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D3D11Util.cpp
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Make the hardware skinning code match
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2020-11-01 19:58:50 +01:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DepalettizeShaderD3D11.cpp
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Common: Move ColorConv to a more appropriate place.
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2021-05-01 11:20:05 -07:00 |
DepalettizeShaderD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineD3D11.cpp
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
DrawEngineD3D11.h
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ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming.
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2020-11-08 12:54:05 +01:00 |
FramebufferManagerD3D11.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
FramebufferManagerD3D11.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_D3D11.cpp
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GPU: Allow range cull on Mali/etc.
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2021-10-23 08:43:14 -07:00 |
GPU_D3D11.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerD3D11.cpp
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
ShaderManagerD3D11.h
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Global: Cleanup class init order warnings.
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2021-02-15 11:59:45 -08:00 |
StateMappingD3D11.cpp
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferD3D11.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
TextureCacheD3D11.cpp
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Replacement: Centralize lookup logic.
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2021-10-21 17:05:38 -07:00 |
TextureCacheD3D11.h
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
TextureScalerD3D11.cpp
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |