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https://github.com/hrydgard/ppsspp.git
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51 lines
2.3 KiB
C++
51 lines
2.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include "CommonTypes.h"
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// This bool is the key to having the HD remasters work.
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// We keep it set to false by default in PSPLoaders.cpp
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// in order to keep the 99% of other PSP games working happily.
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extern bool g_RemasterMode;
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extern bool g_DoubleTextureCoordinates;
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struct HDRemaster {
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std::string gameID;
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u64 MemorySize;
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u64 MemoryEnd; //Seems to be different for each game as well
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bool DoubleTextureCoordinates;
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};
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// TODO: Are those BLJM* IDs really valid? They seem to be the physical PS3 disk IDs,
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// but they're included for safety.
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// TODO: Do all of the remasters aside from Monster Hunter use double texture coordinates?
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// TODO: Are all remasters happy with this end address?
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const struct HDRemaster g_HDRemasters[] = {
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{ "NPJB40001", 0x4000000, 0x0BBFFFFF, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver.
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{ "BLJM85002", 0x4000000, 0x0BBFFFFF, true }, // K-ON Houkago Live HD Ver
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{ "NPJB40002", 0x4000000, 0x0BBFFFFF, true }, // K-ON Houkago Live HD Ver
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{ "BLJM85003", 0x4000000, 0x0BBFFFFF, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver
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{ "NPJB40003", 0x4000000, 0x0BBFFFFF, true }, // Shin Sangoku Musou Multi Raid 2 HD Ver
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{ "BLJM85004", 0x4000000, 0x0BBFFFFF, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition
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{ "NPJB40004", 0x4000000, 0x0BBFFFFF, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition
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{ "BLJM85005", 0x4000000, 0x0BBFFFFF, true }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition
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{ "NPJB40005", 0x4000000, 0x0BBFFFFF, true }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition
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};
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