ppsspp/GPU/GLES/VertexDecoder.cpp
2012-11-01 16:19:01 +01:00

333 lines
6.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef ANDROID
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/glew.h>
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#include "math/lin/matrix4x4.h"
#include "../../Core/MemMap.h"
#include "../ge_constants.h"
#include "../GPUState.h"
#include "VertexDecoder.h"
const int tcsize[4] = {0,2,4,8}, tcalign[4] = {0,1,2,4};
const int colsize[8] = {0,0,0,0,2,2,2,4}, colalign[8] = {0,0,0,0,2,2,2,4};
const int nrmsize[4] = {0,3,6,12}, nrmalign[4] = {0,1,2,4};
const int possize[4] = {0,3,6,12}, posalign[4] = {0,1,2,4};
const int wtsize[4] = {0,1,2,4}, wtalign[4] = {0,1,2,4};
inline int align(int n, int align)
{
return (n+(align-1)) & ~(align-1);
}
static int onesize;
void VertexDecoder::SetVertexType(u32 fmt)
{
fmt = fmt;
throughmode = (fmt & GE_VTYPE_THROUGH) != 0;
int biggest = 0;
size = 0;
tc = fmt & 0x3;
col = (fmt >> 2) & 0x7;
nrm = (fmt >> 5) & 0x3;
pos = (fmt >> 7) & 0x3;
weighttype = (fmt >> 9) & 0x3;
idx = (fmt >> 11) & 0x3;
morphcount = ((fmt >> 18) & 0x7)+1;
nweights = ((fmt >> 14) & 0x7)+1;
DEBUG_LOG(G3D,"VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
if (weighttype)
{
//size = align(size, wtalign[weighttype]); unnecessary
size += wtsize[weighttype] * nweights;
if (wtalign[weighttype] > biggest)
biggest = wtalign[weighttype];
}
if (tc)
{
size = align(size, tcalign[tc]);
tcoff = size;
size += tcsize[tc];
if (tcalign[tc]>biggest)
biggest=tcalign[tc];
}
if (col)
{
size = align(size,colalign[col]);
coloff = size;
size += colsize[col];
if (colalign[col] > biggest)
biggest = colalign[col];
}
else
{
coloff = 0;
}
if (nrm)
{
size = align(size,nrmalign[nrm]);
nrmoff = size;
size += nrmsize[nrm];
if (nrmalign[nrm] > biggest)
biggest = nrmalign[nrm];
}
//if (pos)
{
size = align(size,posalign[pos]);
posoff = size;
size += possize[pos];
if (posalign[pos] > biggest)
biggest = posalign[pos];
}
size = align(size,biggest);
onesize = size;
size *= morphcount;
DEBUG_LOG(G3D,"SVT : size = %i, aligned to biggest %i", size, biggest);
}
void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const void *inds, int prim, int count) const
{
if (morphcount == 1)
gstate.morphWeights[0] = 1.0f;
char *ptr = (char *)verts;
for (int i = 0; i < count; i++)
{
int index;
if (idx == (GE_VTYPE_IDX_8BIT >> 11))
{
index = ((u8*)inds)[i];
}
else if (idx == (GE_VTYPE_IDX_16BIT >> 11))
{
index = ((u16*)inds)[i];
}
else
{
index = i;
}
ptr = (char*)verts + (index * size);
float *wt = decoded[index].weights;
switch (weighttype)
{
case GE_VTYPE_WEIGHT_NONE >> 9:
break;
case GE_VTYPE_WEIGHT_8BIT >> 9:
{
u8 *wdata = (u8*)(ptr);
for (int j=0; j<nweights; j++)
wt[j] = (float)wdata[j] / 255.0f;
}
break;
case GE_VTYPE_WEIGHT_16BIT >> 9:
{
u16 *wdata = (u16*)(ptr);
for (int j=0; j<nweights; j++)
wt[j] = (float)wdata[j] / 65535.0f;
}
break;
case GE_VTYPE_WEIGHT_FLOAT >> 9:
{
float *wdata = (float*)(ptr+0);
for (int j=0; j<nweights; j++)
wt[j] = wdata[j];
}
break;
}
float *uv = decoded[index].uv;
switch (tc)
{
case GE_VTYPE_TC_NONE:
uv[0] = 0.0f;
uv[1] = 0.0f;
break;
case GE_VTYPE_TC_8BIT:
{
u8 *uvdata = (u8*)(ptr + tcoff);
for (int j=0; j<2; j++)
uv[j] = (float)uvdata[j]/255.0f;
break;
}
case GE_VTYPE_TC_16BIT:
{
u16 *uvdata = (u16*)(ptr + tcoff);
if (throughmode)
{
uv[0] = (float)uvdata[0] / (float)(gstate.curTextureWidth);
uv[1] = (float)uvdata[1] / (float)(gstate.curTextureHeight);
}
else
{
uv[0] = (float)uvdata[0] / 65535.0f;
uv[1] = (float)uvdata[1] / 65535.0f;
}
}
break;
case GE_VTYPE_TC_FLOAT:
{
float *uvdata = (float*)(ptr + tcoff);
for (int j=0; j<2; j++)
uv[j] = uvdata[j];
}
break;
}
float *c = decoded[index].color;
switch (col)
{
case GE_VTYPE_COL_4444>>2:
{
u16 cdata = *(u16*)(ptr + coloff);
for (int j = 0; j < 4; j++)
c[j] = (float)(cdata>>(j * 4) & 0xF) / 15.0f;
}
break;
case GE_VTYPE_COL_565>>2:
{
u16 cdata = *(u16*)(ptr + coloff);
c[0] = (float)(cdata & 0x1f) / 31.0f;
c[1] = (float)((cdata>>5) & 0x3f) / 63.0f;
c[2] = (float)((cdata>>11) & 0x1f) / 31.0f;
c[3] = 1.0f;
}
break;
case GE_VTYPE_COL_5551>>2:
{
u16 cdata = *(u16*)(ptr + coloff);
c[0] = (float)(cdata & 0x1f) / 31.0f;
c[1] = (float)((cdata>>5) & 0x1f) / 31.0f;
c[2] = (float)((cdata>>10) & 0x1f) / 31.0f;
c[3] = (float)(cdata>>15);
}
break;
case GE_VTYPE_COL_8888>>2:
{
u8 *cdata = (u8*)(ptr + coloff);
for (int j=0; j<4; j++)
c[j] = (float)cdata[j] / 255.0f;
}
break;
default:
c[0]=1.0f; c[1]=1.0f; c[2]=1.0f; c[3]=1.0f;
break;
}
float *normal = decoded[index].normal;
memset(normal,0,sizeof(float)*3);
for (int n=0; n<morphcount; n++)
{
switch (nrm)
{
case 0:
//no normals
break;
case GE_VTYPE_NRM_FLOAT>>5:
{
float *fv = (float*)(ptr + onesize*n + nrmoff);
for (int j=0; j<3; j++)
normal[j] += fv[j] * gstate.morphWeights[n];
}
break;
case GE_VTYPE_NRM_16BIT>>5:
{
short *sv = (short*)(ptr + onesize*n + nrmoff);
for (int j=0; j<3; j++)
normal[j] += (sv[j]/32767.0f) * gstate.morphWeights[n];
}
break;
default:
DEBUG_LOG(G3D,"Unknown normal format %i",nrm);
break;
}
}
if (gstate.reversenormals)
{
for (int j = 0; j < 3; j++)
normal[j] = -normal[j];
}
float *v = decoded[index].pos;
memset(v, 0, sizeof(float)*3);
for (int n = 0; n < morphcount; n++)
{
switch (pos)
{
case GE_VTYPE_POS_FLOAT>>7:
{
float *fv = (float*)(ptr + onesize*n + posoff);
for (int j=0; j<3; j++)
v[j] += fv[j] * gstate.morphWeights[n];
}
break;
case GE_VTYPE_POS_16BIT>>7:
{
short *sv = (short*)(ptr + onesize*n + posoff);
for (int j = 0; j < 3; j++)
v[j] += sv[j] * gstate.morphWeights[n];
}
break;
default:
DEBUG_LOG(G3D,"Unknown position format %i",pos);
break;
}
}
}
}