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2b16b5b79b
I'm not able to reproduce any real performance difference, but I know there are some games which do more hashing and it may help there.
23 lines
1006 B
C
23 lines
1006 B
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Common/TextureDecoder.h"
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u32 QuickTexHashNEON(const void *checkp, u32 size);
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void DoUnswizzleTex16NEON(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch, u32 rowWidth);
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u32 ReliableHash32NEON(const void *input, size_t len, u32 seed);
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