ppsspp/GPU/Common
2022-12-04 18:04:08 +01:00
..
DepalettizeShaderCommon.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Draw2D.h CLUTs can be loaded from small rectangular textures. Need to linearize. 2022-09-21 18:33:15 +02:00
DrawEngineCommon.cpp SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
DrawEngineCommon.h GPU: Automatically reduce depth range on == test. 2022-11-13 08:13:22 -08:00
FragmentShaderGenerator.cpp Headless buildfix. Crashfix in shader generator test. 2022-12-01 22:49:00 +01:00
FragmentShaderGenerator.h Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting. 2022-12-01 22:49:00 +01:00
FramebufferManagerCommon.cpp Force "Lower resolution for effects" off in Ratchet & Clank and a few other games 2022-12-03 23:35:54 +01:00
FramebufferManagerCommon.h Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
GeometryShaderGenerator.cpp GPU: Add a small error-compensation to depth clip. 2022-11-12 20:01:46 -08:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp GE Debugger: Add breakpoint symbol for prim count. 2022-12-02 10:14:36 -08:00
GPUDebugInterface.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUStateUtils.cpp GPU: Convert alphamask to FF/00 for 5551. 2022-11-12 17:41:48 -08:00
GPUStateUtils.h GPU: Avoid enabling depth test pointlessly. 2022-11-08 20:06:08 -08:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Fix loading of texture shaders 2022-12-03 20:37:58 +01:00
PostShader.h Address feedback, also sort texture shaders 2022-12-03 19:30:50 +01:00
PresentationCommon.cpp Merge branch 'master' into config_openxr_update 2022-12-04 18:04:08 +01:00
PresentationCommon.h Refactor: Split up updating the display and render size. 2022-11-21 14:35:12 +01:00
ReinterpretFramebuffer.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h GPU: Add dirtying for geo shader state. 2022-10-02 07:42:16 -07:00
ShaderId.cpp GPU: Optimize out common case texture proj. 2022-12-01 23:20:25 -08:00
ShaderId.h Fragment shader generator: Move the framebuffer fetch bit to the shader ID. 2022-11-30 00:26:15 +01:00
ShaderUniforms.cpp VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer. 2022-11-05 22:14:05 +01:00
ShaderUniforms.h VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer. 2022-11-05 22:14:05 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
StencilCommon.h Vulkan: Use stencil export when available. 2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp Remove dead code, validation fix in GE debugger 2022-12-04 00:49:48 +01:00
TextureCacheCommon.h Revert "Centralize ClearCacheNextFrame" 2022-12-02 14:32:27 +01:00
TextureDecoder.cpp TexCache: Correct alpha mask checks for SSE2. 2022-12-03 12:38:01 -08:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Some more codestyle cleanup 2022-10-20 06:59:35 -04:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexDecoderArm.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexDecoderCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
VertexDecoderCommon.h SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
VertexDecoderX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
VertexShaderGenerator.cpp Headless buildfix. Crashfix in shader generator test. 2022-12-01 22:49:00 +01:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00