mirror of
https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
582 lines
15 KiB
C++
582 lines
15 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include <functional>
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#include <set>
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#include <vector>
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#include <snappy-c.h>
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#include "Common/Common.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "Core/Core.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/MemMap.h"
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#include "Core/System.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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#include "GPU/Debugger/Record.h"
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#include "GPU/Debugger/RecordFormat.h"
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namespace GPURecord {
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static bool active = false;
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static bool nextFrame = false;
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static int flipLastAction = -1;
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static std::function<void(const std::string &)> writeCallback;
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static std::vector<u8> pushbuf;
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static std::vector<Command> commands;
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static std::vector<u32> lastRegisters;
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static std::vector<u32> lastTextures;
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static std::set<u32> lastRenderTargets;
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static void FlushRegisters() {
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if (!lastRegisters.empty()) {
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Command last{CommandType::REGISTERS};
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last.ptr = (u32)pushbuf.size();
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last.sz = (u32)(lastRegisters.size() * sizeof(u32));
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pushbuf.resize(pushbuf.size() + last.sz);
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memcpy(pushbuf.data() + last.ptr, lastRegisters.data(), last.sz);
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lastRegisters.clear();
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commands.push_back(last);
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}
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}
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static std::string GenRecordingFilename() {
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const std::string dumpDir = GetSysDirectory(DIRECTORY_DUMP);
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const std::string prefix = dumpDir + g_paramSFO.GetDiscID();
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File::CreateFullPath(dumpDir);
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for (int n = 1; n < 10000; ++n) {
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std::string filename = StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), n);
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if (!File::Exists(filename)) {
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return filename;
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}
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}
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return StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), 9999);
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}
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static void BeginRecording() {
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active = true;
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nextFrame = false;
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lastTextures.clear();
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lastRenderTargets.clear();
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flipLastAction = gpuStats.numFlips;
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u32 ptr = (u32)pushbuf.size();
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u32 sz = 512 * 4;
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pushbuf.resize(pushbuf.size() + sz);
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gstate.Save((u32_le *)(pushbuf.data() + ptr));
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commands.push_back({CommandType::INIT, sz, ptr});
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}
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static void WriteCompressed(FILE *fp, const void *p, size_t sz) {
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size_t compressed_size = snappy_max_compressed_length(sz);
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u8 *compressed = new u8[compressed_size];
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snappy_compress((const char *)p, sz, (char *)compressed, &compressed_size);
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u32 write_size = (u32)compressed_size;
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fwrite(&write_size, sizeof(write_size), 1, fp);
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fwrite(compressed, compressed_size, 1, fp);
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delete [] compressed;
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}
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static std::string WriteRecording() {
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FlushRegisters();
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const std::string filename = GenRecordingFilename();
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NOTICE_LOG(G3D, "Recording filename: %s", filename.c_str());
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FILE *fp = File::OpenCFile(filename, "wb");
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Header header{};
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strncpy(header.magic, HEADER_MAGIC, sizeof(header.magic));
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header.version = VERSION;
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strncpy(header.gameID, g_paramSFO.GetDiscID().c_str(), sizeof(header.gameID));
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fwrite(&header, sizeof(header), 1, fp);
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u32 sz = (u32)commands.size();
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fwrite(&sz, sizeof(sz), 1, fp);
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u32 bufsz = (u32)pushbuf.size();
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fwrite(&bufsz, sizeof(bufsz), 1, fp);
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WriteCompressed(fp, commands.data(), commands.size() * sizeof(Command));
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WriteCompressed(fp, pushbuf.data(), bufsz);
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fclose(fp);
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return filename;
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}
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static void GetVertDataSizes(int vcount, const void *indices, u32 &vbytes, u32 &ibytes) {
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VertexDecoder vdec;
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VertexDecoderOptions opts{};
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vdec.SetVertexType(gstate.vertType, opts);
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if (indices) {
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u16 lower = 0;
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u16 upper = 0;
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GetIndexBounds(indices, vcount, gstate.vertType, &lower, &upper);
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vbytes = (upper + 1) * vdec.VertexSize();
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u32 idx = gstate.vertType & GE_VTYPE_IDX_MASK;
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if (idx == GE_VTYPE_IDX_8BIT) {
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ibytes = vcount * sizeof(u8);
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} else if (idx == GE_VTYPE_IDX_16BIT) {
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ibytes = vcount * sizeof(u16);
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} else if (idx == GE_VTYPE_IDX_32BIT) {
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ibytes = vcount * sizeof(u32);
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}
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} else {
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vbytes = vcount * vdec.VertexSize();
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}
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}
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static const u8 *mymemmem(const u8 *haystack, size_t off, size_t hlen, const u8 *needle, size_t nlen, uintptr_t align) {
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if (!nlen) {
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return nullptr;
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}
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const u8 *last_possible = haystack + hlen - nlen;
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int first = *needle;
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const u8 *p = haystack + off;
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const uintptr_t align_mask = align - 1;
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auto poffset = [&]() {
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return ((uintptr_t)(p - haystack) & align_mask);
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};
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auto alignp = [&]() {
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uintptr_t offset = poffset();
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if (offset != 0)
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p += align - offset;
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};
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alignp();
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while (p <= last_possible) {
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p = (const u8 *)memchr(p, first, last_possible - p + 1);
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if (!p) {
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return nullptr;
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}
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if (poffset() == 0 && !memcmp(p, needle, nlen)) {
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return p;
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}
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p++;
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alignp();
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}
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return nullptr;
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}
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static Command EmitCommandWithRAM(CommandType t, const void *p, u32 sz, u32 align) {
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FlushRegisters();
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Command cmd{t, sz, 0};
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if (sz) {
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// If at all possible, try to find it already in the buffer.
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const u8 *prev = nullptr;
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const size_t NEAR_WINDOW = std::max((int)sz * 2, 1024 * 10);
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// Let's try nearby first... it will often be nearby.
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if (pushbuf.size() > NEAR_WINDOW) {
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prev = mymemmem(pushbuf.data(), pushbuf.size() - NEAR_WINDOW, pushbuf.size(), (const u8 *)p, sz, align);
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}
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if (!prev) {
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prev = mymemmem(pushbuf.data(), 0, pushbuf.size(), (const u8 *)p, sz, align);
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}
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if (prev) {
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cmd.ptr = (u32)(prev - pushbuf.data());
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} else {
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cmd.ptr = (u32)pushbuf.size();
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int pad = 0;
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if (cmd.ptr & (align - 1)) {
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pad = align - (cmd.ptr & (align - 1));
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cmd.ptr += pad;
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}
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pushbuf.resize(pushbuf.size() + sz + pad);
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if (pad) {
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memset(pushbuf.data() + cmd.ptr - pad, 0, pad);
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}
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memcpy(pushbuf.data() + cmd.ptr, p, sz);
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}
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}
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commands.push_back(cmd);
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return cmd;
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}
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static void EmitTextureData(int level, u32 texaddr) {
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GETextureFormat format = gstate.getTextureFormat();
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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int bufw = GetTextureBufw(level, texaddr, format);
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int extraw = w > bufw ? w - bufw : 0;
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u32 sizeInRAM = (textureBitsPerPixel[format] * (bufw * h + extraw)) / 8;
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const bool isTarget = lastRenderTargets.find(texaddr) != lastRenderTargets.end();
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CommandType type = CommandType((int)CommandType::TEXTURE0 + level);
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const u8 *p = Memory::GetPointerUnchecked(texaddr);
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u32 bytes = Memory::ValidSize(texaddr, sizeInRAM);
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std::vector<u8> framebufData;
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if (Memory::IsVRAMAddress(texaddr)) {
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struct FramebufData {
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u32 addr;
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int bufw;
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u32 flags;
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u32 pad;
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};
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// The isTarget flag is mostly used for replay of dumps on a PSP.
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u32 flags = isTarget ? 1 : 0;
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FramebufData framebuf{ texaddr, bufw, flags };
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framebufData.resize(sizeof(framebuf) + bytes);
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memcpy(&framebufData[0], &framebuf, sizeof(framebuf));
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memcpy(&framebufData[sizeof(framebuf)], p, bytes);
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p = &framebufData[0];
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// Okay, now we'll just emit this instead.
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type = CommandType((int)CommandType::FRAMEBUF0 + level);
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bytes += (u32)sizeof(framebuf);
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}
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if (bytes > 0) {
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FlushRegisters();
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// Dumps are huge - let's try to find this already emitted.
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for (u32 prevptr : lastTextures) {
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if (pushbuf.size() < prevptr + bytes) {
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continue;
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}
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if (memcmp(pushbuf.data() + prevptr, p, bytes) == 0) {
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commands.push_back({type, bytes, prevptr});
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// Okay, that was easy. Bail out.
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return;
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}
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}
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// Not there, gotta emit anew.
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Command cmd = EmitCommandWithRAM(type, p, bytes, 16);
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lastTextures.push_back(cmd.ptr);
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}
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}
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static void FlushPrimState(int vcount) {
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// TODO: Eventually, how do we handle texturing from framebuf/zbuf?
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// TODO: Do we need to preload color/depth/stencil (in case from last frame)?
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lastRenderTargets.insert(PSP_GetVidMemBase() | gstate.getFrameBufRawAddress());
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lastRenderTargets.insert(PSP_GetVidMemBase() | gstate.getDepthBufRawAddress());
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// We re-flush textures always in case the game changed them... kinda expensive.
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// TODO: Dirty textures on transfer/stall/etc. somehow?
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// TODO: Or maybe de-dup by validating if it has changed?
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for (int level = 0; level < 8; ++level) {
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u32 texaddr = gstate.getTextureAddress(level);
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if (texaddr) {
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EmitTextureData(level, texaddr);
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}
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}
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const void *verts = Memory::GetPointer(gstate_c.vertexAddr);
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const void *indices = nullptr;
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if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
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indices = Memory::GetPointer(gstate_c.indexAddr);
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}
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u32 ibytes = 0;
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u32 vbytes = 0;
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GetVertDataSizes(vcount, indices, vbytes, ibytes);
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if (indices && ibytes > 0) {
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EmitCommandWithRAM(CommandType::INDICES, indices, ibytes, 4);
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}
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if (verts && vbytes > 0) {
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EmitCommandWithRAM(CommandType::VERTICES, verts, vbytes, 4);
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}
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}
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static void EmitTransfer(u32 op) {
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FlushRegisters();
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// This may not make a lot of sense right now, unless it's to a framebuf...
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if (!Memory::IsVRAMAddress(gstate.getTransferDstAddress())) {
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// Skip, not VRAM, so can't affect drawing (we flush textures each prim.)
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return;
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}
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u32 srcBasePtr = gstate.getTransferSrcAddress();
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u32 srcStride = gstate.getTransferSrcStride();
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int srcX = gstate.getTransferSrcX();
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int srcY = gstate.getTransferSrcY();
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int width = gstate.getTransferWidth();
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int height = gstate.getTransferHeight();
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int bpp = gstate.getTransferBpp();
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u32 srcBytes = ((srcY + height - 1) * srcStride + (srcX + width)) * bpp;
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srcBytes = Memory::ValidSize(srcBasePtr, srcBytes);
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if (srcBytes != 0) {
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EmitCommandWithRAM(CommandType::TRANSFERSRC, Memory::GetPointerUnchecked(srcBasePtr), srcBytes, 16);
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}
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lastRegisters.push_back(op);
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}
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static void EmitClut(u32 op) {
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u32 addr = gstate.getClutAddress();
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u32 bytes = (op & 0x3F) * 32;
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bytes = Memory::ValidSize(addr, bytes);
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if (bytes != 0) {
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EmitCommandWithRAM(CommandType::CLUT, Memory::GetPointerUnchecked(addr), bytes, 16);
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}
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lastRegisters.push_back(op);
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}
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static void EmitPrim(u32 op) {
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FlushPrimState(op & 0x0000FFFF);
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lastRegisters.push_back(op);
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}
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static void EmitBezierSpline(u32 op) {
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int ucount = op & 0xFF;
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int vcount = (op >> 8) & 0xFF;
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FlushPrimState(ucount * vcount);
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lastRegisters.push_back(op);
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}
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bool IsActive() {
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return active;
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}
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bool IsActivePending() {
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return nextFrame || active;
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}
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bool Activate() {
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if (!nextFrame) {
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nextFrame = true;
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flipLastAction = gpuStats.numFlips;
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return true;
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}
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return false;
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}
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void SetCallback(const std::function<void(const std::string &)> callback) {
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writeCallback = callback;
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}
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static void FinishRecording() {
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// We're done - this was just to write the result out.
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std::string filename = WriteRecording();
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commands.clear();
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pushbuf.clear();
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NOTICE_LOG(SYSTEM, "Recording finished");
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active = false;
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flipLastAction = gpuStats.numFlips;
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if (writeCallback)
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writeCallback(filename);
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writeCallback = nullptr;
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}
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void NotifyCommand(u32 pc) {
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if (!active) {
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return;
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}
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const u32 op = Memory::Read_U32(pc);
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const GECommand cmd = GECommand(op >> 24);
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switch (cmd) {
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case GE_CMD_VADDR:
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case GE_CMD_IADDR:
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case GE_CMD_JUMP:
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case GE_CMD_CALL:
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case GE_CMD_RET:
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case GE_CMD_END:
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case GE_CMD_SIGNAL:
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case GE_CMD_FINISH:
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case GE_CMD_BASE:
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case GE_CMD_OFFSETADDR:
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case GE_CMD_ORIGIN:
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// These just prepare future commands, and are flushed with those commands.
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// TODO: Maybe add a command just to log that these were hit?
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break;
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case GE_CMD_BOUNDINGBOX:
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case GE_CMD_BJUMP:
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// Since we record each command, this is theoretically not relevant.
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// TODO: Output a CommandType to validate this.
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break;
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case GE_CMD_PRIM:
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EmitPrim(op);
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break;
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case GE_CMD_BEZIER:
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case GE_CMD_SPLINE:
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EmitBezierSpline(op);
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break;
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case GE_CMD_LOADCLUT:
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EmitClut(op);
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break;
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case GE_CMD_TRANSFERSTART:
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EmitTransfer(op);
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break;
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default:
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lastRegisters.push_back(op);
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break;
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}
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}
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void NotifyMemcpy(u32 dest, u32 src, u32 sz) {
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if (!active) {
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return;
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}
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if (Memory::IsVRAMAddress(dest)) {
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FlushRegisters();
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Command cmd{CommandType::MEMCPYDEST, sizeof(dest), (u32)pushbuf.size()};
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pushbuf.resize(pushbuf.size() + sizeof(dest));
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memcpy(pushbuf.data() + cmd.ptr, &dest, sizeof(dest));
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sz = Memory::ValidSize(dest, sz);
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if (sz != 0) {
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EmitCommandWithRAM(CommandType::MEMCPYDATA, Memory::GetPointer(dest), sz, 1);
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}
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}
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}
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void NotifyMemset(u32 dest, int v, u32 sz) {
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if (!active) {
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return;
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}
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struct MemsetCommand {
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u32 dest;
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int value;
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u32 sz;
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};
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if (Memory::IsVRAMAddress(dest)) {
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sz = Memory::ValidSize(dest, sz);
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MemsetCommand data{dest, v, sz};
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FlushRegisters();
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Command cmd{CommandType::MEMSET, sizeof(data), (u32)pushbuf.size()};
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pushbuf.resize(pushbuf.size() + sizeof(data));
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memcpy(pushbuf.data() + cmd.ptr, &data, sizeof(data));
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}
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}
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void NotifyUpload(u32 dest, u32 sz) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
NotifyMemcpy(dest, dest, sz);
|
|
}
|
|
|
|
void NotifyDisplay(u32 framebuf, int stride, int fmt) {
|
|
bool writePending = false;
|
|
if (active && !commands.empty()) {
|
|
writePending = true;
|
|
}
|
|
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0) {
|
|
NOTICE_LOG(SYSTEM, "Recording starting on display...");
|
|
BeginRecording();
|
|
}
|
|
if (!active) {
|
|
return;
|
|
}
|
|
|
|
struct DisplayBufData {
|
|
PSPPointer<u8> topaddr;
|
|
int linesize, pixelFormat;
|
|
};
|
|
|
|
DisplayBufData disp{ { framebuf }, stride, fmt };
|
|
|
|
FlushRegisters();
|
|
u32 ptr = (u32)pushbuf.size();
|
|
u32 sz = (u32)sizeof(disp);
|
|
pushbuf.resize(pushbuf.size() + sz);
|
|
memcpy(pushbuf.data() + ptr, &disp, sz);
|
|
|
|
commands.push_back({ CommandType::DISPLAY, sz, ptr });
|
|
|
|
if (writePending) {
|
|
NOTICE_LOG(SYSTEM, "Recording complete on display");
|
|
FinishRecording();
|
|
}
|
|
}
|
|
|
|
void NotifyFrame() {
|
|
const bool noDisplayAction = flipLastAction + 4 < gpuStats.numFlips;
|
|
// We do this only to catch things that don't call NotifyDisplay.
|
|
if (active && !commands.empty() && noDisplayAction) {
|
|
NOTICE_LOG(SYSTEM, "Recording complete on frame");
|
|
|
|
struct DisplayBufData {
|
|
PSPPointer<u8> topaddr;
|
|
u32 linesize, pixelFormat;
|
|
};
|
|
|
|
DisplayBufData disp;
|
|
__DisplayGetFramebuf(&disp.topaddr, &disp.linesize, &disp.pixelFormat, 0);
|
|
|
|
FlushRegisters();
|
|
u32 ptr = (u32)pushbuf.size();
|
|
u32 sz = (u32)sizeof(disp);
|
|
pushbuf.resize(pushbuf.size() + sz);
|
|
memcpy(pushbuf.data() + ptr, &disp, sz);
|
|
|
|
commands.push_back({ CommandType::DISPLAY, sz, ptr });
|
|
|
|
FinishRecording();
|
|
}
|
|
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0 && noDisplayAction) {
|
|
NOTICE_LOG(SYSTEM, "Recording starting on frame...");
|
|
BeginRecording();
|
|
}
|
|
}
|
|
|
|
};
|