ppsspp/UI/RemoteISOScreen.cpp
Unknown W. Brackets 073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00

680 lines
22 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <thread>
#include "base/timeutil.h"
#include "ext/vjson/json.h"
#include "file/fd_util.h"
#include "i18n/i18n.h"
#include "net/http_client.h"
#include "net/http_server.h"
#include "net/resolve.h"
#include "net/sinks.h"
#include "thread/threadutil.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Core/Config.h"
#include "UI/RemoteISOScreen.h"
using namespace UI;
static const char *REPORT_HOSTNAME = "report.ppsspp.org";
static const int REPORT_PORT = 80;
enum class ServerStatus {
STOPPED,
STARTING,
RUNNING,
STOPPING,
};
static std::thread *serverThread = nullptr;
static ServerStatus serverStatus;
static std::mutex serverStatusLock;
static std::condition_variable serverStatusCond;
static bool scanCancelled = false;
static void UpdateStatus(ServerStatus s) {
std::lock_guard<std::mutex> guard(serverStatusLock);
serverStatus = s;
serverStatusCond.notify_one();
}
static ServerStatus RetrieveStatus() {
std::lock_guard<std::mutex> guard(serverStatusLock);
return serverStatus;
}
// This reports the local IP address to report.ppsspp.org, which can then
// relay that address to a mobile device searching for the server.
static void RegisterServer(int port) {
http::Client http;
Buffer theVoid;
if (http.Resolve(REPORT_HOSTNAME, REPORT_PORT)) {
if (http.Connect()) {
char resource[1024] = {};
std::string ip = fd_util::GetLocalIP(http.sock());
snprintf(resource, sizeof(resource) - 1, "/match/update?local=%s&port=%d", ip.c_str(), port);
http.GET(resource, &theVoid);
http.Disconnect();
}
}
}
static void ExecuteServer() {
setCurrentThreadName("HTTPServer");
auto http = new http::Server(new threading::SameThreadExecutor());
std::map<std::string, std::string> paths;
for (std::string filename : g_Config.recentIsos) {
#ifdef _WIN32
static const std::string sep = "\\/";
#else
static const std::string sep = "/";
#endif
size_t basepos = filename.find_last_of(sep);
std::string basename = "/" + (basepos == filename.npos ? filename : filename.substr(basepos + 1));
// Let's not serve directories, since they won't work. Only single files.
// Maybe can do PBPs and other files later. Would be neat to stream virtual disc filesystems.
if (endsWithNoCase(basename, ".cso") || endsWithNoCase(basename, ".iso")) {
paths[ReplaceAll(basename, " ", "%20")] = filename;
}
}
auto handler = [&](const http::Request &request) {
std::string filename = paths[request.resource()];
s64 sz = File::GetFileSize(filename);
std::string range;
if (request.Method() == http::RequestHeader::HEAD) {
request.WriteHttpResponseHeader(200, sz, "application/octet-stream", "Accept-Ranges: bytes\r\n");
} else if (request.GetHeader("range", &range)) {
s64 begin = 0, last = 0;
if (sscanf(range.c_str(), "bytes=%lld-%lld", &begin, &last) != 2) {
request.WriteHttpResponseHeader(400, -1, "text/plain");
request.Out()->Push("Could not understand range request.");
return;
}
if (begin < 0 || begin > last || last >= sz) {
request.WriteHttpResponseHeader(416, -1, "text/plain");
request.Out()->Push("Range goes outside of file.");
return;
}
FILE *fp = File::OpenCFile(filename, "rb");
if (!fp || fseek(fp, begin, SEEK_SET) != 0) {
request.WriteHttpResponseHeader(500, -1, "text/plain");
request.Out()->Push("File access failed.");
if (fp) {
fclose(fp);
}
return;
}
s64 len = last - begin + 1;
char contentRange[1024];
sprintf(contentRange, "Content-Range: bytes %lld-%lld/%lld\r\n", begin, last, sz);
request.WriteHttpResponseHeader(206, len, "application/octet-stream", contentRange);
const size_t CHUNK_SIZE = 16 * 1024;
char *buf = new char[CHUNK_SIZE];
for (s64 pos = 0; pos < len; pos += CHUNK_SIZE) {
s64 chunklen = std::min(len - pos, (s64)CHUNK_SIZE);
fread(buf, chunklen, 1, fp);
request.Out()->Push(buf, chunklen);
}
fclose(fp);
delete [] buf;
request.Out()->Flush();
} else {
request.WriteHttpResponseHeader(418, -1, "text/plain");
request.Out()->Push("This server only supports range requests.");
}
};
for (auto pair : paths) {
http->RegisterHandler(pair.first.c_str(), handler);
}
if (!http->Listen(g_Config.iRemoteISOPort)) {
if (!http->Listen(0)) {
ERROR_LOG(FILESYS, "Unable to listen on any port");
UpdateStatus(ServerStatus::STOPPED);
return;
}
}
UpdateStatus(ServerStatus::RUNNING);
g_Config.iRemoteISOPort = http->Port();
RegisterServer(http->Port());
double lastRegister = real_time_now();
while (RetrieveStatus() == ServerStatus::RUNNING) {
http->RunSlice(5.0);
double now = real_time_now();
if (now > lastRegister + 540.0) {
RegisterServer(http->Port());
lastRegister = now;
}
}
http->Stop();
UpdateStatus(ServerStatus::STOPPED);
}
static bool FindServer(std::string &resultHost, int &resultPort) {
http::Client http;
Buffer result;
int code = 500;
// Try last server first, if it is set
if (g_Config.iLastRemoteISOPort && g_Config.sLastRemoteISOServer != "" && http.Resolve(g_Config.sLastRemoteISOServer.c_str(), g_Config.iLastRemoteISOPort) && http.Connect()) {
http.Disconnect();
resultHost = g_Config.sLastRemoteISOServer;
resultPort = g_Config.iLastRemoteISOPort;
return true;
}
//don't scan if in manual mode
if (g_Config.bRemoteISOManual) {
return false;
}
// Start by requesting a list of recent local ips for this network.
if (http.Resolve(REPORT_HOSTNAME, REPORT_PORT)) {
if (http.Connect()) {
code = http.GET("/match/list", &result);
http.Disconnect();
}
}
if (code != 200 || scanCancelled) {
return false;
}
std::string json;
result.TakeAll(&json);
JsonReader reader(json.c_str(), json.size());
if (!reader.ok()) {
return false;
}
const json_value *entries = reader.root();
if (!entries) {
return false;
}
std::vector<std::string> servers;
const json_value *entry = entries->first_child;
while (entry) {
const char *host = entry->getString("ip", "");
int port = entry->getInt("p", 0);
char url[1024] = {};
snprintf(url, sizeof(url), "http://%s:%d", host, port);
servers.push_back(url);
if (http.Resolve(host, port) && http.Connect()) {
http.Disconnect();
resultHost = host;
resultPort = port;
return true;
}
entry = entry->next_sibling;
}
// None of the local IPs were reachable.
return false;
}
static bool LoadGameList(const std::string &host, int port, std::vector<std::string> &games) {
http::Client http;
Buffer result;
int code = 500;
std::vector<std::string> responseHeaders;
std::string subdir ="/";
size_t offset;
if (g_Config.bRemoteISOManual) {
subdir = g_Config.sRemoteISOSubdir;
offset=subdir.find_last_of("/");
if (offset != subdir.length() - 1 && offset != subdir.npos) {
//truncate everything after last /
subdir.erase(offset + 1);
}
}
// Start by requesting the list of games from the server.
if (http.Resolve(host.c_str(), port)) {
if (http.Connect()) {
code = http.GET(subdir.c_str(), &result,responseHeaders);
http.Disconnect();
}
}
if (code != 200 || scanCancelled) {
return false;
}
std::string listing;
std::vector<std::string> items;
result.TakeAll(&listing);
std::string contentType;
for (const std::string &header : responseHeaders) {
if (startsWithNoCase(header, "Content-Type:")) {
contentType = header.substr(strlen("Content-Type:"));
// Strip any whitespace (TODO: maybe move this to stringutil?)
contentType.erase(0, contentType.find_first_not_of(" \t\r\n"));
contentType.erase(contentType.find_last_not_of(" \t\r\n") + 1);
}
}
// TODO: Technically, "TExt/hTml ; chaRSet = Utf8" should pass, but "text/htmlese" should not.
// But unlikely that'll be an issue.
bool parseHtml = startsWithNoCase(contentType, "text/html");
bool parseText = startsWithNoCase(contentType, "text/plain");
if (parseText) {
//ppsspp server
SplitString(listing, '\n', items);
for (const std::string &item : items) {
if (!endsWithNoCase(item, ".cso") && !endsWithNoCase(item, ".iso") && !endsWithNoCase(item, ".pbp")) {
continue;
}
char temp[1024] = {};
snprintf(temp, sizeof(temp) - 1, "http://%s:%d%s", host.c_str(), port, item.c_str());
games.push_back(temp);
}
} else if (parseHtml) {
//other webserver
GetQuotedStrings(listing, items);
for (const std::string &item : items) {
if (!endsWithNoCase(item, ".cso") && !endsWithNoCase(item, ".iso") && !endsWithNoCase(item, ".pbp")) {
continue;
}
char temp[1024] = {};
snprintf(temp, sizeof(temp) - 1, "http://%s:%d%s%s", host.c_str(), port, subdir.c_str(),item.c_str());
games.push_back(temp);
}
} else {
ERROR_LOG(FILESYS, "Unsupported Content-Type: %s", contentType.c_str());
return false;
}
//save for next time unless manual is true
if (!games.empty() && !g_Config.bRemoteISOManual){
g_Config.sLastRemoteISOServer = host;
g_Config.iLastRemoteISOPort = port;
}
return !games.empty();
}
RemoteISOScreen::RemoteISOScreen() : serverRunning_(false), serverStopping_(false) {
}
void RemoteISOScreen::update() {
UIScreenWithBackground::update();
bool nowRunning = RetrieveStatus() != ServerStatus::STOPPED;
if (serverStopping_ && !nowRunning) {
// Server stopped, delete the thread.
delete serverThread;
serverThread = nullptr;
serverStopping_ = false;
}
if (serverRunning_ != nowRunning) {
RecreateViews();
}
serverRunning_ = nowRunning;
}
void RemoteISOScreen::CreateViews() {
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *sy = GetI18NCategory("System");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumnItems->Add(new TextView(sy->T("RemoteISODesc", "Games in your recent list will be shared"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
leftColumnItems->Add(new TextView(sy->T("RemoteISOWifi", "Note: Connect both devices to the same wifi"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
rightColumnItems->SetSpacing(0.0f);
Choice *browseChoice = new Choice(sy->T("Browse Games"));
rightColumnItems->Add(browseChoice)->OnClick.Handle(this, &RemoteISOScreen::HandleBrowse);
ServerStatus status = RetrieveStatus();
if (status == ServerStatus::STOPPING) {
rightColumnItems->Add(new Choice(sy->T("Stopping..")))->SetDisabledPtr(&serverStopping_);
browseChoice->SetEnabled(false);
} else if (status != ServerStatus::STOPPED) {
rightColumnItems->Add(new Choice(sy->T("Stop Sharing")))->OnClick.Handle(this, &RemoteISOScreen::HandleStopServer);
browseChoice->SetEnabled(false);
} else {
rightColumnItems->Add(new Choice(sy->T("Share Games (Server)")))->OnClick.Handle(this, &RemoteISOScreen::HandleStartServer);
browseChoice->SetEnabled(true);
}
Choice *settingsChoice = new Choice(sy->T("Settings"));
rightColumnItems->Add(settingsChoice)->OnClick.Handle(this, &RemoteISOScreen::HandleSettings);
rightColumnItems->Add(new Spacer(25.0));
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
UI::EventReturn RemoteISOScreen::HandleStartServer(UI::EventParams &e) {
std::lock_guard<std::mutex> guard(serverStatusLock);
if (serverStatus != ServerStatus::STOPPED) {
return EVENT_SKIPPED;
}
serverStatus = ServerStatus::STARTING;
serverThread = new std::thread(&ExecuteServer);
serverThread->detach();
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleStopServer(UI::EventParams &e) {
std::lock_guard<std::mutex> guard(serverStatusLock);
if (serverStatus != ServerStatus::RUNNING) {
return EVENT_SKIPPED;
}
serverStatus = ServerStatus::STOPPING;
serverStopping_ = true;
RecreateViews();
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleBrowse(UI::EventParams &e) {
screenManager()->push(new RemoteISOConnectScreen());
return EVENT_DONE;
}
UI::EventReturn RemoteISOScreen::HandleSettings(UI::EventParams &e) {
screenManager()->push(new RemoteISOSettingsScreen());
return EVENT_DONE;
}
RemoteISOConnectScreen::RemoteISOConnectScreen() : status_(ScanStatus::SCANNING), nextRetry_(0.0) {
scanCancelled = false;
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteScan();
}, this);
scanThread_->detach();
}
RemoteISOConnectScreen::~RemoteISOConnectScreen() {
int maxWait = 5000;
scanCancelled = true;
while (GetStatus() == ScanStatus::SCANNING || GetStatus() == ScanStatus::LOADING) {
sleep_ms(1);
if (--maxWait < 0) {
// If it does ever wake up, it may crash... but better than hanging?
break;
}
}
delete scanThread_;
}
void RemoteISOConnectScreen::CreateViews() {
I18NCategory *sy = GetI18NCategory("System");
Margins actionMenuMargins(0, 20, 15, 0);
Margins contentMargins(0, 20, 5, 5);
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
statusView_ = leftColumnItems->Add(new TextView(sy->T("RemoteISOScanning", "Scanning... click Share Games on your desktop"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
// TODO: Here would be a good place for manual entry.
rightColumnItems->SetSpacing(0.0f);
rightColumnItems->Add(new Choice(sy->T("Cancel"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
rightColumn->Add(rightColumnItems);
}
void RemoteISOConnectScreen::update() {
I18NCategory *sy = GetI18NCategory("System");
UIScreenWithBackground::update();
ScanStatus s = GetStatus();
switch (s) {
case ScanStatus::SCANNING:
case ScanStatus::LOADING:
break;
case ScanStatus::FOUND:
statusView_->SetText(sy->T("RemoteISOLoading", "Connected - loading game list"));
status_ = ScanStatus::LOADING;
// Let's reuse scanThread_.
delete scanThread_;
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteLoad();
}, this);
scanThread_->detach();
break;
case ScanStatus::FAILED:
nextRetry_ = real_time_now() + 30.0;
status_ = ScanStatus::RETRY_SCAN;
break;
case ScanStatus::RETRY_SCAN:
if (nextRetry_ < real_time_now()) {
status_ = ScanStatus::SCANNING;
nextRetry_ = 0.0;
delete scanThread_;
scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
thiz->ExecuteScan();
}, this);
scanThread_->detach();
}
break;
case ScanStatus::LOADED:
TriggerFinish(DR_OK);
screenManager()->push(new RemoteISOBrowseScreen(games_));
break;
}
}
void RemoteISOConnectScreen::ExecuteScan() {
FindServer(host_, port_);
if (scanCancelled) {
return;
}
std::lock_guard<std::mutex> guard(statusLock_);
status_ = host_.empty() ? ScanStatus::FAILED : ScanStatus::FOUND;
}
ScanStatus RemoteISOConnectScreen::GetStatus() {
std::lock_guard<std::mutex> guard(statusLock_);
return status_;
}
void RemoteISOConnectScreen::ExecuteLoad() {
bool result = LoadGameList(host_, port_, games_);
if (scanCancelled) {
return;
}
std::lock_guard<std::mutex> guard(statusLock_);
status_ = result ? ScanStatus::LOADED : ScanStatus::FAILED;
}
class RemoteGameBrowser : public GameBrowser {
public:
RemoteGameBrowser(const std::vector<std::string> &games, bool allowBrowsing, bool *gridStyle_, std::string lastText, std::string lastLink, int flags = 0, UI::LayoutParams *layoutParams = 0)
: GameBrowser("!REMOTE", allowBrowsing, gridStyle_, lastText, lastLink, flags, layoutParams) {
games_ = games;
Refresh();
}
protected:
bool DisplayTopBar() override {
return false;
}
bool HasSpecialFiles(std::vector<std::string> &filenames) override;
std::vector<std::string> games_;
};
bool RemoteGameBrowser::HasSpecialFiles(std::vector<std::string> &filenames) {
filenames = games_;
return true;
}
RemoteISOBrowseScreen::RemoteISOBrowseScreen(const std::vector<std::string> &games) : games_(games) {
}
void RemoteISOBrowseScreen::CreateViews() {
bool vertical = UseVerticalLayout();
I18NCategory *mm = GetI18NCategory("MainMenu");
I18NCategory *di = GetI18NCategory("Dialog");
Margins actionMenuMargins(0, 10, 10, 0);
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
tabHolder_ = leftColumn;
tabHolder_->SetTag("RemoteGames");
gameBrowsers_.clear();
leftColumn->SetClip(true);
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("RemoteGamesTab");
RemoteGameBrowser *tabRemoteGames = new RemoteGameBrowser(
games_, false, &g_Config.bGridView1, "", "", 0,
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRemoteGames);
gameBrowsers_.push_back(tabRemoteGames);
leftColumn->AddTab(mm->T("Remote Server"), scrollRecentGames);
tabRemoteGames->OnChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelectedInstant);
tabRemoteGames->OnHoldChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelected);
tabRemoteGames->OnHighlight.Handle<MainScreen>(this, &MainScreen::OnGameHighlight);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
rightColumnItems->SetSpacing(0.0f);
rightColumn->Add(rightColumnItems);
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
if (vertical) {
root_ = new LinearLayout(ORIENT_VERTICAL);
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
root_->Add(rightColumn);
root_->Add(leftColumn);
} else {
root_ = new LinearLayout(ORIENT_HORIZONTAL);
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumn);
}
root_->SetDefaultFocusView(tabHolder_);
upgradeBar_ = 0;
}
void RemoteISOSettingsScreen::CreateViews() {
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *n = GetI18NCategory("Networking");
I18NCategory *ms = GetI18NCategory("MainSettings");
ViewGroup *remoteisoSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
remoteisoSettingsScroll->SetTag("GameSettingsNetworking");
LinearLayout *remoteisoSettings = new LinearLayout(ORIENT_VERTICAL);
remoteisoSettings->SetSpacing(0);
remoteisoSettingsScroll->Add(remoteisoSettings);
remoteisoSettings->Add(new ItemHeader(ms->T("Remote Disc Streaming")));
remoteisoSettings->Add(new CheckBox(&g_Config.bRemoteISOManual, n->T("Manual Mode Client", "Manual Mode Client")));
PopupTextInputChoice *remoteServer = remoteisoSettings->Add(new PopupTextInputChoice(&g_Config.sLastRemoteISOServer, n->T("Remote Server"), "", 255, screenManager()));
remoteServer->SetEnabledPtr(&g_Config.bRemoteISOManual);
PopupSliderChoice *remotePort = remoteisoSettings->Add(new PopupSliderChoice(&g_Config.iLastRemoteISOPort, 0, 65535, n->T("Remote Port", "Remote Port"), 100, screenManager()));
remotePort->SetEnabledPtr(&g_Config.bRemoteISOManual);
PopupTextInputChoice *remoteSubdir = remoteisoSettings->Add(new PopupTextInputChoice(&g_Config.sRemoteISOSubdir, n->T("Remote Subdirectory"), "", 255, screenManager()));
remoteSubdir->SetEnabledPtr(&g_Config.bRemoteISOManual);
remoteSubdir->OnChange.Handle(this, &RemoteISOSettingsScreen::OnChangeRemoteISOSubdir);
remoteisoSettings->Add(new PopupSliderChoice(&g_Config.iRemoteISOPort, 0, 65535, n->T("Local Server Port", "Local Server Port"), 100, screenManager()));
remoteisoSettings->Add(new Spacer(25.0));
remoteisoSettings->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
root_->Add(remoteisoSettings);
}
UI::EventReturn RemoteISOSettingsScreen::OnChangeRemoteISOSubdir(UI::EventParams &e) {
//Conform to HTTP standards
ReplaceAll(g_Config.sRemoteISOSubdir, " ", "%20");
ReplaceAll(g_Config.sRemoteISOSubdir, "\\", "/");
//Make sure it begins with /
if (g_Config.sRemoteISOSubdir[0] != '/')
g_Config.sRemoteISOSubdir = "/" + g_Config.sRemoteISOSubdir;
return UI::EVENT_DONE;
}