ppsspp/GPU
2023-01-12 00:30:41 +01:00
..
Common Revert bad shader optimization 2023-01-12 00:30:41 +01:00
D3D11 Fix shader cache clearing in D3D11 - need to clear the input layout maps too 2023-01-11 14:16:12 +01:00
Debugger GE Debugger: Prevent double init. 2022-12-18 14:53:11 -08:00
Directx9 Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
GLES Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
Software Fix another subtle NEON type mismatch. 2023-01-10 14:56:30 +01:00
Vulkan Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPU.h Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently 2023-01-04 17:07:45 +01:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
GPUCommon.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUInterface.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00