SetViewport(VkViewport{ 0.f, 0.f, (float)framebuffer->renderWidth, (float)framebuffer->renderHeight, 0.f, 1.f });
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renderManager->Draw(vulkan2D_->GetPipelineLayout(), descSet, 0, nullptr, pushed, offset, 4);
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shaderManagerVulkan_->DirtyLastShader();
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const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
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const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
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TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
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gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL);
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framebufferManager_->RebindFramebuffer();
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draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0);
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imageView_ = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
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// Need to rebind the pipeline since we switched it.
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drawEngine_->DirtyPipeline();
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gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE);
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} else {
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entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
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framebufferManager_->RebindFramebuffer();
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imageView_ = framebufferManagerVulkan_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET);
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gstate_c.SetTextureFullAlpha(gstate.getTextureFormat() == GE_TFMT_5650);
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}
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SamplerCacheKey samplerKey{};
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SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight, samplerKey);
|
|
curSampler_ = samplerCache_.GetOrCreateSampler(samplerKey);
|
|
InvalidateLastTexture(entry);
|
|
}
|
|
|
|
ReplacedTextureFormat FromVulkanFormat(VkFormat fmt) {
|
|
switch (fmt) {
|
|
case VULKAN_565_FORMAT: return ReplacedTextureFormat::F_5650;
|
|
case VULKAN_1555_FORMAT: return ReplacedTextureFormat::F_5551;
|
|
case VULKAN_4444_FORMAT: return ReplacedTextureFormat::F_4444;
|
|
case VULKAN_8888_FORMAT: default: return ReplacedTextureFormat::F_8888;
|
|
}
|
|
}
|
|
|
|
VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) {
|
|
switch (fmt) {
|
|
case ReplacedTextureFormat::F_5650: return VULKAN_565_FORMAT;
|
|
case ReplacedTextureFormat::F_5551: return VULKAN_1555_FORMAT;
|
|
case ReplacedTextureFormat::F_4444: return VULKAN_4444_FORMAT;
|
|
case ReplacedTextureFormat::F_8888: default: return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry, bool replaceImages) {
|
|
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
|
|
|
|
VkCommandBuffer cmdInit = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
|
|
// For the estimate, we assume cluts always point to 8888 for simplicity.
|
|
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
|
|
|
|
if (entry->framebuffer) {
|
|
// Nothing else to do here.
|
|
return;
|
|
}
|
|
|
|
if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
|
|
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
|
|
// Proceeding here can cause a crash.
|
|
return;
|
|
}
|
|
|
|
// Adjust maxLevel to actually present levels..
|
|
bool badMipSizes = false;
|
|
int maxLevel = entry->maxLevel;
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
// If encountering levels pointing to nothing, adjust max level.
|
|
u32 levelTexaddr = gstate.getTextureAddress(i);
|
|
if (!Memory::IsValidAddress(levelTexaddr)) {
|
|
maxLevel = i - 1;
|
|
break;
|
|
}
|
|
|
|
// If size reaches 1, stop, and override maxlevel.
|
|
int tw = gstate.getTextureWidth(i);
|
|
int th = gstate.getTextureHeight(i);
|
|
if (tw == 1 || th == 1) {
|
|
maxLevel = i;
|
|
break;
|
|
}
|
|
|
|
if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
|
|
if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
}
|
|
}
|
|
|
|
// In addition, simply don't load more than level 0 if g_Config.bMipMap is false.
|
|
if (badMipSizes) {
|
|
maxLevel = 0;
|
|
}
|
|
|
|
// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
|
|
VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
|
|
|
|
int scaleFactor = standardScaleFactor_;
|
|
|
|
// Rachet down scale factor in low-memory mode.
|
|
if (lowMemoryMode_) {
|
|
// Keep it even, though, just in case of npot troubles.
|
|
scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
|
|
}
|
|
|
|
u64 cachekey = replacer_.Enabled() ? entry->CacheKey() : 0;
|
|
int w = gstate.getTextureWidth(0);
|
|
int h = gstate.getTextureHeight(0);
|
|
ReplacedTexture &replaced = replacer_.FindReplacement(cachekey, entry->fullhash, w, h);
|
|
if (replaced.GetSize(0, w, h)) {
|
|
if (replaceImages) {
|
|
// Since we're replacing the texture, we can't replace the image inside.
|
|
ReleaseTexture(entry, true);
|
|
replaceImages = false;
|
|
}
|
|
// We're replacing, so we won't scale.
|
|
scaleFactor = 1;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
maxLevel = replaced.MaxLevel();
|
|
badMipSizes = false;
|
|
}
|
|
|
|
// Don't scale the PPGe texture.
|
|
if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd())
|
|
scaleFactor = 1;
|
|
if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) {
|
|
// Remember for later that we /wanted/ to scale this texture.
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
}
|
|
|
|
if (scaleFactor != 1) {
|
|
if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) {
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
texelsScaledThisFrame_ += w * h;
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
if (scaleFactor > 1) {
|
|
maxLevel = 0;
|
|
}
|
|
|
|
VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
|
|
if (replaced.Valid()) {
|
|
actualFmt = ToVulkanFormat(replaced.Format(0));
|
|
}
|
|
|
|
{
|
|
delete entry->vkTex;
|
|
entry->vkTex = new CachedTextureVulkan();
|
|
entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_);
|
|
VulkanTexture *image = entry->vkTex->texture_;
|
|
|
|
const VkComponentMapping *mapping;
|
|
switch (actualFmt) {
|
|
case VULKAN_4444_FORMAT:
|
|
mapping = &VULKAN_4444_SWIZZLE;
|
|
break;
|
|
|
|
case VULKAN_1555_FORMAT:
|
|
mapping = &VULKAN_1555_SWIZZLE;
|
|
break;
|
|
|
|
case VULKAN_565_FORMAT:
|
|
mapping = &VULKAN_565_SWIZZLE;
|
|
break;
|
|
|
|
default:
|
|
mapping = &VULKAN_8888_SWIZZLE;
|
|
break;
|
|
}
|
|
|
|
bool allocSuccess = image->CreateDirect(cmdInit, w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
|
if (!allocSuccess && !lowMemoryMode_) {
|
|
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
|
|
lowMemoryMode_ = true;
|
|
decimationCounter_ = 0;
|
|
Decimate();
|
|
// TODO: We should stall the GPU here and wipe things out of memory.
|
|
// As is, it will almost definitely fail the second time, but next frame it may recover.
|
|
|
|
I18NCategory *err = GetI18NCategory("Error");
|
|
if (scaleFactor > 1) {
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
|
|
} else {
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
|
|
}
|
|
|
|
scaleFactor = 1;
|
|
actualFmt = dstFmt;
|
|
|
|
allocSuccess = image->CreateDirect(cmdInit, w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
|
}
|
|
|
|
if (!allocSuccess) {
|
|
delete entry->vkTex;
|
|
entry->vkTex = nullptr;
|
|
}
|
|
}
|
|
lastBoundTexture = entry->vkTex;
|
|
|
|
ReplacedTextureDecodeInfo replacedInfo;
|
|
if (replacer_.Enabled() && !replaced.Valid()) {
|
|
replacedInfo.cachekey = cachekey;
|
|
replacedInfo.hash = entry->fullhash;
|
|
replacedInfo.addr = entry->addr;
|
|
replacedInfo.isVideo = videos_.find(entry->addr & 0x3FFFFFFF) != videos_.end();
|
|
replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
|
|
replacedInfo.scaleFactor = scaleFactor;
|
|
replacedInfo.fmt = FromVulkanFormat(actualFmt);
|
|
}
|
|
|
|
if (entry->vkTex) {
|
|
// NOTE: Since the level is not part of the cache key, we assume it never changes.
|
|
u8 level = std::max(0, gstate.getTexLevelOffset16() / 16);
|
|
bool fakeMipmap = IsFakeMipmapChange() && level > 0;
|
|
// Upload the texture data.
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
|
|
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
|
|
if (replaced.Valid()) {
|
|
replaced.GetSize(i, mipWidth, mipHeight);
|
|
}
|
|
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
int stride = (mipWidth * bpp + 15) & ~15;
|
|
int size = stride * mipHeight;
|
|
uint32_t bufferOffset;
|
|
VkBuffer texBuf;
|
|
// nvidia returns 1 but that can't be healthy... let's align by 16 as a minimum.
|
|
int pushAlignment = std::max(16, (int)vulkan_->GetPhysicalDeviceProperties().limits.optimalBufferCopyOffsetAlignment);
|
|
void *data = drawEngine_->GetPushBufferForTextureData()->PushAligned(size, &bufferOffset, &texBuf, pushAlignment);
|
|
if (replaced.Valid()) {
|
|
replaced.Load(i, data, stride);
|
|
} else {
|
|
if (fakeMipmap) {
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, level, scaleFactor, dstFmt);
|
|
entry->vkTex->texture_->UploadMip(cmdInit, 0, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
|
break;
|
|
} else {
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, scaleFactor, dstFmt);
|
|
}
|
|
if (replacer_.Enabled()) {
|
|
replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, mipWidth, mipHeight);
|
|
}
|
|
}
|
|
entry->vkTex->texture_->UploadMip(cmdInit, i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
|
}
|
|
|
|
if (maxLevel == 0) {
|
|
entry->status |= TexCacheEntry::STATUS_BAD_MIPS;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS;
|
|
}
|
|
if (replaced.Valid()) {
|
|
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
|
|
}
|
|
}
|
|
|
|
entry->vkTex->texture_->EndCreate(cmdInit);
|
|
|
|
gstate_c.SetTextureFullAlpha(entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL);
|
|
}
|
|
|
|
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
|
switch (format) {
|
|
case GE_TFMT_CLUT4:
|
|
case GE_TFMT_CLUT8:
|
|
case GE_TFMT_CLUT16:
|
|
case GE_TFMT_CLUT32:
|
|
return getClutDestFormatVulkan(clutFormat);
|
|
case GE_TFMT_4444:
|
|
return VULKAN_4444_FORMAT;
|
|
case GE_TFMT_5551:
|
|
return VULKAN_1555_FORMAT;
|
|
case GE_TFMT_5650:
|
|
return VULKAN_565_FORMAT;
|
|
case GE_TFMT_8888:
|
|
case GE_TFMT_DXT1:
|
|
case GE_TFMT_DXT3:
|
|
case GE_TFMT_DXT5:
|
|
default:
|
|
return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
|
|
CheckAlphaResult res;
|
|
switch (dstFmt) {
|
|
case VULKAN_4444_FORMAT:
|
|
res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_1555_FORMAT:
|
|
res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_565_FORMAT:
|
|
// Never has any alpha.
|
|
res = CHECKALPHA_FULL;
|
|
break;
|
|
default:
|
|
res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h);
|
|
break;
|
|
}
|
|
|
|
return (TexCacheEntry::Status)res;
|
|
}
|
|
|
|
void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) {
|
|
CachedTextureVulkan *tex = entry.vkTex;
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
|
|
{
|
|
PROFILE_THIS_SCOPE("decodetex");
|
|
|
|
GETextureFormat tfmt = (GETextureFormat)entry.format;
|
|
GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
int bufw = GetTextureBufw(level, texaddr, tfmt);
|
|
int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
u32 *pixelData = (u32 *)writePtr;
|
|
int decPitch = rowPitch;
|
|
if (scaleFactor > 1) {
|
|
tmpTexBufRearrange_.resize(std::max(bufw, w) * h);
|
|
pixelData = tmpTexBufRearrange_.data();
|
|
// We want to end up with a neatly packed texture for scaling.
|
|
decPitch = w * bpp;
|
|
}
|
|
|
|
DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, false);
|
|
gpuStats.numTexturesDecoded++;
|
|
|
|
// We check before scaling since scaling shouldn't invent alpha from a full alpha texture.
|
|
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
|
|
// TODO: When we decode directly, this can be more expensive (maybe not on mobile?)
|
|
// This does allow us to skip alpha testing, though.
|
|
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
|
|
entry.SetAlphaStatus(alphaStatus, level);
|
|
} else {
|
|
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
|
|
}
|
|
|
|
if (scaleFactor > 1) {
|
|
u32 fmt = dstFmt;
|
|
scaler.ScaleAlways((u32 *)writePtr, pixelData, fmt, w, h, scaleFactor);
|
|
pixelData = (u32 *)writePtr;
|
|
dstFmt = (VkFormat)fmt;
|
|
|
|
// We always end up at 8888. Other parts assume this.
|
|
assert(dstFmt == VULKAN_8888_FORMAT);
|
|
bpp = sizeof(u32);
|
|
decPitch = w * bpp;
|
|
|
|
if (decPitch != rowPitch) {
|
|
// Rearrange in place to match the requested pitch.
|
|
// (it can only be larger than w * bpp, and a match is likely.)
|
|
for (int y = h - 1; y >= 0; --y) {
|
|
memcpy(writePtr + rowPitch * y, writePtr + decPitch * y, w * bpp);
|
|
}
|
|
decPitch = rowPitch;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TextureCacheVulkan::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
|
|
ApplyTexture();
|
|
SetTexture(false);
|
|
if (!nextTexture_)
|
|
return false;
|
|
|
|
// TODO: Centralize?
|
|
if (nextTexture_->framebuffer) {
|
|
VirtualFramebuffer *vfb = nextTexture_->framebuffer;
|
|
bool flipY = g_Config.iGPUBackend == GPU_BACKEND_OPENGL && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
|
buffer.Allocate(vfb->bufferWidth, vfb->bufferHeight, GPU_DBG_FORMAT_8888, flipY);
|
|
bool retval = draw_->CopyFramebufferToMemorySync(vfb->fbo, Draw::FB_COLOR_BIT, 0, 0, vfb->bufferWidth, vfb->bufferHeight, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), vfb->bufferWidth);
|
|
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
|
|
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
|
|
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
|
// We may have blitted to a temp FBO.
|
|
framebufferManager_->RebindFramebuffer();
|
|
return retval;
|
|
}
|
|
|
|
if (!nextTexture_->vkTex || !nextTexture_->vkTex->texture_)
|
|
return false;
|
|
VulkanTexture *texture = nextTexture_->vkTex->texture_;
|
|
VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
|
|
|
GPUDebugBufferFormat bufferFormat;
|
|
Draw::DataFormat drawFormat;
|
|
switch (texture->GetFormat()) {
|
|
case VULKAN_565_FORMAT:
|
|
bufferFormat = GPU_DBG_FORMAT_565;
|
|
drawFormat = Draw::DataFormat::B5G6R5_UNORM_PACK16;
|
|
break;
|
|
case VULKAN_1555_FORMAT:
|
|
bufferFormat = GPU_DBG_FORMAT_5551;
|
|
drawFormat = Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
|
|
break;
|
|
case VULKAN_4444_FORMAT:
|
|
bufferFormat = GPU_DBG_FORMAT_4444;
|
|
drawFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
|
|
break;
|
|
case VULKAN_8888_FORMAT:
|
|
default:
|
|
bufferFormat = GPU_DBG_FORMAT_8888;
|
|
drawFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
break;
|
|
}
|
|
|
|
int w = texture->GetWidth();
|
|
int h = texture->GetHeight();
|
|
buffer.Allocate(w, h, bufferFormat);
|
|
|
|
renderManager->CopyImageToMemorySync(texture->GetImage(), level, 0, 0, w, h, drawFormat, (uint8_t *)buffer.GetData(), w);
|
|
|
|
// Vulkan requires us to re-apply all dynamic state for each command buffer, and the above will cause us to start a new cmdbuf.
|
|
// So let's dirty the things that are involved in Vulkan dynamic state. Readbacks are not frequent so this won't hurt other backends.
|
|
gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE);
|
|
framebufferManager_->RebindFramebuffer();
|
|
|
|
return true;
|
|
}
|