mirror of
https://github.com/hrydgard/ppsspp.git
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f0a8e931ff
And note the only ones that do need them in editorconfig.
129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "PSPNetconfDialog.h"
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#include "ChunkFile.h"
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#include "Core/Config.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/Util/PPGeDraw.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/sceUtility.h"
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#include "i18n/i18n.h"
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#define NETCONF_CONNECT_APNET 0
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#define NETCONF_STATUS_APNET 1
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#define NETCONF_CONNECT_ADHOC 2
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#define NETCONF_CREATE_ADHOC 4
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#define NETCONF_JOIN_ADHOC 5
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PSPNetconfDialog::PSPNetconfDialog() {
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}
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PSPNetconfDialog::~PSPNetconfDialog() {
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}
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int PSPNetconfDialog::Init(u32 paramAddr) {
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// Already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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int size = Memory::Read_U32(paramAddr);
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memset(&request, 0, sizeof(request));
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// Only copy the right size to support different request format
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Memory::Memcpy(&request, paramAddr, size);
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status = SCE_UTILITY_STATUS_INITIALIZE;
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// Eat any keys pressed before the dialog inited.
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UpdateButtons();
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StartFade(true);
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return 0;
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}
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void PSPNetconfDialog::DrawBanner() {
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PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
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// TODO: Draw a hexagon icon
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PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
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I18NCategory *di = GetI18NCategory("Dialog");
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PPGeDrawText(di->T("Network Connection"), 30, 11, PPGE_ALIGN_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
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}
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int PSPNetconfDialog::Update(int animSpeed) {
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UpdateButtons();
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *err = GetI18NCategory("Error");
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const float WRAP_WIDTH = 254.0f;
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const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE;
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const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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if (status == SCE_UTILITY_STATUS_INITIALIZE) {
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status = SCE_UTILITY_STATUS_RUNNING;
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} else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) {
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UpdateFade(animSpeed);
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StartDraw();
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DrawBanner();
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PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
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PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText(di->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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if (IsButtonPressed(confirmBtn)) {
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StartFade(false);
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status = SCE_UTILITY_STATUS_FINISHED;
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// TODO: When the dialog is aborted, does it really set the result to this?
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// It seems to make Phantasy Star Portable 2 happy, so it should be okay for now.
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request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
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}
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} else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || request.netAction == NETCONF_JOIN_ADHOC)) {
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if (request.NetconfData != NULL) {
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Shutdown(true);
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if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0) {
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status = SCE_UTILITY_STATUS_FINISHED;
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return 0;
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}
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return -1;
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}
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} else if (status == SCE_UTILITY_STATUS_FINISHED) {
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status = SCE_UTILITY_STATUS_SHUTDOWN;
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}
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EndDraw();
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return 0;
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}
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int PSPNetconfDialog::Shutdown(bool force) {
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if (status != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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return PSPDialog::Shutdown(force);
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}
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void PSPNetconfDialog::DoState(PointerWrap &p) {
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PSPDialog::DoState(p);
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auto s = p.Section("PSPNetconfigDialog", 0, 1);
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if (!s)
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return;
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p.Do(request);
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}
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