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Common
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
D3D11
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
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2017-06-06 19:49:10 -07:00 |
Directx9
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
GLES
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
Null
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
Software
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SoftGPU: Avoid some compile warnings.
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2017-06-06 19:49:42 -07:00 |
Vulkan
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
ge_constants.h
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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GE Debugger: Initial structure for GE data dumping.
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2017-06-03 15:29:09 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Initial structure for GE data dumping.
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2017-06-03 15:29:09 -07:00 |
GPUCommon.cpp
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
GPUCommon.h
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
GPUInterface.h
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GPU: Add a debug method to grab list tick wait.
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2017-06-04 10:38:49 -07:00 |
GPUState.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
GPUState.h
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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SoftGPU: Grab 4 S/T coords in non-through too.
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2017-04-23 11:11:16 -07:00 |