ppsspp/GPU/Vulkan/PipelineManagerVulkan.h

110 lines
4.0 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstring>
#include "Common/Data/Collections/Hashmaps.h"
#include "Common/Thread/Promise.h"
#include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/Common/ShaderId.h"
#include "GPU/Common/ShaderCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "GPU/Vulkan/StateMappingVulkan.h"
#include "GPU/Vulkan/VulkanQueueRunner.h"
#include "GPU/Vulkan/VulkanRenderManager.h"
struct VKRGraphicsPipeline;
class VulkanRenderManager;
class VulkanContext;
class VulkanVertexShader;
class VulkanFragmentShader;
class VulkanGeometryShader;
class ShaderManagerVulkan;
class DrawEngineCommon;
struct VulkanPipelineKey {
VulkanPipelineRasterStateKey raster; // prim is included here
VKRRenderPass *renderPass;
Promise<VkShaderModule> *vShader;
Promise<VkShaderModule> *fShader;
Promise<VkShaderModule> *gShader;
uint32_t vtxFmtId;
bool useHWTransform;
void ToString(std::string *str) const {
str->resize(sizeof(*this));
memcpy(&(*str)[0], this, sizeof(*this));
}
void FromString(const std::string &str) {
memcpy(this, &str[0], sizeof(*this));
}
std::string GetDescription(DebugShaderStringType stringType, ShaderManagerVulkan *shaderManager) const;
private:
std::string GetRasterStateDesc(bool lineBreaks) const;
};
// Simply wraps a Vulkan pipeline, providing some metadata.
struct VulkanPipeline {
~VulkanPipeline() {
desc->Release();
}
VKRGraphicsPipeline *pipeline;
VKRGraphicsPipelineDesc *desc;
PipelineFlags pipelineFlags; // PipelineFlags enum above.
bool UsesBlendConstant() const { return (pipelineFlags & PipelineFlags::USES_BLEND_CONSTANT) != 0; }
bool UsesDepthStencil() const { return (pipelineFlags & PipelineFlags::USES_DEPTH_STENCIL) != 0; }
bool UsesGeometryShader() const { return (pipelineFlags & PipelineFlags::USES_GEOMETRY_SHADER) != 0; }
bool UsesDiscard() const { return (pipelineFlags & PipelineFlags::USES_DISCARD) != 0; }
u32 GetVariantsBitmask() const;
};
class PipelineManagerVulkan {
public:
PipelineManagerVulkan(VulkanContext *ctx);
~PipelineManagerVulkan();
// variantMask is only used when loading pipelines from cache.
VulkanPipeline *GetOrCreatePipeline(VulkanRenderManager *renderManager, VKRPipelineLayout *layout, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, VulkanGeometryShader *gs, bool useHwTransform, u32 variantMask, int multiSampleLevel, bool cacheLoad);
int GetNumPipelines() const { return (int)pipelines_.size(); }
void Clear();
void DeviceLost();
void DeviceRestore(VulkanContext *vulkan);
void InvalidateMSAAPipelines();
std::string DebugGetObjectString(const std::string &id, DebugShaderType type, DebugShaderStringType stringType, ShaderManagerVulkan *shaderManager);
std::vector<std::string> DebugGetObjectIDs(DebugShaderType type) const;
// Saves data for faster creation next time.
void SavePipelineCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext);
bool LoadPipelineCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext, VKRPipelineLayout *layout, int multiSampleLevel);
private:
DenseHashMap<VulkanPipelineKey, VulkanPipeline *> pipelines_;
VkPipelineCache pipelineCache_ = VK_NULL_HANDLE;
VulkanContext *vulkan_;
};