..
Common
softgpu: Make decal tex func more accurate.
2021-12-05 13:34:19 -08:00
D3D11
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
Debugger
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
Directx9
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
GLES
Add a hidden setting to turn off the shader cache, for shader compile performance work
2021-11-21 21:25:56 +01:00
Software
softgpu: Make decal tex func more accurate.
2021-12-05 13:34:19 -08:00
Vulkan
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
softjit: Rename reg cache so it can be reused.
2021-11-28 08:03:15 -08:00
GPU.vcxproj.filters
softjit: Rename reg cache so it can be reused.
2021-11-28 08:03:15 -08:00
GPUCommon.cpp
GPU: Rename pos/uv w for clarity.
2021-10-30 21:04:00 -07:00
GPUCommon.h
GPU: Skip cull for lines and points.
2021-10-31 10:54:50 -07:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
GPUState.h
Vulkan: Remove wide line handling.
2021-10-31 14:47:21 -07:00
Math3D.cpp
GPU: Normalize 0 to 1 always in software lighting.
2021-02-27 23:51:45 -08:00
Math3D.h
Math3D: Allow construction from NEON vectors.
2021-11-28 08:24:53 -08:00