ppsspp/GPU
2017-08-29 11:45:12 +02:00
..
Common Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching). 2017-08-29 11:45:12 +02:00
D3D11 Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
GLES Fix bug in vulkan init. Add some sanity checks to GL shader cache loading. 2017-08-28 15:22:18 +02:00
Null GPU: Consider bbox failed with zero verts. 2017-08-20 13:30:10 -07:00
Software Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching). 2017-08-29 11:45:12 +02:00
Vulkan Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though. 2017-08-20 21:35:03 +02:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPU.vcxproj.filters GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPUCommon.cpp Merge pull request #9919 from unknownbrackets/dlist-align 2017-08-20 22:43:12 +02:00
GPUCommon.h Buildfix for X86 Android 2017-08-17 15:48:52 +02:00
GPUInterface.h GPU: Add a debug method to grab list tick wait. 2017-06-04 10:38:49 -07:00
GPUState.cpp NEON-optimize bone matrix loads 2017-08-15 14:35:21 +02:00
GPUState.h Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00