.. |
Common
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Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching).
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2017-08-29 11:45:12 +02:00 |
D3D11
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
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2017-06-06 19:49:10 -07:00 |
Directx9
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
GLES
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Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
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2017-08-28 15:22:18 +02:00 |
Null
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GPU: Consider bbox failed with zero verts.
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2017-08-20 13:30:10 -07:00 |
Software
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Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching).
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2017-08-29 11:45:12 +02:00 |
Vulkan
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Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though.
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2017-08-20 21:35:03 +02:00 |
ge_constants.h
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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GE Debugger: Initial structure for GE data dumping.
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2017-06-03 15:29:09 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Initial structure for GE data dumping.
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2017-06-03 15:29:09 -07:00 |
GPUCommon.cpp
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Merge pull request #9919 from unknownbrackets/dlist-align
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2017-08-20 22:43:12 +02:00 |
GPUCommon.h
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Buildfix for X86 Android
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2017-08-17 15:48:52 +02:00 |
GPUInterface.h
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GPU: Add a debug method to grab list tick wait.
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2017-06-04 10:38:49 -07:00 |
GPUState.cpp
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NEON-optimize bone matrix loads
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2017-08-15 14:35:21 +02:00 |
GPUState.h
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Dirty-flag the fragment shader ID.
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2017-08-14 11:36:07 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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SIMD-optimize some data conv routines used in uniform updates.
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2017-08-20 11:43:35 +02:00 |