ppsspp/Windows/main.cpp
Kingcom 513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00

266 lines
6.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <WinNls.h>
#include "Common/CommonWindows.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "base/NativeApp.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Common/Thread.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
CGEDebugger *geDebuggerWindow = 0;
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
static std::string langRegion;
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return "PC:Windows";
case SYSPROP_LANGREGION:
return langRegion;
default:
return "";
}
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
Common::EnableCrashingOnCrashes();
wchar_t modulePath[MAX_PATH];
GetModuleFileName(NULL, modulePath, MAX_PATH);
for (size_t i = wcslen(modulePath) - 1; i > 0; i--) {
if (modulePath[i] == '\\') {
modulePath[i] = 0;
break;
}
}
SetCurrentDirectory(modulePath);
// GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger
#ifndef _DEBUG
bool hideLog = true;
#else
bool hideLog = false;
#endif
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
wchar_t lcCountry[256];
// LOCALE_SNAME is only available in WinVista+
// Really should find a way to do this in XP too :/
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
langRegion = ConvertWStringToUTF8(lcCountry);
for (size_t i = 0; i < langRegion.size(); i++) {
if (langRegion[i] == '-')
langRegion[i] = '_';
}
} else {
langRegion = "en_US";
}
std::string configFilename;
const char *configOption = "--config=";
std::string controlsConfigFilename;
const char *controlsOption = "--controlconfig=";
for (int i = 1; i < __argc; ++i)
{
if (__argv[i][0] == '\0')
continue;
if (__argv[i][0] == '-')
{
if (!strncmp(__argv[i], configOption, strlen(configOption)) && strlen(__argv[i]) > strlen(configOption)) {
configFilename = __argv[i] + strlen(configOption);
}
if (!strncmp(__argv[i], controlsOption, strlen(controlsOption)) && strlen(__argv[i]) > strlen(controlsOption)) {
controlsConfigFilename = __argv[i] + strlen(controlsOption);
}
}
}
if(configFilename.empty())
configFilename = "ppsspp.ini";
if(controlsConfigFilename.empty())
controlsConfigFilename = "controls.ini";
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
// The rest is handled in NativeInit().
for (int i = 1; i < __argc; ++i)
{
if (__argv[i][0] == '\0')
continue;
if (__argv[i][0] == '-')
{
switch (__argv[i][1])
{
case 'l':
hideLog = false;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
}
if (!strncmp(__argv[i], "--fullscreen", strlen("--fullscreen")))
g_Config.bFullScreen = true;
if (!strncmp(__argv[i], "--windowed", strlen("--windowed")))
g_Config.bFullScreen = false;
}
}
LogManager::Init();
LogManager::GetInstance()->GetConsoleListener()->Open(hideLog, 150, 120, "PPSSPP Debug Console");
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
timeBeginPeriod(1);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance, iCmdShow);
HWND hwndMain = MainWindow::GetHWND();
HWND hwndDisplay = MainWindow::GetDisplayHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
CGEDebugger::Init();
DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS));
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
host = new WindowsHost(hwndMain, hwndDisplay);
host->SetWindowTitle(0);
MainWindow::CreateDebugWindows();
// Emu thread is always running!
EmuThread_Start();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
//DSound_UpdateSound();
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = hAccelTable;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow[0]->GetDlgHandle();
accel = hDebugAccelTable;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = 0;
accel = 0;
break;
}
if (!TranslateAccelerator(wnd, accel, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
VFSShutdown();
EmuThread_Stop();
DialogManager::DestroyAll();
timeEndPeriod(1);
delete host;
g_Config.Save();
LogManager::Shutdown();
return 0;
}