mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
233 lines
7.5 KiB
C++
233 lines
7.5 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "ppsspp_config.h"
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
#include <thread>
|
|
#include "ui/ui_screen.h"
|
|
#include "UI/MiscScreens.h"
|
|
|
|
class SettingInfoMessage;
|
|
|
|
// Per-game settings screen - enables you to configure graphic options, control options, etc
|
|
// per game.
|
|
class GameSettingsScreen : public UIDialogScreenWithGameBackground {
|
|
public:
|
|
GameSettingsScreen(std::string gamePath, std::string gameID = "", bool editThenRestore = false);
|
|
|
|
void update() override;
|
|
void onFinish(DialogResult result) override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
std::string tag() const override { return "settings"; }
|
|
|
|
UI::Event OnRecentChanged;
|
|
|
|
protected:
|
|
void CreateViews() override;
|
|
void CallbackRestoreDefaults(bool yes);
|
|
void CallbackRenderingBackend(bool yes);
|
|
void CallbackRenderingDevice(bool yes);
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
void CallbackMemstickFolder(bool yes);
|
|
#endif
|
|
bool UseVerticalLayout() const;
|
|
|
|
private:
|
|
std::string gameID_;
|
|
bool lastVertical_;
|
|
UI::CheckBox *enableReportsCheckbox_;
|
|
UI::Choice *layoutEditorChoice_;
|
|
UI::Choice *postProcChoice_;
|
|
UI::Choice *displayEditor_;
|
|
UI::Choice *backgroundChoice_ = nullptr;
|
|
UI::PopupMultiChoice *resolutionChoice_;
|
|
UI::CheckBox *frameSkipAuto_;
|
|
SettingInfoMessage *settingInfo_;
|
|
#ifdef _WIN32
|
|
UI::CheckBox *SavePathInMyDocumentChoice;
|
|
UI::CheckBox *SavePathInOtherChoice;
|
|
// Used to enable/disable the above two options.
|
|
bool installed_;
|
|
bool otherinstalled_;
|
|
#endif
|
|
|
|
// Event handlers
|
|
UI::EventReturn OnControlMapping(UI::EventParams &e);
|
|
UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
|
|
UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e);
|
|
UI::EventReturn OnTiltTypeChange(UI::EventParams &e);
|
|
UI::EventReturn OnTiltCustomize(UI::EventParams &e);
|
|
UI::EventReturn OnComboKey(UI::EventParams &e);
|
|
|
|
// Global settings handlers
|
|
UI::EventReturn OnLanguage(UI::EventParams &e);
|
|
UI::EventReturn OnLanguageChange(UI::EventParams &e);
|
|
UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
|
|
UI::EventReturn OnPostProcShader(UI::EventParams &e);
|
|
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
|
|
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
|
|
UI::EventReturn OnRemoteISO(UI::EventParams &e);
|
|
UI::EventReturn OnChangeNickname(UI::EventParams &e);
|
|
UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
|
|
UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
|
|
UI::EventReturn OnClearRecents(UI::EventParams &e);
|
|
UI::EventReturn OnChangeBackground(UI::EventParams &e);
|
|
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
|
|
UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
|
|
UI::EventReturn OnResolutionChange(UI::EventParams &e);
|
|
UI::EventReturn OnHwScaleChange(UI::EventParams &e);
|
|
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
|
|
UI::EventReturn OnRenderingMode(UI::EventParams &e);
|
|
UI::EventReturn OnRenderingBackend(UI::EventParams &e);
|
|
UI::EventReturn OnRenderingDevice(UI::EventParams &e);
|
|
UI::EventReturn OnAudioDevice(UI::EventParams &e);
|
|
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
UI::EventReturn OnChangeMemStickDir(UI::EventParams &e);
|
|
#elif defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
|
|
UI::EventReturn OnSavePathMydoc(UI::EventParams &e);
|
|
UI::EventReturn OnSavePathOther(UI::EventParams &e);
|
|
#endif
|
|
UI::EventReturn OnSoftwareRendering(UI::EventParams &e);
|
|
UI::EventReturn OnHardwareTransform(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnScreenRotation(UI::EventParams &e);
|
|
UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
|
|
UI::EventReturn OnSustainedPerformanceModeChange(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnAdhocGuides(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnSavedataManager(UI::EventParams &e);
|
|
UI::EventReturn OnSysInfo(UI::EventParams &e);
|
|
|
|
// Temporaries to convert setting types.
|
|
int iAlternateSpeedPercent1_;
|
|
int iAlternateSpeedPercent2_;
|
|
bool enableReports_;
|
|
|
|
//edit the game-specific settings and restore the global settings after exiting
|
|
bool editThenRestore_;
|
|
|
|
// Cached booleans
|
|
bool vtxCacheEnable_;
|
|
bool postProcEnable_;
|
|
bool resolutionEnable_;
|
|
bool bloomHackEnable_;
|
|
bool tessHWEnable_;
|
|
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
std::string pendingMemstickFolder_;
|
|
#endif
|
|
};
|
|
|
|
class SettingInfoMessage : public UI::LinearLayout {
|
|
public:
|
|
SettingInfoMessage(int align, UI::AnchorLayoutParams *lp);
|
|
|
|
void SetBottomCutoff(float y) {
|
|
cutOffY_ = y;
|
|
}
|
|
void Show(const std::string &text, UI::View *refView = nullptr);
|
|
|
|
void Draw(UIContext &dc);
|
|
|
|
private:
|
|
UI::TextView *text_ = nullptr;
|
|
double timeShown_ = 0.0;
|
|
float cutOffY_;
|
|
};
|
|
|
|
class DeveloperToolsScreen : public UIDialogScreenWithBackground {
|
|
public:
|
|
DeveloperToolsScreen() {}
|
|
void update() override;
|
|
void onFinish(DialogResult result) override;
|
|
|
|
protected:
|
|
void CreateViews() override;
|
|
|
|
private:
|
|
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
|
|
UI::EventReturn OnLoggingChanged(UI::EventParams &e);
|
|
UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
|
|
UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
|
|
UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
|
|
UI::EventReturn OnLogConfig(UI::EventParams &e);
|
|
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
|
|
UI::EventReturn OnJitDebugTools(UI::EventParams &e);
|
|
UI::EventReturn OnRemoteDebugger(UI::EventParams &e);
|
|
UI::EventReturn OnGPUDriverTest(UI::EventParams &e);
|
|
UI::EventReturn OnTouchscreenTest(UI::EventParams &e);
|
|
|
|
bool allowDebugger_ = false;
|
|
bool canAllowDebugger_ = true;
|
|
};
|
|
|
|
class HostnameSelectScreen : public PopupScreen {
|
|
public:
|
|
HostnameSelectScreen(std::string *value, const std::string &title)
|
|
: PopupScreen(title, "OK", "Cancel"), value_(value) {
|
|
resolver_ = std::thread([](HostnameSelectScreen *thiz) {
|
|
thiz->ResolverThread();
|
|
}, this);
|
|
}
|
|
~HostnameSelectScreen() {
|
|
resolverState_ = ResolverState::QUIT;
|
|
resolverCond_.notify_one();
|
|
resolver_.join();
|
|
}
|
|
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
|
|
protected:
|
|
void OnCompleted(DialogResult result) override;
|
|
bool CanComplete(DialogResult result) override;
|
|
|
|
private:
|
|
void ResolverThread();
|
|
void SendEditKey(int keyCode, int flags = 0);
|
|
UI::EventReturn OnNumberClick(UI::EventParams &e);
|
|
UI::EventReturn OnPointClick(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteClick(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
|
|
|
|
enum class ResolverState {
|
|
WAITING,
|
|
QUEUED,
|
|
PROGRESS,
|
|
READY,
|
|
QUIT,
|
|
};
|
|
|
|
std::string *value_;
|
|
UI::TextEdit *addrView_ = nullptr;
|
|
UI::TextView *errorView_ = nullptr;
|
|
UI::TextView *progressView_ = nullptr;
|
|
|
|
std::thread resolver_;
|
|
ResolverState resolverState_ = ResolverState::WAITING;
|
|
std::mutex resolverLock_;
|
|
std::condition_variable resolverCond_;
|
|
std::string toResolve_ = "";
|
|
bool toResolveResult_ = false;
|
|
std::string lastResolved_ = "";
|
|
bool lastResolvedResult_ = false;
|
|
};
|