mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-11 15:44:15 +00:00
192 lines
6.9 KiB
C++
192 lines
6.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <deque>
|
|
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/Directx9/FramebufferDX9.h"
|
|
#include "GPU/Directx9/TransformPipelineDX9.h"
|
|
#include "GPU/Directx9/TextureCacheDX9.h"
|
|
#include "GPU/Directx9/DepalettizeShaderDX9.h"
|
|
#include "GPU/Directx9/helper/dx_fbo.h"
|
|
#include "GPU/Common/VertexDecoderCommon.h"
|
|
|
|
namespace DX9 {
|
|
|
|
class ShaderManagerDX9;
|
|
class LinkedShaderDX9;
|
|
|
|
class DIRECTX9_GPU : public GPUCommon {
|
|
public:
|
|
DIRECTX9_GPU();
|
|
~DIRECTX9_GPU();
|
|
void InitClear() override;
|
|
void PreExecuteOp(u32 op, u32 diff) override;
|
|
void ExecuteOp(u32 op, u32 diff) override;
|
|
|
|
void ReapplyGfxStateInternal() override;
|
|
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
|
|
void CopyDisplayToOutput() override;
|
|
void BeginFrame() override;
|
|
void UpdateStats() override;
|
|
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
|
|
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
|
|
bool PerformMemorySet(u32 dest, u8 v, int size) override;
|
|
bool PerformMemoryDownload(u32 dest, int size) override;
|
|
bool PerformMemoryUpload(u32 dest, int size) override;
|
|
bool PerformStencilUpload(u32 dest, int size) override;
|
|
void ClearCacheNextFrame() override;
|
|
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
|
|
|
|
void DumpNextFrame() override;
|
|
void DoState(PointerWrap &p) override;
|
|
|
|
// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
|
|
void Resized() override;
|
|
void ClearShaderCache() override;
|
|
bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
|
|
return textureCache_.DecodeTexture(dest, state);
|
|
}
|
|
bool FramebufferDirty() override;
|
|
bool FramebufferReallyDirty() override;
|
|
|
|
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
|
|
primaryInfo = reportingPrimaryInfo_;
|
|
fullInfo = reportingFullInfo_;
|
|
}
|
|
std::vector<FramebufferInfo> GetFramebufferList();
|
|
|
|
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
|
|
static bool GetDisplayFramebuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
|
|
|
|
typedef void (DIRECTX9_GPU::*CmdFunc)(u32 op, u32 diff);
|
|
struct CommandInfo {
|
|
u8 flags;
|
|
DIRECTX9_GPU::CmdFunc func;
|
|
};
|
|
|
|
void Execute_Generic(u32 op, u32 diff);
|
|
void Execute_Vaddr(u32 op, u32 diff);
|
|
void Execute_Iaddr(u32 op, u32 diff);
|
|
void Execute_Prim(u32 op, u32 diff);
|
|
void Execute_Bezier(u32 op, u32 diff);
|
|
void Execute_Spline(u32 op, u32 diff);
|
|
void Execute_BoundingBox(u32 op, u32 diff);
|
|
void Execute_VertexType(u32 op, u32 diff);
|
|
void Execute_VertexTypeSkinning(u32 op, u32 diff);
|
|
void Execute_Region(u32 op, u32 diff);
|
|
void Execute_Scissor(u32 op, u32 diff);
|
|
void Execute_FramebufType(u32 op, u32 diff);
|
|
void Execute_ViewportType(u32 op, u32 diff);
|
|
void Execute_TexScaleU(u32 op, u32 diff);
|
|
void Execute_TexScaleV(u32 op, u32 diff);
|
|
void Execute_TexOffsetU(u32 op, u32 diff);
|
|
void Execute_TexOffsetV(u32 op, u32 diff);
|
|
void Execute_TexAddr0(u32 op, u32 diff);
|
|
void Execute_TexAddrN(u32 op, u32 diff);
|
|
void Execute_TexBufw0(u32 op, u32 diff);
|
|
void Execute_TexBufwN(u32 op, u32 diff);
|
|
void Execute_TexSize0(u32 op, u32 diff);
|
|
void Execute_TexSizeN(u32 op, u32 diff);
|
|
void Execute_TexFormat(u32 op, u32 diff);
|
|
void Execute_TexMapMode(u32 op, u32 diff);
|
|
void Execute_TexParamType(u32 op, u32 diff);
|
|
void Execute_TexEnvColor(u32 op, u32 diff);
|
|
void Execute_TexLevel(u32 op, u32 diff);
|
|
void Execute_LoadClut(u32 op, u32 diff);
|
|
void Execute_ClutFormat(u32 op, u32 diff);
|
|
void Execute_Ambient(u32 op, u32 diff);
|
|
void Execute_MaterialDiffuse(u32 op, u32 diff);
|
|
void Execute_MaterialEmissive(u32 op, u32 diff);
|
|
void Execute_MaterialAmbient(u32 op, u32 diff);
|
|
void Execute_MaterialSpecular(u32 op, u32 diff);
|
|
void Execute_Light0Param(u32 op, u32 diff);
|
|
void Execute_Light1Param(u32 op, u32 diff);
|
|
void Execute_Light2Param(u32 op, u32 diff);
|
|
void Execute_Light3Param(u32 op, u32 diff);
|
|
void Execute_FogColor(u32 op, u32 diff);
|
|
void Execute_FogCoef(u32 op, u32 diff);
|
|
void Execute_ColorTestMask(u32 op, u32 diff);
|
|
void Execute_AlphaTest(u32 op, u32 diff);
|
|
void Execute_StencilTest(u32 op, u32 diff);
|
|
void Execute_ColorRef(u32 op, u32 diff);
|
|
|
|
void Execute_WorldMtxNum(u32 op, u32 diff);
|
|
void Execute_WorldMtxData(u32 op, u32 diff);
|
|
void Execute_ViewMtxNum(u32 op, u32 diff);
|
|
void Execute_ViewMtxData(u32 op, u32 diff);
|
|
void Execute_ProjMtxNum(u32 op, u32 diff);
|
|
void Execute_ProjMtxData(u32 op, u32 diff);
|
|
void Execute_TgenMtxNum(u32 op, u32 diff);
|
|
void Execute_TgenMtxData(u32 op, u32 diff);
|
|
void Execute_BoneMtxNum(u32 op, u32 diff);
|
|
void Execute_BoneMtxData(u32 op, u32 diff);
|
|
|
|
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
|
|
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
|
|
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
|
|
|
|
protected:
|
|
void FastRunLoop(DisplayList &list) override;
|
|
void ProcessEvent(GPUEvent ev) override;
|
|
void FastLoadBoneMatrix(u32 target) override;
|
|
void FinishDeferred() override;
|
|
|
|
private:
|
|
void UpdateCmdInfo();
|
|
|
|
void Flush() {
|
|
transformDraw_.Flush();
|
|
}
|
|
void DoBlockTransfer(u32 skipDrawReason);
|
|
void ApplyDrawState(int prim);
|
|
void CheckFlushOp(int cmd, u32 diff);
|
|
void BuildReportingInfo();
|
|
void InitClearInternal();
|
|
void BeginFrameInternal();
|
|
void CopyDisplayToOutputInternal();
|
|
void PerformMemoryCopyInternal(u32 dest, u32 src, int size);
|
|
void PerformMemorySetInternal(u32 dest, u8 v, int size);
|
|
void PerformStencilUploadInternal(u32 dest, int size);
|
|
void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type);
|
|
|
|
FramebufferManagerDX9 framebufferManager_;
|
|
TextureCacheDX9 textureCache_;
|
|
DepalShaderCacheDX9 depalShaderCache_;
|
|
TransformDrawEngineDX9 transformDraw_;
|
|
ShaderManagerDX9 *shaderManager_;
|
|
|
|
static CommandInfo cmdInfo_[256];
|
|
|
|
bool resized_;
|
|
int lastVsync_;
|
|
|
|
std::string reportingPrimaryInfo_;
|
|
std::string reportingFullInfo_;
|
|
};
|
|
|
|
} // namespace DX9
|
|
|
|
typedef DX9::DIRECTX9_GPU DIRECTX9_GPU;
|