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https://github.com/hrydgard/ppsspp.git
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68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../Common/CommonTypes.h"
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class PointerWrap;
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void Register_sceCtrl();
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const int CTRL_STICK_LEFT = 0;
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// The actual PSP only has one, but HD remasters expose this, maybe also the emulator on the PSP/Vita.
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const int CTRL_STICK_RIGHT = 1;
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#define CTRL_SQUARE 0x8000
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#define CTRL_TRIANGLE 0x1000
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#define CTRL_CIRCLE 0x2000
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#define CTRL_CROSS 0x4000
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#define CTRL_UP 0x0010
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#define CTRL_DOWN 0x0040
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#define CTRL_LEFT 0x0080
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#define CTRL_RIGHT 0x0020
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#define CTRL_START 0x0008
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#define CTRL_SELECT 0x0001
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#define CTRL_LTRIGGER 0x0100
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#define CTRL_RTRIGGER 0x0200
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void __CtrlInit();
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void __CtrlDoState(PointerWrap &p);
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void __CtrlShutdown();
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// Call this whenever a button is pressed, using the above CTRL_ constants.
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// Multiple buttons may be sent in one call OR'd together.
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// Resending a currently pressed button is fine but not required.
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void __CtrlButtonDown(u32 buttonBit);
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// Call this whenever a button is released. Similar to __CtrlButtonDown().
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void __CtrlButtonUp(u32 buttonBit);
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// Call this to set the position of an analog stick, ideally when it changes.
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// Position value should be from -1 to 1, inclusive, in a square (no need to force to a circle.)
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// No deadzone filtering is done (but note that this applies to the actual PSP as well.)
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void __CtrlSetAnalogX(float value, int stick = CTRL_STICK_LEFT);
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void __CtrlSetAnalogY(float value, int stick = CTRL_STICK_LEFT);
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// Call this to enable rapid-fire. This will cause buttons other than arrows to alternate.
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void __CtrlSetRapidFire(bool state);
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// For use by internal UI like MsgDialog
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u32 __CtrlPeekButtons();
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void __CtrlPeekAnalog(int stick, float *x, float *y);
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u32 __CtrlReadLatch();
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void Register_sceCtrl_driver(); |