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DepalettizeShaderGLES.cpp
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GLES: Enable/disable clip distance 0.
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2021-10-12 20:34:42 -07:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
DrawEngineGLES.cpp
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Remove the vertex cache from the OpenGL backend.
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2021-11-06 00:45:43 +01:00 |
DrawEngineGLES.h
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Remove the vertex cache from the OpenGL backend.
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2021-11-06 00:45:43 +01:00 |
FragmentTestCacheGLES.cpp
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Minor cleanup in GL backend, fixes #13647
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2020-11-10 00:13:44 +01:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
FramebufferManagerGLES.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_GLES.cpp
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Add a hidden setting to turn off the shader cache, for shader compile performance work
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2021-11-21 21:25:56 +01:00 |
GPU_GLES.h
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
ShaderManagerGLES.cpp
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Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
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2021-10-31 13:35:13 +01:00 |
ShaderManagerGLES.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |
StateMappingGLES.cpp
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GPU: Skip cull for lines and points.
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2021-10-31 10:54:50 -07:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
TextureCacheGLES.cpp
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Replacement: Centralize lookup logic.
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2021-10-21 17:05:38 -07:00 |
TextureCacheGLES.h
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
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2020-11-22 18:00:07 +01:00 |
TextureScalerGLES.cpp
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Address feedback (except the mailbox refcount)
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2021-06-13 10:16:53 +02:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |