ppsspp/GPU/Software
Unknown W. Brackets 0993771104 samplerjit: Fix standard bufw check.
Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
..
Clipper.cpp softgpu: Fix depth cull in softgpu. 2021-11-05 21:38:13 -07:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
DrawPixel.cpp sofjit: Correctly poison memory. 2022-01-02 08:47:04 -08:00
DrawPixel.h softjit: Optimize common case bloom blending. 2022-01-02 08:47:04 -08:00
DrawPixelX86.cpp softjit: Avoid const temp registers. 2022-01-02 08:47:04 -08:00
FuncId.cpp samplerjit: Fix standard bufw check. 2022-01-05 00:11:34 -08:00
FuncId.h samplerjit: Avoid gather if overread could crash. 2022-01-02 17:28:52 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Skip sample lookup if masked. 2022-01-02 13:47:14 -08:00
Rasterizer.h softgpu: Add code for tracking GPU writes. 2022-01-02 08:28:30 -08:00
RasterizerRectangle.cpp Merge pull request #15273 from unknownbrackets/softjit-bloom 2022-01-02 18:11:07 +01:00
RasterizerRectangle.h softgpu: Combine sliced rectangles. 2021-11-14 18:31:46 -08:00
RasterizerRegCache.cpp samplerjit: Refactor nearest using reg cache. 2021-12-04 13:04:53 -08:00
RasterizerRegCache.h samplerjit: Use VPGATHERDD for simple CLUT4 loads. 2022-01-02 17:19:17 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp Merge pull request #15273 from unknownbrackets/softjit-bloom 2022-01-02 18:11:07 +01:00
Sampler.h samplerjit: Remove old linear nearest paths. 2022-01-02 17:28:52 -08:00
SamplerX86.cpp samplerjit: Fix DXT compilation. 2022-01-05 00:00:03 -08:00
SoftGpu.cpp GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
SoftGpu.h softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
TransformUnit.cpp softgpu: Separately profile verts and lighting. 2022-01-02 13:46:11 -08:00
TransformUnit.h softgpu: Fix leaked range flag on cull. 2021-11-14 08:43:52 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.