ppsspp/gfx_es2
2013-02-02 12:37:13 +01:00
..
CMakeLists.txt Add OpenGL state cache to save some redundant state change. 2012-11-24 15:19:08 +01:00
draw_buffer.cpp Add dither to state. Allow choosing FBO color depth. Disable VBO for draw_buffer but keep code. 2013-01-23 23:02:32 +01:00
draw_buffer.h Use VBO to draw UI, just because that's how it's supposed to be done. 2013-01-10 10:14:39 +01:00
fbo.cpp Don't log when framebuffer creation succeeds. 2013-02-02 12:37:13 +01:00
fbo.h Add dither to state. Allow choosing FBO color depth. Disable VBO for draw_buffer but keep code. 2013-01-23 23:02:32 +01:00
gl_state.cpp Add dither to state. Allow choosing FBO color depth. Disable VBO for draw_buffer but keep code. 2013-01-23 23:02:32 +01:00
gl_state.h Add dither to state. Allow choosing FBO color depth. Disable VBO for draw_buffer but keep code. 2013-01-23 23:02:32 +01:00
glsl_program.cpp Use new defines: USING_GLES2, ARM and add iOS support. 2012-11-26 20:27:35 +10:00
glsl_program.h Use new defines: USING_GLES2, ARM and add iOS support. 2012-11-26 20:27:35 +10:00
vertex_format.cpp Reindent (->tabs) 2012-10-30 13:20:55 +01:00
vertex_format.h Reindent (->tabs) 2012-10-30 13:20:55 +01:00