ppsspp/UI
2018-02-26 10:48:29 +01:00
..
BackgroundAudio.cpp Even more cleanup of RIFFReader 2017-12-04 17:34:47 +01:00
BackgroundAudio.h
ComboKeyMappingScreen.cpp
ComboKeyMappingScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ControlMappingScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ControlMappingScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
CwCheatScreen.cpp Oops:] 2017-12-01 11:22:12 +01:00
CwCheatScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DevScreens.cpp Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
DevScreens.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h
DisplayLayoutScreen.cpp Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
DisplayLayoutScreen.h UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
EmuScreen.cpp Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
EmuScreen.h Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
GameInfoCache.cpp Some log level changes. 2018-02-26 10:48:29 +01:00
GameInfoCache.h UI: Use atomic flags in game info cache. 2017-12-29 08:55:49 -08:00
GamepadEmu.cpp System: Use a separate API for bool props. 2017-04-29 17:35:12 -07:00
GamepadEmu.h UI: Fix fade-out when editing touch controls. 2017-06-03 09:45:53 -07:00
GameScreen.cpp UI: Use atomic flags in game info cache. 2017-12-29 08:55:49 -08:00
GameScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
GameSettingsScreen.cpp Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
GameSettingsScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
HostTypes.h Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Only default focus visible things. 2017-12-29 17:55:40 -08:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UI: Fix graphics API display on start. 2017-12-24 18:04:18 -08:00
MiscScreens.h UI: Send prompt results even on back/cancel. 2017-12-02 19:04:33 -08:00
NativeApp.cpp Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
PauseScreen.h UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ProfilerDraw.cpp Profiler: Show the slowest thread's categories. 2017-12-30 10:45:51 -08:00
ProfilerDraw.h
ReadMe.txt
RemoteISOScreen.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
RemoteISOScreen.h http: Allow sharing automatically on PPSSPP start. 2017-12-10 18:30:28 -08:00
ReportScreen.cpp UI: Actually offset text shadow. 2018-01-01 22:58:07 -08:00
ReportScreen.h Reporting: Add compat description to UI. 2017-05-29 09:48:18 -07:00
SavedataScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Store: Maintain icon aspect ratio. 2017-12-10 09:30:31 -08:00
Store.h Store: Highlight active item, reselect on resize. 2017-12-10 09:29:06 -08:00
TextureUtil.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
TextureUtil.h Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h
TouchControlLayoutScreen.cpp UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
TouchControlLayoutScreen.h UI: Trigger view recreate on static sized screens. 2017-12-27 01:13:47 -08:00
TouchControlVisibilityScreen.cpp
TouchControlVisibilityScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////