.. |
DepalettizeShaderCommon.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
Draw2D.h
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CLUTs can be loaded from small rectangular textures. Need to linearize.
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2022-09-21 18:33:15 +02:00 |
DrawEngineCommon.cpp
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SSE optimize Float4ToUint8x4, some uses
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2022-12-01 16:32:23 +01:00 |
DrawEngineCommon.h
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GPU: Automatically reduce depth range on == test.
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2022-11-13 08:13:22 -08:00 |
FragmentShaderGenerator.cpp
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Headless buildfix. Crashfix in shader generator test.
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2022-12-01 22:49:00 +01:00 |
FragmentShaderGenerator.h
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Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
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2022-12-01 22:49:00 +01:00 |
FramebufferManagerCommon.cpp
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Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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2022-12-03 23:35:54 +01:00 |
FramebufferManagerCommon.h
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
GeometryShaderGenerator.cpp
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GPU: Add a small error-compensation to depth clip.
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2022-11-12 20:01:46 -08:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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GE Debugger: Add breakpoint symbol for prim count.
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2022-12-02 10:14:36 -08:00 |
GPUDebugInterface.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
GPUStateUtils.cpp
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GPU: Convert alphamask to FF/00 for 5551.
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2022-11-12 17:41:48 -08:00 |
GPUStateUtils.h
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GPU: Avoid enabling depth test pointlessly.
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2022-11-08 20:06:08 -08:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Fix loading of texture shaders
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2022-12-03 20:37:58 +01:00 |
PostShader.h
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Address feedback, also sort texture shaders
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2022-12-03 19:30:50 +01:00 |
PresentationCommon.cpp
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Merge branch 'master' into config_openxr_update
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2022-12-04 18:04:08 +01:00 |
PresentationCommon.h
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Refactor: Split up updating the display and render size.
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2022-11-21 14:35:12 +01:00 |
ReinterpretFramebuffer.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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GPU: Add dirtying for geo shader state.
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2022-10-02 07:42:16 -07:00 |
ShaderId.cpp
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GPU: Optimize out common case texture proj.
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2022-12-01 23:20:25 -08:00 |
ShaderId.h
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Fragment shader generator: Move the framebuffer fetch bit to the shader ID.
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2022-11-30 00:26:15 +01:00 |
ShaderUniforms.cpp
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VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer.
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2022-11-05 22:14:05 +01:00 |
ShaderUniforms.h
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VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer.
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2022-11-05 22:14:05 +01:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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SSE optimize Float4ToUint8x4, some uses
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2022-12-01 16:32:23 +01:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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GPU: Use skinned position always in bounding check.
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2022-11-06 08:23:31 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
StencilCommon.h
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Vulkan: Use stencil export when available.
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2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
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Remove dead code, validation fix in GE debugger
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2022-12-04 00:49:48 +01:00 |
TextureCacheCommon.h
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Revert "Centralize ClearCacheNextFrame"
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2022-12-02 14:32:27 +01:00 |
TextureDecoder.cpp
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TexCache: Correct alpha mask checks for SSE2.
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2022-12-03 12:38:01 -08:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Some more codestyle cleanup
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2022-10-20 06:59:35 -04:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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Fix more cases, GTA works now.
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2022-10-27 11:05:59 +02:00 |
TextureShaderCommon.h
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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jit: Add more reasonable estimates for RX protect.
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2022-11-20 10:55:35 -08:00 |
VertexDecoderArm.cpp
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jit: Add more reasonable estimates for RX protect.
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2022-11-20 10:55:35 -08:00 |
VertexDecoderCommon.cpp
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GPU: Use skinned position always in bounding check.
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2022-11-06 08:23:31 -08:00 |
VertexDecoderCommon.h
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SSE optimize Float4ToUint8x4, some uses
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2022-12-01 16:32:23 +01:00 |
VertexDecoderX86.cpp
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jit: Add more reasonable estimates for RX protect.
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2022-11-20 10:55:35 -08:00 |
VertexShaderGenerator.cpp
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Headless buildfix. Crashfix in shader generator test.
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2022-12-01 22:49:00 +01:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |