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https://github.com/hrydgard/ppsspp.git
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fc65dc3c24
With XCode 11/SDK 13 you now have to set a blank code signing identity along with disabling code signing in order for the project to generate.
99 lines
3.6 KiB
CMake
99 lines
3.6 KiB
CMake
# Options:
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#
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# IOS_PLATFORM = OS (default)
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# This needs to be OS as the simulator cannot use the required GLES2.0 environment.
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# PPSSPP platform flags
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set(MOBILE_DEVICE ON)
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set(USING_GLES2 ON)
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set(IPHONEOS_DEPLOYMENT_TARGET 6.0)
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add_definitions(
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-DGL_ETC1_RGB8_OES=0
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-U__STRICT_ANSI__
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)
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set(OPENGL_LIBRARIES "-framework OpenGLES")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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# Standard settings
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_SYSTEM_VERSION 1)
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set(CMAKE_SYSTEM_PROCESSOR armv7)
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set(IOS ON)
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set(CMAKE_CROSSCOMPILING ON)
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set(CMAKE_MACOSX_BUNDLE YES)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
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set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET})
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# Setup iOS platform unless specified manually with IOS_PLATFORM
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if(NOT DEFINED IOS_PLATFORM)
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set(IOS_PLATFORM "OS")
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endif()
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set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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# Check the platform selection and setup for developer root
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if(IOS_PLATFORM STREQUAL "OS")
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set(IOS_SDK_NAME "iphoneos")
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
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set(IOS_SDK_NAME "iphonesimulator")
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else()
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected '${IOS_PLATFORM}'. Please choose OS or leave default")
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endif()
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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if(NOT CMAKE_IOS_SDK_ROOT)
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execute_process(COMMAND xcrun --sdk ${IOS_SDK_NAME} --show-sdk-path
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OUTPUT_VARIABLE CMAKE_IOS_SDK_ROOT
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif()
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set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Set the sysroot default to the most recent SDK
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set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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# set the architecture for iOS
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if(IOS_PLATFORM STREQUAL "OS")
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# When ffmpeg has been rebuilt for arm64 use:
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set(IOS_ARCH "armv7;arm64")
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#set(IOS_ARCH "armv7")
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else()
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set(IOS_ARCH "i386;x86_64")
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endif()
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set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE STRING "Build architecture for iOS")
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set(CMAKE_ASM_FLAGS "" CACHE STRING "" FORCE)
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foreach(arch ${IOS_ARCH})
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set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -arch ${arch}" CACHE STRING "" FORCE)
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endforeach()
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# Set the find root to the iOS developer roots and to user defined paths
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
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# default to searching for frameworks first
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set(CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set(CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
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)
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# only search the iOS sdks, not the remainder of the host filesystem
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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