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PPSSPP - a fast and portable PSP emulator
Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website: https://www.ppsspp.org/
Discord: https://discord.gg/5NJB6dD
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.
For the latest source code, see our GitHub page.
For documentation of all kinds (usage, reference, development), see the documentation on the main website
For build instructions and other development tutorials, see the wiki.
If you want to download regularly updated builds for Android, Windows x86 and x64, visit Orphis' buildbot
For game compatibility, see community compatibility feedback.
What's new in 1.17
- Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 (#18650)
- Performance improvement in Tactics Ogre by avoiding a readback (#18599)
- Cull small draws that are quick to check that they are offscreen (#18446)
- Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
- Fix HUD in Tiger Woods 06 (#18554)
- Adrenotools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
- Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
- Fix frozen pitch meters in MLB games (#18484)
- Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)
- UI
- ISO loading improvements
- Controller and touchscreen fixes
- More control bindings, organize into categories (#18635, #18589)
- Fix inverse deadzone (low end) for joystick input
- Fix analog deadzones for XInput controllers (#18407)
- Improved tilt control further (#18533)
- Mouse input supported on Android (#18551, #18473)
- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
- Can now unpause with the key you bound to pause (#18591)
- Other fixes and updates
- More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
- Moving the memstick directory on Android is now faster and safer #18744
- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
- VR: Quest 3 rendering issues fixed (#18677)
- Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
- Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
- SoftGPU fixes (#18362)
- Fixed international fonts on Steam Deck (#18732, #18734)
- GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
- Assorted multiplayer fixes (#18435)
- Support for emulating the infrared port of the original PSP through sceSircs (#18684)
What's new in 1.16.6
- Fix performance issue with Vulkan descriptor set allocation (#18332)
- Smoother loading of replacement textures
- Fix the store on iOS (#18323)
- Fix problem with waves background (#18310)
- Some translation updates
- Other minor fixes
What's new in 1.16.5
- Additional crash and memory-leak fixes (#18243, #18244, #18247)
- Revert bad change that broke things with hardware transform turned off (#18261)
- Fix menu texture problem in Naruto Kizuna Drive in OpenGL (#18255)
- Apply flicker fix to WWE SvR 2007
- More efficient handling of accelerometer events (#18250)
- Fix for jumpy graphics in Harvest Moon (#18249)
What's new in 1.16.4
- Simplify shader cache lookups on Vulkan, hopefully fixing some crashes (#18218)
- Assorted improvements to the IR JITs (#18228, #18235, #18211, more)
- Other crash and stability fixes (#18221, #18220, #18230, #18216)
- Some translation updates (#18237, more)
- Cleanups and assert fixes (#18205, #18201, #18206)
What's new in 1.16.3
- Fix crash bug and performance issue in Vulkan shader cache (#18183, #18189)
- Fix crash in icon loading in homebrew store (#18185)
- Add some memory safety check (#18184, #18194)
- Fix problem when changing backend from the Windows menu (#18182)
What's new in 1.16.2
- Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
- Assorted fixes for leaks and crashes (#18169, #18151)
- Fix hang when switching UMD with RetroAchievements enabled (#18143)
- Fix math bug in new IR JIT for x86 (#18165)
- Minor math optimization -fno-math-errno (#18158)
- Fix for software renderer crash
What's new in 1.16.1
- Move RetroAchievements to the Tools tab in settings (#18127)
- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics (#18142)
- Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.
- Fix problem with the sc instruction that broke Beats (#18133, #18140)
- Fix problem with the chat window accidentally closing on typing X (#18135)
- Fix some crashes, add some asserts and reporting hooks (#18129)
- Fix some text rendering in the software renderer (#18126)
What's new in 1.16
Special thanks to unknownbrackets for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
- RetroAchievements support (#17589, #17631, many more). See RetroAchievements on ppsspp.org.
- New JIT backends:
- RISC-V, based on IR
- x86 JIT based on IR. Often faster than the existing one.
- Input fixes
- Rendering performance and fixes
- Fix flicker in WWE Smackdown vs Raw 2006 (#18009), video flicker in Naruto 2 (#18008)
- Fix bad colors in Syphon Filter: Logan's Shadow menu (#17965)
- On lower-end devices, avoid "uber" shaders due to performance and driver bugs (#17449, #17922)
- Allow disabling V-sync on Android with Vulkan, more SDL platforms (#17903, #18087)
- On Vulkan, reduce input lag when "Buffer graphics commands" is set to off (#17831)
- Assorted minor perf (#17810, #17505, #17478, #17471, #17452, #17446, #17442)
- Fix shadows in MotorStorm (#17602) (not actually a rendering problem)
- Fix rendering issue in Lunar Silver Star (#17451)
- Add a cache for MakePixelsTexture, improving perf in God of War (#17534)
- Lots of software renderer improvements (#17571, #17569, #17619, #17621, #17618, #17609, ...)
- Networking
- Texture replacement fixes
- UI changes
- Cheats
- Fix loading cheat dbs on Android devices with scoped storage (#17834)
- VR (Quest, other Android VR devices)
- Other
- Fix horrible audio glitch in After Burner (#18076)
- Emulate the vrnd instruction accurately (#17506, #17549)
- Fix timing issue causing slowdowns in MLB games (#17676, #17677)
- UWP keyboard support, many other updates (#17952, #17974)
- Allow choosing the display resolution on Android again (#17473)
- Fix issue running some file types out of the Download folder on Android (#17466)
Older news
Looking for older news?
You can also find the full update history on the website.
Adhoc support
Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.
Credit goes to:
- ANR2ME
- Igor Calabria
- coldbird's code
- Kyhel
- And more, of course.