ppsspp/Core/SaveState.cpp
Unknown W. Brackets 418d6c1e83 Reset the game when loading a state fails.
This way it doesn't crash.
2013-09-14 21:19:10 -07:00

305 lines
7.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <vector>
#include "Common/StdMutex.h"
#include "Common/FileUtil.h"
#include "Core/SaveState.h"
#include "Core/Config.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/System.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceKernel.h"
#include "HW/MemoryStick.h"
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "UI/OnScreenDisplay.h"
#include "i18n/i18n.h"
namespace SaveState
{
struct SaveStart
{
void DoState(PointerWrap &p);
};
enum OperationType
{
SAVESTATE_SAVE,
SAVESTATE_LOAD,
SAVESTATE_VERIFY,
};
struct Operation
{
Operation(OperationType t, const std::string &f, Callback cb, void *cbUserData_)
: type(t), filename(f), callback(cb), cbUserData(cbUserData_)
{
}
OperationType type;
std::string filename;
Callback callback;
void *cbUserData;
};
static bool needsProcess = false;
static std::vector<Operation> pending;
static std::recursive_mutex mutex;
void SaveStart::DoState(PointerWrap &p)
{
auto s = p.Section("SaveStart", 1);
if (!s)
return;
// Gotta do CoreTiming first since we'll restore into it.
CoreTiming::DoState(p);
Memory::DoState(p);
MemoryStick_DoState(p);
currentMIPS->DoState(p);
HLEDoState(p);
__KernelDoState(p);
// Kernel object destructors might close open files, so do the filesystem last.
pspFileSystem.DoState(p);
}
void Enqueue(SaveState::Operation op)
{
std::lock_guard<std::recursive_mutex> guard(mutex);
pending.push_back(op);
// Don't actually run it until next frame.
// It's possible there might be a duplicate but it won't hurt us.
needsProcess = true;
Core_UpdateSingleStep();
}
void Load(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_LOAD, filename, callback, cbUserData));
}
void Save(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_SAVE, filename, callback, cbUserData));
}
void Verify(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_VERIFY, std::string(""), callback, cbUserData));
}
// Slot utilities
std::string GenerateSaveSlotFilename(int slot)
{
char discID[256];
char temp[256];
sprintf(discID, "%s_%s",
g_paramSFO.GetValueString("DISC_ID").c_str(),
g_paramSFO.GetValueString("DISC_VERSION").c_str());
sprintf(temp, "ms0:/PSP/PPSSPP_STATE/%s_%i.ppst", discID, slot);
std::string hostPath;
if (pspFileSystem.GetHostPath(std::string(temp), hostPath)) {
return hostPath;
} else {
return "";
}
}
void LoadSlot(int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(slot);
if (!fn.empty()) {
Load(fn, callback, cbUserData);
} else {
I18NCategory *s = GetI18NCategory("Screen");
osm.Show("Failed to load state. Error in the file system.", 2.0);
if (callback)
(*callback)(false, cbUserData);
}
}
void SaveSlot(int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(slot);
if (!fn.empty()) {
Save(fn, callback, cbUserData);
} else {
I18NCategory *s = GetI18NCategory("Screen");
osm.Show("Failed to save state. Error in the file system.", 2.0);
if (callback)
(*callback)(false, cbUserData);
}
}
bool HasSaveInSlot(int slot)
{
std::string fn = GenerateSaveSlotFilename(slot);
return File::Exists(fn);
}
bool operator < (const tm &t1, const tm &t2) {
if (t1.tm_year < t2.tm_year) return true;
if (t1.tm_year > t2.tm_year) return false;
if (t1.tm_mon < t2.tm_mon) return true;
if (t1.tm_mon > t2.tm_mon) return false;
if (t1.tm_mday < t2.tm_mday) return true;
if (t1.tm_mday > t2.tm_mday) return false;
if (t1.tm_hour < t2.tm_hour) return true;
if (t1.tm_hour > t2.tm_hour) return false;
if (t1.tm_min < t2.tm_min) return true;
if (t1.tm_min > t2.tm_min) return false;
if (t1.tm_sec < t2.tm_sec) return true;
if (t1.tm_sec > t2.tm_sec) return false;
return false;
}
int GetMostRecentSaveSlot() {
int newestSlot = -1;
tm newestDate = {0};
for (int i = 0; i < SAVESTATESLOTS; i++) {
std::string fn = GenerateSaveSlotFilename(i);
if (File::Exists(fn)) {
tm time = File::GetModifTime(fn);
if (newestDate < time) {
newestDate = time;
newestSlot = i;
}
}
}
return newestSlot;
}
std::vector<Operation> Flush()
{
std::lock_guard<std::recursive_mutex> guard(mutex);
std::vector<Operation> copy = pending;
pending.clear();
return copy;
}
void HandleFailure()
{
PSP_Shutdown();
std::string resetError;
if (!PSP_Init(PSP_CoreParameter(), &resetError))
{
ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
// TODO: This probably doesn't clean up well enough.
Core_Stop();
return;
}
host->BootDone();
host->UpdateDisassembly();
}
void Process()
{
if (!needsProcess)
return;
needsProcess = false;
if (!__KernelIsRunning())
{
ERROR_LOG(COMMON, "Savestate failure: Unable to load without kernel, this should never happen.");
return;
}
std::vector<Operation> operations = Flush();
SaveStart state;
for (size_t i = 0, n = operations.size(); i < n; ++i)
{
Operation &op = operations[i];
CChunkFileReader::Error result;
bool callbackResult;
std::string reason;
I18NCategory *s = GetI18NCategory("Screen");
switch (op.type)
{
case SAVESTATE_LOAD:
if (MIPSComp::jit)
MIPSComp::jit->ClearCache();
INFO_LOG(COMMON, "Loading state from %s", op.filename.c_str());
result = CChunkFileReader::Load(op.filename, REVISION, PPSSPP_GIT_VERSION, state, &reason);
if (result == CChunkFileReader::ERROR_NONE) {
osm.Show(s->T("Loaded State"), 2.0);
callbackResult = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
callbackResult = false;
} else {
osm.Show(s->T(reason.c_str(), "Load savestate failed"), 2.0);
callbackResult = false;
}
break;
case SAVESTATE_SAVE:
if (MIPSComp::jit)
MIPSComp::jit->ClearCache();
INFO_LOG(COMMON, "Saving state to %s", op.filename.c_str());
result = CChunkFileReader::Save(op.filename, REVISION, PPSSPP_GIT_VERSION, state);
if (result == CChunkFileReader::ERROR_NONE) {
osm.Show(s->T("Saved State"), 2.0);
callbackResult = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
callbackResult = false;
} else {
osm.Show(s->T("Save State Failed"), 2.0);
callbackResult = false;
}
break;
case SAVESTATE_VERIFY:
INFO_LOG(COMMON, "Verifying save state system");
callbackResult = CChunkFileReader::Verify(state) == CChunkFileReader::ERROR_NONE;
break;
default:
ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
callbackResult = false;
break;
}
if (op.callback)
op.callback(callbackResult, op.cbUserData);
}
}
void Init()
{
// Make sure there's a directory for save slots
pspFileSystem.MkDir("ms0:/PSP/PPSSPP_STATE");
std::lock_guard<std::recursive_mutex> guard(mutex);
}
}