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DisplayListInterpreter.cpp
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Merge pull request #219 from unknownbrackets/texcache
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2012-12-21 14:41:19 -08:00 |
DisplayListInterpreter.h
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Use sceKernelDcache*() to invalidate the texcache.
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2012-12-21 14:10:57 -08:00 |
FragmentShaderGenerator.cpp
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Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
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2012-12-20 15:07:58 +01:00 |
FragmentShaderGenerator.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Framebuffer.cpp
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add #version to the framebuffer drawing shader for compat
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2012-12-21 11:24:38 +01:00 |
Framebuffer.h
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
IndexGenerator.cpp
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Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
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2012-12-21 22:53:24 +01:00 |
IndexGenerator.h
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Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
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2012-12-21 22:53:24 +01:00 |
ShaderManager.cpp
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
ShaderManager.h
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
StateMapping.cpp
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
StateMapping.h
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Use gl_common from native.
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2012-11-26 20:38:39 +10:00 |
TextureCache.cpp
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Use sceKernelDcache*() to invalidate the texcache.
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2012-12-21 14:10:57 -08:00 |
TextureCache.h
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Use sceKernelDcache*() to invalidate the texcache.
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2012-12-21 14:10:57 -08:00 |
TransformPipeline.cpp
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
TransformPipeline.h
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
VertexDecoder.cpp
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Fix hw transform and audio on android, misc
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2012-12-21 12:57:43 +01:00 |
VertexDecoder.h
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Try to fix "W1" vertex error
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2012-12-21 10:19:37 +01:00 |
VertexShaderGenerator.cpp
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Merge pull request #217 from Orphis/master
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2012-12-21 14:14:27 -08:00 |
VertexShaderGenerator.h
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Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
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2012-12-20 15:07:58 +01:00 |