mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
ee6234ecb6
Also gets rid of the shared_ptr usage, and generally makes things nicer. Needed for later config refactorings, good to get in early.
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/UI/UI.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/StringUtils.h"
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#include "Common/Data/Text/I18n.h"
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#include "Core/Util/GameManager.h"
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#include "UI/InstallZipScreen.h"
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#include "UI/MainScreen.h"
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InstallZipScreen::InstallZipScreen(const Path &zipPath) : zipPath_(zipPath) {
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g_GameManager.ResetInstallError();
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}
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void InstallZipScreen::CreateViews() {
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using namespace UI;
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File::FileInfo fileInfo;
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bool success = File::GetFileInfo(zipPath_, &fileInfo);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto iz = GetI18NCategory(I18NCat::INSTALLZIP);
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(leftColumn);
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root_->Add(rightColumnItems);
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std::string shortFilename = zipPath_.GetFilename();
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// TODO: Do in the background?
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ZipFileInfo zipInfo;
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ZipFileContents contents = DetectZipFileContents(zipPath_, &zipInfo);
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if (contents == ZipFileContents::ISO_FILE || contents == ZipFileContents::PSP_GAME_DIR) {
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std::string question = iz->T("Install game from ZIP file?");
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leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
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leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
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doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
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progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
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installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
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installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
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backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
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rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
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returnToHomebrew_ = true;
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} else if (contents == ZipFileContents::TEXTURE_PACK) {
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std::string question = iz->T("Install textures from ZIP file?");
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leftColumn->Add(new TextView(question, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
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leftColumn->Add(new TextView(shortFilename, ALIGN_LEFT, false, new AnchorLayoutParams(10, 60, NONE, NONE)));
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doneView_ = leftColumn->Add(new TextView("", new AnchorLayoutParams(10, 120, NONE, NONE)));
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progressBar_ = leftColumn->Add(new ProgressBar(new AnchorLayoutParams(10, 200, 200, NONE)));
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installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
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installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
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backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
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rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
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returnToHomebrew_ = false;
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} else {
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leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
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doneView_ = nullptr;
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progressBar_ = nullptr;
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installChoice_ = nullptr;
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backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
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}
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// OK so that EmuScreen will handle it right.
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backChoice_->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
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}
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bool InstallZipScreen::key(const KeyInput &key) {
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// Ignore all key presses during download and installation to avoid user escape
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if (g_GameManager.GetState() == GameManagerState::IDLE) {
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return UIScreen::key(key);
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}
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return false;
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}
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UI::EventReturn InstallZipScreen::OnInstall(UI::EventParams ¶ms) {
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if (g_GameManager.InstallGameOnThread(zipPath_, zipPath_, deleteZipFile_)) {
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installStarted_ = true;
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if (installChoice_) {
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installChoice_->SetEnabled(false);
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}
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}
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return UI::EVENT_DONE;
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}
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void InstallZipScreen::update() {
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auto iz = GetI18NCategory(I18NCat::INSTALLZIP);
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using namespace UI;
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if (g_GameManager.GetState() != GameManagerState::IDLE) {
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if (progressBar_) {
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progressBar_->SetVisibility(V_VISIBLE);
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progressBar_->SetProgress(g_GameManager.GetCurrentInstallProgressPercentage());
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}
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if (backChoice_) {
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backChoice_->SetEnabled(false);
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}
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} else {
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if (progressBar_) {
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progressBar_->SetVisibility(V_GONE);
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}
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if (backChoice_) {
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backChoice_->SetEnabled(true);
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}
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std::string err = g_GameManager.GetInstallError();
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if (!err.empty()) {
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if (doneView_)
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doneView_->SetText(iz->T(err.c_str()));
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} else if (installStarted_) {
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if (doneView_)
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doneView_->SetText(iz->T("Installed!"));
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MainScreen::showHomebrewTab = returnToHomebrew_;
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}
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}
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UIScreen::update();
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}
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