ppsspp/Core/Util
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
..
AudioFormat.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
AudioFormat.h cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
AudioFormatNEON.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp Leave free space for alignment "holes" in mem. 2015-10-09 20:08:02 +08:00
BlockAllocator.h Remove more unused code (advanceCallback) 2016-05-01 11:35:16 +02:00
DisArm64.cpp ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
DisArm64.h ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
GameManager.cpp symbian: Remove! 2016-10-11 18:49:08 +02:00
GameManager.h Refresh buttons after installing homebrew. 2015-07-04 08:41:24 -07:00
ppge_atlas.cpp Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppge_atlas.h UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
PPGeDraw.cpp Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
PPGeDraw.h Core: Mark some functions as const 2014-12-03 15:16:11 -05:00