ppsspp/Core/HLE
2013-07-06 22:21:52 +02:00
..
__sceAudio.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg 2013-07-05 00:09:29 +02:00
HLE.cpp HLE GetFuncName: Correctly compare to numFunctions 2013-06-26 20:30:49 +02:00
HLE.h
HLETables.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Minor audio optimization 2013-07-06 22:21:52 +02:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Revert fix in #2092 2013-06-06 06:10:26 +08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Add a couple extra stubs to sceCcc. 2013-06-30 11:12:36 -07:00
sceCcc.h Add dummy sceCcc 2013-06-30 20:21:56 +08:00
sceChnnlsv.cpp Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceChnnlsv.h Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceCtrl.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
sceCtrl.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Change the config setting to not say game. 2013-06-30 00:02:33 -07:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceDmac.h
sceFont.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceFont.h
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h
sceGe.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGe.h
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
sceHttp.h
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h
sceIo.cpp bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
sceIo.h
sceJpeg.cpp State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.h Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMbx.h
sceKernelMemory.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceKernelMemory.h
sceKernelModule.cpp Keep symbols mapped from all loaded modules. 2013-06-30 10:15:21 -07:00
sceKernelModule.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
sceKernelThread.h Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
sceKernelTime.cpp
sceKernelTime.h
sceKernelVTimer.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelVTimer.h
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Possible iOS build fix, see #2418 2013-06-23 18:01:11 +02:00
sceMp3.h
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h
sceMpeg.cpp Merge pull request #2582 from oioitff/mpeg-fix 2013-07-02 11:28:22 -07:00
sceMpeg.h Improve mpeg timestamp. 2013-06-10 04:21:36 +08:00
sceNet.cpp Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return. 2013-06-20 03:20:10 -04:00
sceNet.h
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Reduce log level that spam Sol Trigger heavily 2013-06-26 19:30:17 +08:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp Rebased to latest master. 2013-06-26 16:01:07 -04:00
scePower.h
scePsmf.cpp Remove IsAudioEnd(), use IsNoAudioData() instead. 2013-07-02 17:20:46 +08:00
scePsmf.h
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h
sceRtc.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceRtc.h
sceSas.cpp logging tweak 2013-06-17 22:05:47 +02:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp
sceUsb.h
sceUtility.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceUtility.h
sceVaudio.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00