ppsspp/ios/Controls.mm
2024-05-22 13:34:17 +02:00

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#include "Controls.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Input/InputState.h"
#include "Common/System/NativeApp.h"
#include "Common/System/Display.h"
#include "Core/KeyMap.h"
static void controllerButtonPressed(BOOL pressed, InputKeyCode keyCode) {
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.flags = pressed ? KEY_DOWN : KEY_UP;
key.keyCode = keyCode;
NativeKey(key);
}
bool SetupController(GCController *controller) {
GCExtendedGamepad *extendedProfile = controller.extendedGamepad;
if (extendedProfile == nil) {
return false;
}
controller.controllerPausedHandler = ^(GCController *controller) {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = NKCODE_ESCAPE;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
};
extendedProfile.buttonA.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_2); // Cross
};
extendedProfile.buttonB.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_3); // Circle
};
extendedProfile.buttonX.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_4); // Square
};
extendedProfile.buttonY.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_1); // Triangle
};
extendedProfile.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_7); // LTrigger
};
extendedProfile.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_8); // RTrigger
};
extendedProfile.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_DPAD_UP);
};
extendedProfile.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_DPAD_DOWN);
};
extendedProfile.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_DPAD_LEFT);
};
extendedProfile.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_DPAD_RIGHT);
};
extendedProfile.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_9); // Select
};
extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_10); // Start
};
#if defined(__IPHONE_12_1) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_12_1
if ([extendedProfile respondsToSelector:@selector(leftThumbstickButton)] && extendedProfile.leftThumbstickButton != nil) {
extendedProfile.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_11);
};
}
if ([extendedProfile respondsToSelector:@selector(rightThumbstickButton)] && extendedProfile.rightThumbstickButton != nil) {
extendedProfile.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_12);
};
}
#endif
#if defined(__IPHONE_13_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13_0
if ([extendedProfile respondsToSelector:@selector(buttonOptions)] && extendedProfile.buttonOptions != nil) {
extendedProfile.buttonOptions.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_13);
};
}
if ([extendedProfile respondsToSelector:@selector(buttonMenu)] && extendedProfile.buttonMenu != nil) {
extendedProfile.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_14);
};
}
#endif
#if defined(__IPHONE_14_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
if ([extendedProfile respondsToSelector:@selector(buttonHome)] && extendedProfile.buttonHome != nil) {
extendedProfile.buttonHome.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
controllerButtonPressed(pressed, NKCODE_BUTTON_15);
};
}
#endif
extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.axisId = JOYSTICK_AXIS_X;
axisInput.value = value;
NativeAxis(&axisInput, 1);
};
extendedProfile.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.axisId = JOYSTICK_AXIS_Y;
axisInput.value = -value;
NativeAxis(&axisInput, 1);
};
// Map right thumbstick as another analog stick, particularly useful for controllers
// like the DualShock 3/4 when connected to an iOS device
extendedProfile.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.axisId = JOYSTICK_AXIS_Z;
axisInput.value = value;
NativeAxis(&axisInput, 1);
};
extendedProfile.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
axisInput.deviceId = DEVICE_ID_PAD_0;
axisInput.axisId = JOYSTICK_AXIS_RZ;
axisInput.value = -value;
NativeAxis(&axisInput, 1);
};
return true;
}
void TouchTracker::SendTouchEvent(float x, float y, int code, int pointerId) {
float scale = [UIScreen mainScreen].scale;
if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
scale = [UIScreen mainScreen].nativeScale;
}
float dp_xscale = (float)g_display.dp_xres / (float)g_display.pixel_xres;
float dp_yscale = (float)g_display.dp_yres / (float)g_display.pixel_yres;
float scaledX = (int)(x * dp_xscale) * scale;
float scaledY = (int)(y * dp_yscale) * scale;
TouchInput input;
input.x = scaledX;
input.y = scaledY;
switch (code) {
case 1: input.flags = TOUCH_DOWN; break;
case 2: input.flags = TOUCH_UP; break;
default: input.flags = TOUCH_MOVE; break;
}
input.id = pointerId;
NativeTouch(input);
}
int TouchTracker::ToTouchID(UITouch *uiTouch, bool allowAllocate) {
// Find the id for the touch.
for (int localId = 0; localId < (int)ARRAY_SIZE(touches_); ++localId) {
if (touches_[localId] == uiTouch) {
return localId;
}
}
// Allocate a new one, perhaps?
if (allowAllocate) {
for (int localId = 0; localId < (int)ARRAY_SIZE(touches_); ++localId) {
if (touches_[localId] == 0) {
touches_[localId] = uiTouch;
return localId;
}
}
// None were free. Ignore?
return 0;
}
return -1;
}
void TouchTracker::Began(NSSet *touches, UIView *view) {
for (UITouch* touch in touches) {
CGPoint point = [touch locationInView:view];
int touchId = ToTouchID(touch, true);
SendTouchEvent(point.x, point.y, 1, touchId);
}
}
void TouchTracker::Moved(NSSet *touches, UIView *view) {
for (UITouch* touch in touches) {
CGPoint point = [touch locationInView:view];
int touchId = ToTouchID(touch, true);
SendTouchEvent(point.x, point.y, 0, touchId);
}
}
void TouchTracker::Ended(NSSet *touches, UIView *view) {
for (UITouch* touch in touches) {
CGPoint point = [touch locationInView:view];
int touchId = ToTouchID(touch, false);
if (touchId >= 0) {
SendTouchEvent(point.x, point.y, 2, touchId);
touches_[touchId] = nullptr;
}
}
}
void TouchTracker::Cancelled(NSSet *touches, UIView *view) {
for (UITouch* touch in touches) {
CGPoint point = [touch locationInView:view];
int touchId = ToTouchID(touch, false);
if (touchId >= 0) {
SendTouchEvent(point.x, point.y, 2, touchId);
touches_[touchId] = nullptr;
}
}
}
void ICadeTracker::InitKeyMap() {
iCadeToKeyMap[iCadeJoystickUp] = NKCODE_DPAD_UP;
iCadeToKeyMap[iCadeJoystickRight] = NKCODE_DPAD_RIGHT;
iCadeToKeyMap[iCadeJoystickDown] = NKCODE_DPAD_DOWN;
iCadeToKeyMap[iCadeJoystickLeft] = NKCODE_DPAD_LEFT;
iCadeToKeyMap[iCadeButtonA] = NKCODE_BUTTON_9; // Select
iCadeToKeyMap[iCadeButtonB] = NKCODE_BUTTON_7; // LTrigger
iCadeToKeyMap[iCadeButtonC] = NKCODE_BUTTON_10; // Start
iCadeToKeyMap[iCadeButtonD] = NKCODE_BUTTON_8; // RTrigger
iCadeToKeyMap[iCadeButtonE] = NKCODE_BUTTON_4; // Square
iCadeToKeyMap[iCadeButtonF] = NKCODE_BUTTON_2; // Cross
iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle
iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle
}
void ICadeTracker::ButtonDown(iCadeState button) {
if (simulateAnalog &&
((button == iCadeJoystickUp) ||
(button == iCadeJoystickDown) ||
(button == iCadeJoystickLeft) ||
(button == iCadeJoystickRight))) {
AxisInput axis;
switch (button) {
case iCadeJoystickUp :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = -1.0f;
break;
case iCadeJoystickDown :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 1.0f;
break;
case iCadeJoystickLeft :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = -1.0f;
break;
case iCadeJoystickRight :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 1.0f;
break;
default:
break;
}
axis.deviceId = DEVICE_ID_PAD_0;
NativeAxis(&axis, 1);
} else {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = iCadeToKeyMap[button];
key.deviceId = DEVICE_ID_PAD_0;
NativeKey(key);
}
}
void ICadeTracker::ButtonUp(iCadeState button) {
if (!iCadeConnectNotified) {
iCadeConnectNotified = true;
KeyMap::NotifyPadConnected(DEVICE_ID_PAD_0, "iCade");
}
if (button == iCadeButtonA) {
// Pressing Select twice within 1 second toggles the DPad between
// normal operation and simulating the Analog stick.
if ((lastSelectPress + 1.0f) > time_now_d())
simulateAnalog = !simulateAnalog;
lastSelectPress = time_now_d();
}
if (button == iCadeButtonC) {
// Pressing Start twice within 1 second will take to the Emu menu
if ((lastStartPress + 1.0f) > time_now_d()) {
KeyInput key;
key.flags = KEY_DOWN;
key.keyCode = NKCODE_ESCAPE;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
return;
}
lastStartPress = time_now_d();
}
if (simulateAnalog &&
((button == iCadeJoystickUp) ||
(button == iCadeJoystickDown) ||
(button == iCadeJoystickLeft) ||
(button == iCadeJoystickRight))) {
AxisInput axis;
switch (button) {
case iCadeJoystickUp :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 0.0f;
break;
case iCadeJoystickDown :
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = 0.0f;
break;
case iCadeJoystickLeft :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 0.0f;
break;
case iCadeJoystickRight :
axis.axisId = JOYSTICK_AXIS_X;
axis.value = 0.0f;
break;
default:
break;
}
axis.deviceId = DEVICE_ID_PAD_0;
NativeAxis(&axis, 1);
} else {
KeyInput key;
key.flags = KEY_UP;
key.keyCode = iCadeToKeyMap[button];
key.deviceId = DEVICE_ID_PAD_0;
NativeKey(key);
}
}